DISCLAIMER
this version is an alpha release. it is expected to contain many bugs.
hotfix
- fix shading with basic PBR support or per-pixel lighting
- fix a compilation error with default settings
changes
- rewrite the lighting code:
- increase maximum amount of lights at any given location from 3 to 64
- bump openGL version from 330 to 430 for compute shader support (this breaks MacOS compatibility)
- merge shadow volume blocklight shadow mode and basic light propagation
- add accurate ray tracing (off by default)
- this allows custom models and mobs to be handled correctly by the ray tracer
- add denoising
- remove global illumination (or not implement it again yet)
- remove interactive water waves (the setting still exists, but does not work)
- Change versioning scheme
- I would like to publish a full release eventually
DISCLAIMER
this version is an alpha release. it is expected to contain many bugs.
note
There are currently 3 primary files in this version. they are identical and only made it onto the download page by mistake
changes
- rewrite the lighting code:
- increase maximum amount of lights at any given location from 3 to 64
- bump openGL version from 330 to 430 for compute shader support (this breaks MacOS compatibility)
- merge shadow volume blocklight shadow mode and basic light propagation
- add accurate ray tracing (off by default)
- this allows custom models and mobs to be handled correctly by the ray tracer
- add denoising
- remove global illumination (or not implement it again yet)
- remove interactive water waves (the setting still exists, but does not work)
- Change versioning scheme
- I would like to publish a full release eventually
- rename
Pixel Perfect Blocklight
option toBlocklight Shadow Mode
- add
Half Res
blocklight shadow mode - fix flashing when moving the camera very fast
- fix ladder and repeater/comparator cuboid size
- add block.properties entry for modded light sources that uses the fallback blocklight colour
- improve wrong-looking shadows at noon
- fix compile error on some platforms
- add more modded light sources
- rename Advanced Light Propagation to Light Propagation Mode
- add primed TNT and TNT minecart to light sources
- entity light sources have more accurate positions
- lights can update instantly with advanced light propagation mode (enable in shader settings -> voxelisation settings -> voxel-related performance settings. Not supported on MacOS, older graphics cards and optifine)
- fix some compile errors