- Rayleigh Scattering (Sky Coloring and Sunsets)
- Moon Phase Based Moon Brightness
- Reflection and GI Fix
Uses the texture atlas rather than screen-space, Fixed texture location issue
- Fixed First Intersection points
Sometimes using the depth buffer would lead to inaccurate intersections
- Fixed Parallax Occlusion Mapping
Used to warp and shrink when viewed at high angles
Known Issues:
- Sun and Moon don't render.
- Sea lanterns and Glow-stone sometimes don't glow