- Added Dynamic Handlight to Iris
- Improved Refractions
- Improved Water Caustics performance and visuals
- Improved TAA with tonemapping and yCoCg clipping
- Improved Rain's appearance
- Improved Stars (better visual quality)
- Added "Stars Scale" settings in Atmospherics menu
- Fixed Clouds ghosting and jittering
- Small performance improvements
- Cleaned code
- Fixed TAA applying on sky and hiding stars
- Fixed Shadows precision issue on player hand
- Fixed selection outline
- Fixed Exposure on UI elements (hitboxes)
- Fixed Color Palettes causing black pixels
- Tweaked Hardcoded SSS and Water settings
- Tweaked Lowlight Desaturation and Exposure to work better during the night
- Cleaned code
- Fixed POM lines issue on AMD
- Fixed POM applying on fully transparent pixels
- Fixed Clouds overlapping issue
- Fixed Clouds reflections
- Fixed enchantment glint on hand
- Fixed GI on NVIDIA
- Fixed AO temporal filter
- Fixed skylight when AO is disabled
- Fixed hardcoded nether portal
- Improved ambient lighting
- Improved Fog
- Improved TAA on player hand
- Improved Clouds
- Added Chinese translations thanks to Ruri and OrzMiku
- Fixed POM thin lines bugs (thanks to sixthsurge)
- Improved Volumetric Fog (added distance falloff to fade at the render distance)
- Improved Water Waves (better RNG, softer look)
- Increased lighting value range
- Increased minimum Exposure (outdoors are brighter now)
- Stopped supporting Minecraft version 1.17
- Greatly improved Water Fog
- Improved TAA
- Improved 8-bits Filter
- Fixed glass lighting
- Fixed indoors Subsurface Scattering (SSS)
- Fixed bright particles issue (white squares on screen)
- Fixed enchantment glints not showing properly
- Fixed water Reflections
- Tweaked Directional Lightmaps to be softer
- Greatly improved TAA to reduce flickering
- Improved Water Waves
- Handling TAA jittering in space conversions
- Fixed Refractions missed intersections
- Fixed ray tracing blue noise jittering
- Tweaked maximum Exposure
- Tweaked default emissive intensity
- Disabled reflections reprojection (was causing the reflections to be 1 frame behind)
- Cleaned code