It's been a little bit. i got a couple things to show off...
ADDITIONS
- A completely new nether shader. plumes of smoke lit up by the lakes of lava fill the air. the lighting is dynamic for the scene you stand in. i tried to find a sweetspot of thick fog but not too obtrusive for gameplay... i hope i found it.
- Redid underwater lighting completely. it has better visuals, on top of being easier to see in for gameplay. you can now actually see in underwater caves
- Redid RTAO/SSGI slightly and added a new option for them, "high quality ambient lighting"
- Added RTAO/SSGI to the end and nether.
- Added auto-exposure to the end and nether.
FIXES
- fixed a bug in the end where there would be a weird line when specular reflections were enabled.
- fixed water in the end not having reflections when using iris.
- fixed multiple small misc bugs i cant remember.