- TEMPORARILY removed CEM Cow, Chicken, & Mooshroom
This feature has been broken due to time and will hopefully be re-added next update
- Added support for Immersive Aircraft
- Added culling to farmland
- Edited
splashes.txt
- Added Zenith Attributes compat
- Fixed mud not properly toggling off with respackopts
- Added Tetra support
- Updated resource pack version
- Made upside-down crafting table easter egg much rarer (by like ten billion percent)
- Updated ReadMe
- Fixed CEM Silverfish
Please note this update does not roll in the Pale Oak to match Stellar Tweaks, that is to come Soon(TM)
- Fixed broken EMF & ETF chickens
- Fixed the gamemode selector
selection.png
being namedselection.png.png
, preventing it from working - Fixed broken fences on earlier versions
- Dehydration mod support
- EarlyStage support
- AdventureZ support
- EarlyGame support
- Fixed typo in
splashes.txt
- Fixed position of amethyst shard in left hand (Vanilla bug)
- Slight changes to
bow.json
- Fixed a couple pixels on some iron tools accidentally not being part of the
iron_ingot.png
color palette - Updated the Ad Astra hammer to the new stick color and made it consistent with the
iron_ingot
color palette - Ability to turn off muddier mud with respackopts
- New emerald texture
- Added (janky, as they aren’t officially supported) dividers to respackopts categories to make it easier to read
- Improved clarity of some options in respackopts menu
- GUI options in respackopts now have their own category for many more options post-1.20.2 (Legacy options will be kept)
- Even more new respackopts options
- Changed cow animations
- Fixed redstone dust z-fighting
- Updated
gamemode_switcher.png
to be more consistent with other GUI elements - Heavily edited
splashes.txt
- Changed the names of the MAVM axolotls to reflect the texture changes (when enabled)
- Fixes inconsistency where the
Sculk
axolotl in MAVM is incorrectly namedSkulk
(the proper spelling of the word) - Ported arrow quivers to work on CIT Resewn
- Ported axolotl buckets to work on CIT Resewn
- Updated
arrow_quiver.png
to the new stick color palette, as it was left behind previously. - Fixed position of seagrass in the third person view
- Redid a lot of the randomized redstone
- Changed
grass_block_top_3.png
&grass_block_top_4.png
- New barrier texture
- Added eating animation support (includes Farmers delight support)
- Added Farmers Delight support
- Made soup/stew not slightly float in your hand in third person (vanilla issue)
- Changed the shears sprite
- Saddle is no longer made out of raw leather
- Changed
diamond_sword
texture - Changed the carrot position in first and third person
- Fixed slight rendering issues with dragon egg
- Added brand new HUD settings (with respackopts)
- Fixed the position of buttons in first & third person
- Added unique button & pressure plate textures
- Fixed inconsistency with the crosshair attack indicator
- Fixed torch culling
- Made the chainmail armor outline consistent with that of iron armor.
- (Optifine or Continuity required) Dirt now has a snow overlay on the side when a snow block is placed on top
- Added new tropical fish bucket textures, changed existing fish bucket textures
- Fixed position of fence gates when in hand (Very weird looking in vanilla)
- New fence textures
- New fence gate textures
- Updated respackopts version
- Fixed chicken model being broken on newer versions of ETF & EMF
- Fixed the chicken texture not toggling off properly with respackopts
And yes, the 1.20.2 update is coming Soon(TM)
- Fixed one of the loading screen tips displaying the wrong keybind (Oops)
- Added more loading tips
- Fixed cow nipples being invisible
- Changed texture of
dirt
- Added more
dirt
textures - Changed texture of
netherite_helmet
item - Changed
splashes.txt
- Changed the texture of
dirt_path
,rooted_dirt
,mycelium
,podzol
,farmland
, andcoarse_dirt
+ added four variations to each. - Changed snow variants of
grass_block
,podzol
, andmycelium
- Snow variants now properly display the block underneath instead of just being dirt
- Changed
wooden_sword
texture - Added minor support for Cosmetic Armor
- Changed texture of
diamond_hoe
- Fixed 3 pixels on
iron_sword
being ever so slightly the wrong shade. - Added an easter egg
- Added support for Dungeons Now Loading
- Added yet another easter egg
- Made the custom Dungeons Now Loading armor Chime compatible.
- Stone now has variants
- Added variants of every stone ore
- Deepslate now has variants
- Added variants of every deepslate ore
- Fixed up new dragon egg texture
- Gave dragon egg proper particle texture
- Fixed nether wart growth missing a unique texture for a stage
- Changed golden hearts in
icons.png
to new gold color palette - Other misc changes to
icons.png
- Texture of chests and trapped chests has been changed
- Boat chest textures have been changed
- New silverfish model and texture (ETF & EMF or Optifine required)
- Boat chest item textures have been changed
- Minecart with chest item texture has been changed
- Donkey chest texture has been turned into a pair of leather satchels
- Fixed position of
experience_bottle
in left hand. (Vanilla issue) - Updated oak wood texture in
toasts.png
- Support for Plenty Of Armors
- Updated
brush.png
to the new stick color palette - Fixed the bedrock on
end_crystal.png
being the vanilla bedrock texture - End Crystal item looks like the model
- Changed the texture of
end_crystal.png
- Added support for and alternate features available using respackopts
- Moved chimkin legs back one pixel
- Changed
cow.png
for the CEM cow - Changed up the legs on the CEM cow to look less repetitive
- Changed size of baby calf head
- Made horns not appear on baby calves
- Baby cows no longer have udders, as they are unable to
- Baby calves now have half the resolution, as they are half the size.
- Fixed z-fighting on baby chick
- Fixed
red_mooshroom
andbrown_mooshroom
textures not being a proper power of 2, and updated them to the new cow sprite - Added a small
ReadMe.txt
toassets\minecraft\optifine\mob\cow
- Mooshroom calves now have half the resolution
- Added support for Loading Screen Tips
- Updated
ReadMeOrPerish.txt
- Added more splashes, changed some splashes.
- Changed the
pack.mcmeta
to provide a lot more information - Added so many loading screen tips that the total number now outweighs the amount the original mod had.
- Fixed position of
tipped_arrow
andspectral_arrow
in left hand
- Changed and added more splashes
- Changed
mud
texture to be a lot more brown - Changed
muddy_mangrove_roots_top
andmuddy_mangrove_roots_side
textures to match new mud texture - Added new chicken model
- New chicken variants
- Baby chicken has unique model
- Fixed
cave_vines.json
being broken - Made sure pack was completely 1.20 compatible
- Updated
splashes.txt
to include all 1.20 splashes
- Fixed
tropical_fish_bucket.json
being in the wrong folder, breaking it for non-Chime users (oops) - Changed some and added more splashes
-
Better bedrock texture
-
Added even more glow berry vine textures
-
Fixed a couple incorrect pixels on glow berry vines #2 and #4
-
Made glow berry positions on some vines more diverse
-
Fixed stray pixel on mooshroom model (The entire reason this update exists)
-
Made all mushrooms on brown mooshroom the correct size
- Switched from CEM to ETF and EMF
- Slightly changed cow model and texture (fixed the ear z-fighting that now seems to be occurring, oops)
- Changed a couple pixels on 'tall_grass_top5'
- Added a splash about how you should respect Native American land cough Mount Rushmore is abhorrent cough
- Lowered how high the arrow was in the left hand (Now matches the right, oops)
- Slightly changed arrow sprite
- Changed empty armor texture sprites, again
- Hammer on anvil GUI isn’t as terrible
- Fixed how you eat the leaves bowls and etc. on food
- Fixed carrot position in left hand.
- Slightly changed the farmland side
- Added a splash about udders
- Redid all tool textures, again
- Changed color of tool handles
- Changed stick texture
- Retextured bowls, soups, stews, bow arrow, arrow, crossbow arrow, fishing rod, and thing-on-a-sticks to match new stick color
- Did our best to change the position of the fishing rod to not suck, but the position of the line is hardcoded and cannot be changed (Mojang, why!)
- Animated redstone torch
- Made sunflowers not look like coins
- Fixed the dripleaf. Yeah, you know what was wrong with it, don’t you?
- Completely remade the spyglass_scope.png to be much cleaner and less clunky like the previous release.
- Changed stick color on hammer in Anvil GUI
- Fixed the colors of the bow, arrow, and knife thing on the fletching table
- Fixed color of arrow sticks in quiver
- Changed dragon egg model and texture
- Fixed Blaze underside
- Completely redid Crossbow model to make it look better when enchanted
- Sheared sheep now retain their color (ETF)
- Added variations to glow berry vines
- Changed beacon_glass texture (So break particles look better)
- Changed strength and weakness mob_effect pngs to match new iron sword texture
- Made bad_omen mob_effect match new tool wood color
- Changed dirt in potted Crimson and Warped fungus and roots to netherrack (Stellar 3D will override)
- Centered all shovels and pickaxes
- Fixed fletching table texture being messed up. For some reason it exported wrong? What we get for releasing an update at 11:00 at night I guess.
-
Updated diamond and gold armor to the new textures
-
Fixed leather armor overlay override being too big
-
Made spyglass more accurate
-
Improved bow and arrows.
-
Changed bow animation.
-
Slightly changed netherite helmet sprite.
-
Fixed the arrow placement when held in left hand (Broken in vanilla)
-
Wheat is now bundled with the same string as haybales and has the same color palette.
-
Wheat now matches the color of haybales.
-
Changed crossbow animation.
-
Crossbow now doesn’t display the string or loaded ammo on the underside of the sprite.
-
Improved placement of bow in third person.
-
Changed arrow on fletching table to be made of flint.
-
Improved arrow entity
-
Gave tipped arrows unique texture.
-
Redid stone shovel.
-
Changed a single pixel on the wooden sword.
-
Redid wooden shovel.
-
Changed a single pixel on the lead.
-
Redid stone pickaxe.
-
Changed netherite helmet sprite.
-
Added interpolation to the torch, soul torch, and furnace .mcmeta file as we forgot that was a feature (Also changed their textures, and the Redstone torch as well).
-
Animated bottle o' enchanting.
-
Added bottom to pumpkin and melon block.
-
Redid iron tools and armor sprites.
-
Changed sprite of diamond axe.
-
Made lantern 3D when held.
-
Fixed first person shear placement.
-
Changed sprite of shears.
-
Made paper on book and enchanted_book lighter.
-
Slightly changed diamond helmet texture.
-
Fixed the empty_armor_slot overlay not matching the 1.19.4 color scheme (Oops!)
-
Added sides to farmland.
- Added everything, but again, technically.