Updated pixel perfection to 1.21.2
Updated Resourcepack shader. means it wont work on older version unless shader folder is removed
Hopefully fixed the fence issue with mod THIS TIME
Same with Fence Gates
Added Creaking Texture
Added Pale Oak Blockset Textures
Added Pale Moss Blockset
Updated Restone Torch model
Updated Soulfire Torch model U pdated Torch model
Revomed CEM model for endermite, ugly thing
Added CEM support for Custom Bosses from Dungeons and Taverns
Removed Piglin variation Textures
Updated Piglin Textures
Same with Piglin Brutes and Zombefied Piglin
Removed Bokoblin sounds for Piglins
Updated Armour Model Location to work with 1.21.2
Updated Dark Oak Boat texture
Updated With texture to be more colourfull
Added Tooltip UI textures
Added Item Select UI textures
Updated Bundle Base texture
Added the 16 Bundle variations
Added the 2 new banner pattern Textures
Updated Bad omen Effect Sprite
Added endstone Brick Variations Added 1 Blackstone Brick Variation Fixed an issue with Dark Oak Fencgate when opend Added emissives for command block conditional states Overhauled the entire Copper Set Updated Copper Ore Updated Copper Deepslate Ore Fixed issue with Respawn Anchor when having 2 charges Fixed Emissives of Respawn Anchor Updated Spyglass textures/item textures Big change: Removed Pixel Perfection Legacy Paintings and ziped them within the resourcepack. Unzip it and aply it as its own texturepack to get the old paintings back New Paintings as well as the old paintings of vanilla got a Pixel Perfection Legacy Frame Updated Brush texture Added new Disc Textures Switched the Trial Key Textures and the Dungeon and Taverns Shrine Key Textures Same with Ominous versions
- Added Zombie Horse Texture
- Updated Bogged Texture
- Updated Shader Emissives for: guardian, elder guardian, breeze, shulker, vault (all states), trial spawner (all states), crafter, spider, cave spider, wolf, ominous key, DnT Keys, Mooshroom, Bat variation
- Updated Skeleton variations
- Updated Phantom shader emissives
- Updated piglin/piglin brute/zombefied piglin shader emissives