Second (and hopefully final) beta release for Dracula v2. This release restructures the source files and introduces my first real foray into scripting to assist end-pack generation. But mostly the update just fixes some, admittedly rather silly, errors in the last beta:
- Fix new and old creative tab layouts getting mixed up.
- Add most 1.20.2 textures
- (hopefully) fix issues #8, #9, #10 and #11
- Restructure source files and add a generation script
- Improve vector asset consistency. This will be furthered on in the full release, along with templates for easy contributing.
First Beta release! This one finally moves all vanilla textures to vector graphics (besides realms stuff) and support for new Minecraft versions.
Full changelog:
- Updated remaining non-realms textures
- Minor adjustments to some existing UI elements
- Support for Minecraft 1.20-1.20.2
- New release model that goes by resourcepack format codes (cross-compatibility is still somewhat supported, though)