What's Changed
- add newer bisect branding in README.md by @contrarybaton60 in https://github.com/ViolaFlower/Williams-Console-Revisited/pull/1
- rewrite readme
- update mods, legacy4j and re-console + additive base
Full Changelog: https://github.com/ViolaFlower/Williams-Console-Revisited/compare/v2.6+mc1.21.1-untested...2.0.0+mc1.21.1+fabric
this is incompatible with previous worlds
william's note: I basically redid the vision for this modpack from what it was in 1.x, I think it is much better now than before. I hope you enjoy this as much I enjoyed developing this for like the 900 years it has been on hold.
William's Console: Revisited 1.2.0
Updated mods, updated loader, fixed lag, improved world gen performance and light engine performance, new structures, structure spread changes and more.
Added ScalableLux
A fork of Starlight which now multi-threads the lighting engine.
Added Moog's Soaring Structures
More sky structures :3
Added Moog's Nether Structures
More nether structures too.
Added When Dungeons Arise
Massive dungeons are awesome!
Removed Leaves Be Gone
Caused lag in biomes.
William's Console: Revisited 1.1.0
Day 1 patch, adding new structures and more!
Added Better Third Person
Adds more control over the third person camera.
Added Horse Buff
Makes Horses more useful, especially in the modded terrain gen
Added Sky Villages
Explore awesome villages that spawn in the sky!