Highlights
Sodium 0.6.0-beta.2
This release contains the beta version of Sodium 0.6.0, the largest update in Sodium's history. This contains a wide array of performance improvements and bug fixes. One notable feature is the addition of Translucency Sorting, which fixes how translucent objects look when stacked behind each other. For example, visual bugs with water. Another thing to add is that FRAPI is now supported out of the box, so you won't need mods like Indium anymore.
A patched version of Enhanced Block Entities is included which fixes an issue with this Sodium update. The official mod will be added back once the PR gets merged to upstream.
For more information about this update, see the Beta 1 and Beta 2 changelogs on Modrinth.
⚠️ Nvidium temporarily missing
Nvidium is temporarily missing from the mc1.21.1 version of Vital as it does not support the latest version of Sodium yet. If you are on a relatively newer Nvidia GPU, for now you might possibly notice a performance decrease from last update. Please do not message Cortex about updating Nvidium.
mc1.21.1 beta(?)
At this point, Vital for mc1.21.1 is considered mostly stable for production use. CIT Resewn has been updated and is back!
Simplified FancyMenu layout
I've decided to simplify the FancyMenu layout as it seems to break every time I try to update. I'm probably doing something wrong. Maybe this will fix it 😎
Updated mods and mc1.21.1
Most of the mods in the modpack have been updated and mc1.21 has been upgraded to mc1.21.1. Fabric loader has also been updated.
Sodium Leaf Culling
I've added Sodium Leaf Culling to this version which is supposedly meant to have better performance (Cull Less Leaves is not updated to mc1.21.1 and it seems like it's not compatible with Sodium 0.6.0)
If you notice bugs...
Please report them on the issue tracker. This release contains a lot of changes, and so, especially with Sodium 0.6, you might possibly experience an issue or two. I'll try to get to them whenever I can.