REMEMBER YOU WILL NEED JAVA 21 FOR THIS VERSION:
Patrix Resource Pack updated to V71
- added all Llama variants
- various changes & fixes
See Patrix resource pack v71 for other info
Updated Mods:
- Fabric Loader 0.16.2 -> 0.16.5
- BetterF3 11.0.1 -> 11.0.2
- Cloth Config updated 15.0.13 -> 15.0.140
- C2ME 0.3.0+alpha.0.143 -> 0.3.0+alpha.0.218
- Debugify re-added to 1.21.1+1.0
- EntityCulling re-added to 1.7.0
- EMF 2.1.3 -> 2.2.6
- ETF 6.1.3 -> 6.2.5
- Fabric API 0.102.1 -> 0.105.0
- Fabric Language Kotlin 1.12.0 -> 1.12.2
- ImediatelyFast 1.2.20 -> 1.2.21
- Indium REMOVED as Sodium/Iris added compat
- Iris updated 1.7.3 -> 1.8.0-beta.4
- Lithium 0.13.0 -> 0.13.1
- Mod Menu 11.0.1 -> 11.0.2
- ModernFix 5.19.0 -> 5.19.3
- OptiGUI 2.3.0-beta.2 -> 2.3.0-beta.5
- Puzzle 1.6.3 -> 2.0.1
- Reese's Sodium Options 1.7.3 -> 1.8.0-beta.4
- Sodium 0.5.11 -> 0.6.0-beta.2
- Sodium Extra 0.5.7 -> 0.6.0-beta.3
Shaders - adds & updates/tweaked settings
- added Bloop by espen96
- added Solas Shader by septonious
- Included Photon GAMS (A fork of Gluon which is a fork of Photon) by OUdefie17
KNOWN ISSUES - trying to find long term solutions
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- some shaders are not cutting out mossy overlay properly - use BSL, Shrimple, SoftVoxelsLite, Ushader, Photon, Photon GAMS* or Gluon* (*only available from GitHub, it's a fork of Photon still in dev. Also has fix for non-hardcoded materials) and latest in-dev from GitHub for Bliss works too now
- Some hanging roots have planes rendered incorrectly, disable models pack or remove files as per instructions inside pack)
- Interior model for Patrix Chests temporarily removed due to glitching surfaces
- biome specific colour tints not working for block.properties, hoping to include Polytone code to RP to fix this soon
REMEMBER YOU WILL NEED JAVA 21 FOR THIS VERSION:
Patrix Resource Pack updated to V71
- added all Llama variants
- various changes & fixes
See Patrix resource pack v71 for other info
NeoForge Mods:
- BetterF3 v11.0.2
- Cloth Config v 15.0.140
- Continuity 3.0.0-beta.5 Fabric mod uses Sinytra Connector to work
- Connector Extras v1.12.1
- CullLeaves 3.4.0
- Dynamic FPS 3.7.3
- EMF 2.2.6
- ETF 6.2.5
- EntityCulling 1.7.0
- Ferrite Core 7.0.0
- Forgified Fabric API 0.104.0+2.0.14
- Iris (NeoForge) 1.8.0-beta.5
- MidnightLib 1.6.3 (rqd for CullLeaves)
- ModernFix 5.19.3
- ObsidianUI 0.2.7 (rqd for Ryonamic Lights)
- Reese's Sodium Options 1.8.0-beta.4
- Ryonamic Lights 0.2.11
- Sinytra Connector 2.0.0-beta.3
- Sodium 0.6.0-beta.2
- Sodium Extra 0.6.0-beta.3
- Zune 1.1.2 (zoom for Forge)
- YetAontherConfigLib 3.5.0
Shaders - adds & updates/tweaked settings
- Updated BSL v8.2.09 to BSL Original v8.3
- added Bloop by espen96
- added Solas Shader by septonious
KNOWN ISSUES - trying to find long term solutions
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- some shaders are not cutting out mossy overlay properly - use Shrimple, Photon or Gluon* (*only available from GitHub, it's a fork of Photon still in dev. Also has fix for non-hardcoded materials) and latest in-dev from GitHub for Bliss works too now
- Some hanging roots have planes rendered incorrectly, disable models pack or remove files as per instructions inside pack)
- Interior model for Patrix Chests temporarily removed due to glitching surfaces
- biome specific colour tints not working for block.properties, hoping to include Polytone code to RP to fix this soon
v0.1.2_beta for FORGE 1.20.1 (without Optifine) Packtrix1201.0.1.2_Forge_beta
If Vanadium (colormatic replacement) does not work correctly, use my 'WoolFix' workaround (has been included)
FORGE Loader updated to 47.3.7
Mod updates only (Connector for 1.20.1 - a 1.21 update is coming)
- AnimaticaReforged - remove this mod if you prefer correct material/shiny golems but you lose animated eyes
- Sinytra Connector 1.0.0-beta.36 -> 1.0.0-beta.45
- Connector Extras 1.9.3 -> 1.11.2
- Cloth Config v10 API -> 11.1.118
- Embeddium 0.3.4 -> 0.3.30
- Embeddium Extra 0.5.4 build 116 -> 0.5.4.3 build 121
- Entity Model Features 1.2.3 -> 2.2
- Entity Texture Features 5.2.3 -> 6.2.1
- Forgified Fabric 0.92.0+1.11.1 -> 0.92.2+1.11.8
- Immediately Fast 1.2.10 -> 1.2.20
- Lazurite -> removed - FFAPI included in Embeddium >= 0.3.2
- Model Gap Fix 1.14 -> 1.15
- ModernFix 5.13.0 -> 5.19.3
- Oculus 1.6.15a -> 1.7.0 (still not equal to newer versions of Iris)
- added Rubidium Dynamic Lights 1.6.0 (replaces LlambdynamicLights)
- TexTrue's Embeddium Options -> removed, causes issues with Embeddium Extra
- YetAnotherConfigLib 3.2.1 -> 3.5.0
Shaders - updates to Shrimple, Complementary Unbound & Photon, settings tweaked to work with newer features (if your armour reflections are not working with CompUnbound, see GeckoLib fix on GitHub)
REMEMBER YOU WILL NEED JAVA 21 FOR THIS VERSION:
###Recommended security update to 1.21.1###
Updated Mods:
- Fabric Loader 0.16.0 -> 0.16.2
- Cloth Config updated 15.0.128 -> 15.0.130
- C2ME 0.2.0+alpha.11.107 -> 0.3.0+alpha.0.143
- Debugify TEMPORARILY REMOVED - awaiting update to 1.21.1
- EntityCulling TEMPORARILY REMOVED - awaiting update to 1.21.1
- EMF 2.1.2 -> 2.1.3
- Fabric API 0.100.8 -> 0.102.1 (can now run as Indium updated)
- Fabric Language Kotlin 1.11.0 -> 1.12.0
- ImediatelyFast 1.2.18 -> 1.2.20
- Indium 1.0.34 -> 1.0.35
- Lithium 0.12.7 -> 0.13.0
- OK Zoomer 9.2.0 -> 9.3.0
Shaders - adds & updates/tweaked settings
- Updated BSL v8.2.09 to BSL Original v8.3 (but left old one in case of issues).
KNOWN ISSUES - trying to find long term solutions
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
- some shaders are not cutting out mossy overlay properly - use Shrimple, Photon or Gluon* (*only available from GitHub, it's a fork of Photon still in dev. Also has fix for non-hardcoded materials)
- Some hanging roots have planes rendered incorrectly, disable models pack or remove files as per instructions inside pack)
- Chests & double chests may be rendered incorrectly (mainly chests above base layer of chests, all shaders), disable models pack or remove all chest .jem files inside Optifine/CEM folder in models pack)
- biome specific colour tints not working for block.properties, hoping to include Polytone code to RP to fix this soon
REMEMBER YOU WILL NEED JAVA 21 FOR THIS VERSION:
Potential crash with this version, update to fixed version Packtrix_v121_1.2.2_fabric instead
Patrix Resource Pack updated to V70
- added witch
- added zombie horse
- added all wolf variants
- various cahnges & fixes
See Patrix resource pack v70 for other info
Updated Mods:
- Fabric Loader 0.15.11 -> 0.16.0
- Architectury updated 13.0.3 -> 13.0.6
- Cloh Config updated 15.0.127 -> 15.0.128
- C2ME 0.2.0+alpha.11.106 -> 0.2.0+alpha.11.107
- Cubes Without Borders 2.1.0 -> 2.1.1
- EntityCulling 1.6.4 -> 1.6.6
- EMF 2.1.2 -> 2.1.3
- Fabric API 0.100.4 -> 0.100.8
- modernfix 5.18.4 -> 5.19.0
- Placeholder API 2.4.0 -> 2.4.1
- Reese's Sodium Options 1.7.2 -> 1.7.3
- Zoomify replaced with OK Zoomer v9.2.0
Shaders - adds & updates/tweaked settings
- Photon has now been released on Modrinth, all downloads now add to Sixthsurge's total counts (non-metallic reflections needs tweaked by dev, Hardcoded reflections left ON to compensate)
- Updated Complimentary Unbound to 5.2.2 and also RethinkingVoxels by Gri573 to r.01_beta5 - settings should give medium spec PC around 70fps, if frames are too low, use Complementary Unbound instead.
- also included preset settings for SEUS GFME edit 1.16 that includes DH compatability, make sure you rename the file "SEUS PTGI HRR Test 2.1 GFME_DH_1.16.zip.txt" to match the GFME edit/patch created when following the ShaderLabs discord instructions
Updated Test Map to v70 that includes new mobs
KNOWN ISSUES - trying to find long term solutions
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, if you prefer to have normals/specular to the animation, disable animatica/MoreMcMeta (whichever you chose to use)
- some shaders are not cutting out mossy overlay properly (this may also affect some hanging roots) - use Shrimple, Photon or Gluon* (*only available from GitHub, it's a fork of Photon still in dev. Also has fix for non-hardcoded materials)
- biome specific colour tints not working for block.properties, hoping to include Polytone code to RP to fix this soon
REMEMBER YOU WILL NEED JAVA 21 FOR THIS VERSION:
Patrix Resource Pack updated to V69
- added breeze rod
- added mace
- added wind charge
- added ominous trial key
- added ominous bottle
- added armadillo scute
- added flow/guster/scrape pottery sherd
- added flow/guster banner pattern
- added flow/guster shield pattern
- added creator/creator(musicbox)/precipice music disc
- changed trial key
- changed flow banner pattern
See Patrix resource pack v69 for other info
Updated Mods:
- EVERY MOD UPDATED FOR 1.21
- Lambdynamic Lights removed, not yet updated
Shaders -
Some shaders are a little broken with this version, possibly changes to 1.21 or other mod updates that need fixing. Kappa shadows are reversed (can be temp fixed by turning off Penumbra shadows, looks equally wrong)
Updated Test Map to v69 that includes new blocks & items new wolf variants not yet done, vanilla models may look a bit odd for now
REMEMBER YOU WILL NEED JAVA 21 FOR THIS VERSION:
Patrix Resource Pack updated to V68
- added ominous trial spawner
- added vault
- added ominous vault
- added heavy core
- added flow, guster, and scrape decorated pot pattern
- added flow and guster banner pattern
- various cahnges & fixes
See Patrix resource pack v68 for other info
Updated Mods:
- EVERY MOD UPDATED FOR 1.20.6
- Lambdynamic Lights removed, not yet updated
- Added CubesWithoutBorders to allow full screen Borderless gaming
Shaders -
Updated Test Map to v68 that includes new blocks (has Experimental Features for 1.21 enabled) - Items for these blocks will be added in NEXT update hopefully
Patrix Resource Pack updated to V67
- added polar bear (brown bear in non-snowy biomes)
- added camel
- various cahnges & fixes
See Patrix resource pack v67 for other info
Updated Mods:
- Fabric Loader 0.15.7 -> 0.15.10
- Architectury updated 11.0.13 -> 11.1.17
- C2ME 0.2.0+alpha.11.58 -> 0.2.0+alpha.11.65
- Debugify 1.0 -> 1.1
- EntityCulling 1.6.3.1 -> 1.6.4
- Fabric API 0.96.4 -> 0.97.0
- Fabric Language 1.10.18+Kotlin.1.9.22 -> 1.10.19+Kotlin.1.9.23
- ImediatelyFast 1.2.10 -> 1.2.11
- Mod Menu 9.0.0 -> 9.1.0-beta.1
- modernfix 5.14 -> 5.16
- OptiGUI 2.17 -> 2.3.0-alpha.2
- Zoomify 2.13.0 -> 2.13.2
Shaders - adds & updates/tweaked settings
- Photon has now been released on Modrinth, all downloads now add to Sixthsurge's total counts (non-metallic reflections needs tweaked by dev, Hardcoded reflections left ON to compensate)
- added RethinkingVoxels by Gri573 - settings should give medium spec PC around 70fps, if frames are too low, use Complementary Unbound instead.
Updated Test Map to v67 that includes new mobs (has Experimental Features for 1.21 enabled)
Patrix Resource Pack updated to V66
- added all frog variants
- swapped warm and cold climate frog variants
- added allay
- added vex
See Patrix resource pack v66 for other info
Also now added Fresh Animations 1.9
Updated Mods:
- Fabric Loader 0.15.6 -> 0.15.7
- Architectury updated 11.0.11 -> 11.1.13
- C2ME 0.2.0+alpha.11.41 -> 0.2.0+alpha.11.58
- Dynamic FPS 3.3.3 -> 3.4.2
- EMF 1.2.3 -> 1.3
- ETF 5.2.2 -> 5.2.3
- Fabric API 0.95.4 -> 0.96.4
- Fabric Language 1.10.17+Kotlin.1.9.22 -> 1.10.18+Kotlin.1.9.22
- Indium 1.0.28 -> 1.0.30
- modernfix 5.13 -> 5.14
Shaders - tweaked settings
- LambDynamicLights handheld light to ON (required for some shaders, if laggy/shader has this feature, make First Person = OFF in LDL mod setting)
Updated Test Map to v66 that includes new blocks (has Experimental Features for 1.21 enabled)
Patrix Resource Pack updated to V66
- added all frog variants
- swapped warm and cold climate frog variants
- added allay
- added vex
See Patrix resource pack v66 for other info
Updated Mods:
- Quilt Loader -> 0.24.0
- Architectury updated 11.0.12 -> 11.1.13
- EMF 1.2.3 -> 1.3
- Fabric API 0.96.3 -> 0.96.4
- modernfix 5.13 -> 5.14
Shaders - tweaked settings
- LambDynamicLights handheld light to ON (required for some shaders, if laggy/shader has this feature, make First Person = OFF in LDL mod setting)
Updated Test Map to v66 that includes new blocks (has Experimental Features for 1.21 enabled)
Quilt version of current Fabric build:
as QFAPI is not available for 1.20.4, and the 1.20.2 version does not work, this is using the Quilt Launcher but Fabric.api and mainly Fabric mods, So Quilt-based mods may not work without the QFAPI version. Will update ASAP when it becomes available.
Added RethinkingVoxels_r0.1_beta2 (by gri573) https://modrinth.com/shader/rethinking-voxels
as 1.20.1 with ALL Quilt mods updated for 1.20.2
Uses Sasquotts WoolFix & WoolFix_addon for block tints (wool, terracotta, concrete)
Added RethinkingVoxels_r0.1_beta2 (by gri573) with presets for Patrix https://modrinth.com/shader/rethinking-voxels
Shader is set to UShader by RRe36 (LambdynamicLights has 3rd Party set to 'ON' for this shader, turn off for other shaders as they have built-in hand light
Mod updates only (Connector still only for 1.20.1)
- AnimaticaReforged - replaces Fabric Animatica
- Sinytra Connector -> 1.0.0-beta.36
- Connector Extras -> 1.9.3
- Embeddium -> 0.3.4
- Embeddium Extra -> 0.5.4 build 116
- Entity Model Features -> 1.2.3
- Entity Texture Features -> 5.2.3
- Forgified Fabric -> 0.92.0+1.11.1
- Immediately Fast -> 1.2.10
- Lazurite -> 1.0.3
- added Memory Leak Fix 1.1.5 to match Fabric version
- Model Gap Fix -> 1.14
- added ModernFix 5.13.0 to match Fabric version
- Oculus -> 1.6.15a
- added Potacore 0.2.8 (required by AnimaticaReforged)
- added Starlight 1.1.2
- TexTrue's Embeddium Options -> 0.1.5
- Wi Zoom -> 1.5
Vanadium now working - not needing woolfix packs - any issues, let me know in Patrix discord
Patrix Resource Pack updated to V65
- added crafter
- added trial spawner
- added normal/exposed/weathered/oxidized copper door item
- added block transition overlay for moss block
- added block transition overlay for sculk block
- added custom animation to bee
- added custom animation to goat
- changed custom animation for creeper
- changed custom animation for enderman
Updated Mods:
- removed Animatica (not yet updated to 1.20.4)
- c2me updated -> 0.2.0alpha.11.41
- ETF -> 5.2.2
- Fabric API -> 0.95.4
- moreculling -> 0.22.1
- modernfix -> 5.13
- ImmediatelyFast -> 1.2.10
- Indium -> 1.0.28 (Force Enabled)
- Iris -> 1.6.15
- Re-added Memory Leak Fix -> 1.1.5
- ModernFix -> 5.13.0
- More Culling -> 0.22.1
- Added MoreMcmeta & More Mcmeta Emissive Textures (replaces Animatica)
- Reese's Sodium Options -> 1.7.2
- Sodium -> 0.5.8
- Sodium Extra -> 0.5.4
Added Shaders & tweaked settings
- Ushader
- SoftVoxels Lite
Updated Test Map to v65 that includes new blocks (has Experimental Features for 1.21 enabled)
Fabric Loader updated to 0.15.6
Updated Mods:
- Architectury updated -> 11.0.11
- c2me updated -> 0.2.0alpha.11.40
- dynamic-fps -> 3.3.3
- EMF -> 1.2.3
- ETF -> 5.2.1
- Fabric API -> 0.95.0
- moreculling -> 0.22.0
- modernfix -> 5.12.1
- YACL -> 3.3.2
- Zoomify -> 2.13.0
Packtrix panorama background changed to copper stepwell on test map
Forge with Fabric mods - using Connector
Yes, that's right, Forge but without Optifine, but with connected textures using Fabric mods alongside Forge ports of Iris and Sodium.
Shaders set up in Oculus as per Fabric version
Synitra Connector - allows Fabric mods and modpacks to run on Forge Connector Extras - adds API for various other mods to allow Fabric mods to be used on Forge Embeddium - Forge port of Sodium (works with Connector) Forgified Fabric API - Forge port of Fabric API Lazurite - Forge port of Indium, allows Continuity from Fabric to work correctly Rubidium/Embeddium Extra - Sodium Extra ported to Forge Tex True'sEmbeddium Options - Port of Reese's Sodium Options Wi Zoom - Forge zoomer
All mods are embedded to allow original creators to get download counts directly
As Colormatic/Bismuth/Vanadium are not available, my 'WoolFix' workaround has been included
The Java args are simply to allow later sodium versions to run with RTSS (Rivatuner), any major disk error crashes, please remove this and uninstall RTSS (unlikely though)
added shaders with presets
Bliss_v2.0.4_(Chocapic13_Shaders_edit); Kappa_v5.2; Nostalgia_v5.0; Photon by sixthsurge; Shrimple_v0.10
Updated Quilt Loader to 0.21.2
updated Immediately Fast to v1.27 updated EMF to v1.1.0 updated ETF to v4.6.1 updated OptiGUI to v2.1.6
simplified versioning system to Minecraft versioning