Medieval MC [FABRIC] MMC3 v16
on Feb 20, 2025MMC3 Fabric v16
[Ambience Update]
Mods:
- Added Reactive Music
- Added AmbientSounds 6
- Added Redirected
- Added Despawn Tweaks
- Removed Let Me Despawn (replaced)
- Removed Better Fps - Render Distance (for gameplay clarity)
Changes:
- Added Excalibur textures for Handcrafted (thanks anivay!)
- Added many new songs by Alexander Nakarada, Vindsvept, and Adrian von Ziegler (Licensed CC-BY-4.0)
- Music will now play quieter while in menus (except the main menu) and transition less often/more cleanly
- Game startup should be significantly faster, due to changes in how most music is loaded
- Fixed a bug where Origin attributes/sizes would reset upon death (Medieval Origins Revival)
- Added dog panting:
- Wolves and dogs will now cool themselves to 25% by panting
- They will emit more frequent panting sounds the hotter they are (Scorchful)
- Added spyglass zoom scrolling feature:
- Scrolling while using the spyglass now changes the zoom level (Accessorify)
- Added Recovery Compass accessory:
- When equipped, shows last death coordinates in the info overlay (Accessorify)
- Reworked Oath of the Bulwark (Now Oath of Glory):
- Existing Oaths of the Bulwark will be destroyed (Spellblades)
- Snow now accumulates on entities outside in the snow and will melt when they go inside or enter a warm area, soaking them (Frostiful)
- Mountain climate changes (Frostiful):
- Mountain peaks (except Stony Peaks) are now freezing
- Stony Peaks are freezing in Winter
- Mountain slopes are now cold
- Mountain slopes are freezing in Winter
Medieval MC [FABRIC] MMC3 v15
on Feb 4, 2025Mods Added/Removed
- Added:
- Origins (Fabric)
- Medieval Origins Revival
- Origins Expanded Foods
- Removed:
- Dehydration (due to too many issues)
Modpack Changes
- Enabled Modernfx Dynamic Resources to reduce memory usage.
- Fixed world generation conflict with Charm and Affinity (only in newly generated chunks).
- Updated keybinds and added a tutorial quest section.
- Improved Spell Engine compatibility for FTB Teams.
- Stamina now renders as red when too low to sprint.
- Disabled Charm animal variants.
- Removed Tide book on the first join.
- Updated Crash Assistant messages to be more user-friendly.
Mod Changes
- Medieval Origins improvements since 1.20.1.
- Mythic Metals:
- New textures for tools, blocks, ores, and items.
- Added Aquarium Resonator—a block that grants Beacon Power II (Haste II + Water Breathing) when near an active Conduit.
- Rebalanced some alloy costs.
- Extra RPG Attributes: Suppressing now works on all types of magic.
- Complementary Mod:
- Improved Colored Light Fog appearance in bright conditions.
- Improved light shaft behavior near large glass structures.
- Euphoria Patches: Added shader support for modded blocks.
- Traveler’s Backpack:
- Fixed item filtering duplication glitch.
- Improved folding of backpack inventory UI when too big for the screen.
- TieredZ:
- Tweaked tooltip visuals.
- Fixed multi-attribute bonuses, max health attribute issues, and multiple "when worn" tooltips.
Bug Fixes & Improvements
- Villagers can now place melons and pumpkins (Smarter Farmers).
- Villagers will no longer trample farmland (Smarter Farmers).
- Spellblades and Such:
- Changed Feather Lash to Phoenix Down.
- Fixed bug causing extreme armor damage from niche tick-based damage.
- Tom’s Simple Storage Mod: Fixed item duplication and log spam.
- Complementary Mod:
- Fixed AMD graphics card-related crashes.
- Fixed sky brightness changing too fast at sunrise/sunset.
- Fixed modded items with excessively bright handheld lighting.
Medieval MC [FABRIC] MMC3 v13
on Jan 27, 2025[Compatibility Update]
Fabric Loader is now 0.16.10
Mods:
- Added Nature's Delight
- Added Loot Beams: Refork
- Removed Elytra Slot (replaced)
Modpack Changes:
- Added support for FTB Teams to Spell Engine
- Added wetness overlay for Scorchful to health bar
- Moved Accessorify text to prevent overlap with Jade
- Updated Magic tutorial quest with information on Spell Scrolls
Mod Changes:
- Increase attack range (slightly) on all built-in weapon attribute presets (Better Combat)
- Improved compatibility with Entity Interaction Range attribute (Better Combat)
- Knockback reduction for fast attacks is now stronger (Better Combat)
- Touched up the Dark Forest biome. The trees were changed up, and the dark oak now has a new variant, with more interesting crowns, similar to what you can find in the pale garden! The biome is now also a bit darker and eerier. This also means mobs may spawn more often. (Geophilic)
- Added block hit sound upon swinging at blocks (Better Combat)
- Fix Combat Roll not cancelling attack properly (Better Combat)
- Made spell animations more varied (Invocations) Spellblades animations updated - new animation for Sonic Strike (Spellblades)
- Fixed Flickering Flame not attacking from all angles (Spellblades)
- Flickering flame will no longer fail to perform its impacts if it fails to teleport (Spellblades) Updated Pegasus to be tamable, ridable, and flyable! (Mobs of Mythology)
- Added Pegasus to Mountain peaks for spawn location (Mobs of Mythology)
- Updated Kobold warrior loot tables to prevent errors (Mobs of Mythology)
Medieval MC [FABRIC] MMC3 v11
on Jan 10, 2025[Lore Update]
Mods:
- Added Affinity
- Added Alchimiae Magicae
- Added The Athenaeum
- Added Invocations
- Added It Takes a Pillage Continuation
- Added Quests Kill Task Tweaks
- Added MixinTrace
Configs:
- Added more varied item loot into all modded structures
- Added higher rarity items into Aviaries, the Shiraz Palace, and Heavenly Conquerors
- Written books from The Athenaeum are now spread throughout the world
- Fixed missing rewards for Dungeons and Taverns quests
Updates:
- Added Brittle Ice - a new block that cracks and breaks when stepped on, found in Frozen Oceans (Frostiful)
- Added new Iceman villager trading cold biome items (More Villagers)
- Added new structures and improved existing ones (MNS - Moog's Nether Structures)
- Added the Shadow Snail (Eternal Starlight
- Added the Tower Squid (Eternal Starlight)
- Added more music discs. "Brisk" can be dropped by Tower Squids when they die on land (Eternal Starlight)
- Added burning/lava animations and improved arm movement
- Added higher tier loot to end-game Dungeons Arise structures
- Reworked Power Shot into an active skill
- Add some Arrow Velocity bonus for Longbows and Heavy Crossbows
- (RPG Series + Addons) Added New weapons, obtainable only as loot from Aether dungeons:
- Valkyrie Shiv
- Heavenly Harvester
- Holy Double Axe
- Gilded Battle Glaive
- Holy Spear
- Silver Bow of the Acropolis
- Sky Crossbow
- Valkyrie Ballista
- Valkyrie Elementalist Staff
- Valkyrie Magister Staff
- Holy Knuckle
- Heavenly Witcher Sword
- Holy Claymore
- Valkyrie Great Hammer
- Silver Staff of the Valkyrie
- Valkyrie Bulwark
- Sun's Mace
Fixes:
- Fixed a crash caused by placing your mouse over a potion with no PotionData
- Fixed players not getting quest credit when contributing to a boss kill
- Fixed crash with mount health temperature bar (Thermoo)
- Fixed critical crashes with block and item rendering (Sodium)
- Fixed sounds being played far away (Sound Physics)
- Fixed lag when far from world origin (Sound Physics)
- Fixed issues with advancements, loot tables, and recipes (More Villagers)
- Fixed icons not rendering correctly in quests (FTB Library)
- Fix Skyroot Swords and Pig Slayers not applying their custom mob drop modification abilities (Aether)
- Fix Sun Spirit and Fire Minion audio not playing (Aether)
- Fix the Aether Portal trigger sound not playing (Aether)
- Fix Aerwhales getting stuck on overhangs (Aether)