i fixed like every major bug yipee
- reduced zombie swim speed by 98.25% (dont ask)
- updated all mods including shield library which fixes iron shield bash being broken
- removed like half of the artifacts from the game because they were op (via item obliterator)
- non-thanos-snapped trinkets were given the natural_soulbound tag
- poison zombies and flesh zombies (from ashen's zombie apocalypse) dont spawn anymore because the poison zombie just stands there and the flesh zombie has storm trooper aim
- added new hunger overhaul mod
- removed green and orange spider textures
- fixed the thing where you spawn in the middle of an ocean
- replaced 3d crops with 3d crops revamped
QoL update, no new content
- removed nutrition z temporarily due to it being not fun. i will likely configure this and thorougly playtest it to ensure a fun experience with the mod
- remove ctov and all related compatibility mods. this will be re-added when i balance villagers and re-enable trading (probably not soon)
- update cavernous
- remove moogs voyager structures
- updated a bunch of mods. i think tectonic fixed the crash bug
- ferns, large ferns, and tall grass will now drop plant fibers (as they should)
progress on the first beta release is like 95% and this update in particular is pretty much feature complete. custom quests inc next update
- added mildly startling spider texture
- added you're in grave danger (YIGD)
- added my own datapack which serves the purpose of telling YIGD which items that a player will keep when they die. the tag is called "natural_soulbound" and if the item name contains any of the following strings ["helmet", "leggings", "chestplate", "shield", "boots", "_axe", "pickaxe", "torch", "_sword", "medievalweapons", "_shovel", "trident", "sophisticatedbackpacks"] then it has the tag and you will keep it when you die. now that i think about it, i probably should've added artifacts. oops!
- readded terralith (its grown on me)
- added shoulder surfing for epic soulslike pve
- added shield overhaul (bashing seems to be broken on the iron shield. oops!)
- removed snow magic. im ok with snow biomes being ugly if it means that i can see sticks and flint shards
- you can see other players on maps. kinda forgot which mod that is tho
- added towers
- removed c2me because it is incompatible with shield overhaul. it will be re-added asap though
- removed advanced archery temporarily because getting obliterated by skeletons early-game is not fun and i have yet to fix this
- respawn obelisks!
hotfix 2 (rotn moment)
there was an issue with the crafting table recipe >:( so i just reverted it to vanilla (for now). for some reason the axe has to have full durability which is dumb and makes the early game more tedious
otherwise i think this release is actually ok
wait also im getting rid of terralith because i hate it
quick Q and A:
Q: What happened to v0.1.5?
A: ኃጢአተኛ ነፍስህ ከመዳን በላይ ናት እናም ሰላምን ወይም ሥቃይን አታውቅም ፣ የንስሐ ቅዝቃዜ ብቻ አብቅቷል ፣ ምክንያቱም ኃጢአቶችህ ከማንኛውም ተልእኮ የላቀ ስለሆነ ፣ መጨረሻው ቀርቧል ፣ የኃጢአት መርከቦች
changelog time!
- early game is more annoying
- replaced JEI with REI
- replaced anvilfix with another mod that does the same thing because the original one caused problems with create
- added create
- added integrated stronghold which is super cool btw
- added magnum torch
- added supplementaries (needed by integrated stronghold)
- removed better laddering (create errors)
- added explosive enhancement
- added CTOV and compat mods
- added villagersplus
- added true ending
- removed ysns added friendly phantoms
- removed primalstorage (redundant)
- removed spiders create webs because it does not work
- remove extra alchemy because it was spewing garbage in my console
- added moogs end structures
- added bosses of mass destruction
- removed bettershields (redundant)
- added krypton (network optimizations)
- added legendary tooltips
- changed some other stuff
- nerfed the skibidi sigma rizzlers
meme modpack look good?????
bug fixes
- fixed weird zombie pathing chicanery
- fixed broken bvb overlays
gameplay/misc
- added antique atlas 4
- added better f3
- removed apocalypse (redundant)
eye candy
- added bvb connected textures
- added bvb fancy leaves
- added bvb freshanimations compatibility pack
- added dark sky
- added better sky
- added cubic sun and moon
- added pixelated sky for better end
performance
- added ferritecore
stuff planned for the next release
- triumph for custom advancements
- proper gravestone mod with partial keepinventory
- removed sound physics bc it doesnt play well with other sound mods in the pack
- removed biomeinfo temporarily, i gotta add names for the cavernous and betterx biomes
- removed jagged peaks from spawn biome whitelist
- removed bvb pack ui textures for the crafting table and furnaces
im almost done fixing saturated. i really want it to be part of this pack but it has 2 game-breaking bugs (i've only been able to fix one of them)
- removed saturated because i need to make my own data pack to fix it
- updated fabric loader and a bunch of mods
- fixed curated biome spawns (this was not properly configured before because i have brain worms)
- removed duplicate data packs for cavernous
- removed nullscape bc the funny:boring ratio skews heavily towards boring
- nerfed herobrine
dont enable cheats it will mess things up
- remove infinity cave until it adds more content or becomes compatible with cavernous
- add cavernous
- remove better leaves texture (was kinda bugged in some biomes)
- add noadvancements
- remove advancement plaques (planned to be readded later)
- removed darkpaintings
- removed sculk depths (compatibility issues)
- added saturated