TRIMMING CLUTTER
UPDATED
- Mythic Metals
- Hephaestus Expansion (Cast are working now)
- Artifacts
- Marium's Soulslike Weaponry
- Model Gap Fix
- ModernFix
- Nature's Spirit
- Presence Footsteps
CONFIG
- Disabled affix module from zenith (Since Hephaestus already lets you modify weapons, thinking of implementing more modifiers in the future.)
- Tweaked Maj's Difficulty since RPG Difficulty was removed
ADDED
- TieredZ
- Kev's TieredZ Modifiers
- Pufferfish's Skills (Just for the attributes, skill system will be inactive)
- Kev's TieredZ Modifiers
- Amendments
- Supplementaries
REMOVED
- Deeper and darker (The content from this mod is lackluster and every way)
- RPG Difficulty
- HT's treechop
- Create: Steam 'n' Rails (Theres plenty of ways for travel)
- Applied Energistics 2 (Wasnt really fitting the vibe of the modpack)
- AE2 EMI Crafting Integration
- Polymorphic Energistics
- Bosses of Mass Destruction (lacking content)
- Create Slice & Dice
- Blur (Fabric)
- Eating Animation
- Hamsters (good bye hamdter.. laggy bih)
- Fog Looks Good Now (Fabric) ( did it really tho)
- Smooth Swapping (the only thing smooth here is my brain)
- Tidal Towns
- Sky Villages
- Traveler's Titles
- spark (only needed on the server)
- Gigeresque (was good for adding space content but the devs are moving on to different version bleh)
- Spawn Animations
- Cave Dust
- Wavey Capes
- Tiny Skeletons
Added
- Log-begone
- Smarter Farmers
- Ksyxis
- Smooth Swapping
- Jade Addons
- More Mob Variants
- Cave Dust
- Spark
- Let me despawn
- Immediately Fast
- Autoslab
- Ambient Fireflies
- Ender Zoology
- Sawmill
- Crate Delight
- Fog looks good now
- Winterly
- Hepheastus and addons
- And a few others
Removed
- CTOV Mods
- Advanced Netherite
- Mythic metals surpasses this mod almost right away mid-late game
- knaves needed
- And a few others
Updated
- Xaeros World Map/Mini Map
- Mythic Metals
- And other minor mods
- Better Archeology 1.1.5 for 1.20.1
- Simply Swords
- Added new unique glaive 'Flamewind'
- Added new unique claymore 'Ribboncleaver'
- Added new unique 'Tempest'
Configured
- Balanced Zenith gems
- Lowered difficulty for both rpgdifficulty and majruszsdifficulty
Some info might be missing due to how long i took a break from this.
Added
- MmmMmmMmmMmm
- Test DPS without actively looking for mobs
- Custom recipe for saddles involving create
- Plated Leather
- What are they up to
- Hamsters??
- Missing recipes
- Maj
- Knives
- QOL recipes for certain equipment
- Saddle
- Create compat with zenith gems to double the outcome of dust
- Simple Hud Enhanced
- Ad Astra (again)
- With a twist added by the mod Gigeresque (ALIENS ON PLANETS!)
- Craters are no longer generated by this mod but still AE2
- MC Dungeon Weapons and Armor (Again)
Updated
- Zenith
- Zenith Attributes
- Maj
- Kubejs
Removed
Configured
- Changed difficulty (distance difficulty lowered)
- Changed some tooltip textures
- Adjusted zoom
- Finally configured hoes from mythicmetals to work with simply swords
- Swinging through grass enabled once more
- Reintroduced level 10 enchants
- Custom ore generation
- Ad astra
- Moon stone ore will only spawn on the moon
- Carmot ore will only spawn on Mars
- Palladium ore will only spawn on Mercury
- Orichalcum ore will only spawn on Venus
- unobtainium ore will only spawn on Glacio
- Ad astra
I RPG'D UNTIL SHE
it was unavoidable dropping in rpg elements into the modpack, will be adjusting difficulty in the next few days
Removed
- TieredZ
- TooltipRareness
- Tooltip scroll
- Tooltip fix
Added
- Legendarytooltips
- Custom tooltip textures
- Adaptive tooltips
- Adjusted and added custom tooltip textures
- Simply skills (for now)
Updated
- SimplySwords
- Added new unique Emberlash
- Added new unique Star's Edge
- Added new unique Wickpiercer
- Added new unique Waxweaver
- Added new unique Hiveheart
- Soul Pyre texture reworked
Configured
- Certain mob spawnrates
- Removed some problematic zombies
Major changes
- Removed ad astra ( lacking ways to integrate content together might re add once custom ore generation is figured out) and added minecells
- Removed Sanguine and Manic
- Removed some world generation mods and replaced with others
- Added compat between croptopia and farmers delight
- Balanced difficulty for late game and early game ( Rebalancing will probably happen)
- Updated fabric versions to latest one
- Added fancy menu custom buttons
- Added loot to loot bags
Still looking for help to perfect loot tables and game progression.
Made the jump to 1.1.0 due to how different most things are including world gen and loot tables. New world reccomended
loot table adjustments and config quick update.
- Added lootr
- Config for Dungeon Difficulty has been fixed
- Reverted sleep tight changes
- Removed nameplate
- Adjusted traveler's titles
- Improved Mc Dungeons loot tables
- Added RPD
Hot fixes and more balancing!
-
Updated
- Natures spirit
-
Added
- Loot integrations
- cupboard-fabric
- Fast load
- Towns and towers
- Better Archeology
- Bountiful
- Scorched
- Loot integrations
-
Removed
- Accidentally didn't remove wildlife
- Open party claims (for now)
- Seamless loading screen
-
Configured
- Zenith
- Enchantment module (balanced)
- Maj difficulty
- Disabled undead raid
- Sleep tight
- No more needing to press space to start sleeping
- Zenith
Added
- YungsBetterWitchHut
- YungsBetterJungleTemples
- YungsBetterDesertTemples
- Towns-and-Towers
- cristellib
- Fast load
- datapack for raretooltips
- View distance fix (server)
- Entity View Distance (server)
- Bobby (client)
- Not enough crashes
- When Dungeons Arise
- Async Locator (server)
- Very Many Players (server)
- Datapack for When dungeons arise to balance structure spacing
- Blur
Removed
- Wildlife
- VR combat
- Vivecraft
Configured
- Zenith (changes already on server)
- Adventure module
- Garden module
- Enchantment module
- Maj (changes already on server)
- Inventory profiles next
- litematica
- Alternative current (server)