- added 4v4r1c3 (software)
- added introvercy to the mechanical entity tag
- changed basic circuit recipe from comparator -> repeater
- adjusted plasma splicer and voidsplitter recipes so theyre no longer paradoxically impossible to craft
- adjusted silicone textures
- increased silicone mix production from 1 per craft to 2 per craft
- fixed duplication bug with biostation drop
- all mechanical mobs now give a small amount of biotechne when killed
- forgotten mention: antennas are now linkable using the welder, to share redstone signals
- fixed iron subplating reducing your projectile damage instead of reducing projectile damage dealt to you
- subdermal weave now reduces projectile damage (less than iron subplating)
- added software computator
- added overdriveOS, iloveyou (software)
- added a bunch of advancements
- implant slot tooltip is now before the lore instead of after it
- keybinds changed! new keybind: system. system is for software (pressed) and toggling walk mode (held), utility is now for opening implant menu (pressed) or viewing stats (held)
- you can now view your implants without editing them using the utility keybind when not on a biostation. you no longer are dependent on biostations to know what implants you have equipped!
- you can now view another player’s implants by right clicking them when theyre on a biostation
- cyberstation quality limits now scale with implant config as well, not just the toml config
- empira no longer fully pierces with its explosion, there is fall-off. in return, empira damage was buffed from 1 -> a max of 2, depending on charge time
- nerfed second heart: humanity multiplier increased from x1.5 -> x2, health restoration on revive reduced, cooldown increased from 1 -> 2 minutes
- reduced decline damage 5 -> 2
- nerfed arbitrary stomach food and saturation grant
- minimum quality of implants is now 1% (both naturally and through commands)
- added a config option to only allow volt attribute damage if the player’s hand is empty (default: true)
- changed cyborgs spawning with weapons to be totally random, with a high chance of them being bare-handed
- adjusted cyberstation resistance levels
- thermostatic injection and nomex padding now both reduce certain damage types (‘minecraft:is_fire’ and ‘minecraft:is_freezing’)
- added empira (ranged weapon)
- added decline (melee weapon)
- fixed item drop desync
- added diaspora (armor)
- cyborgs will no longer use the mercy wave ability if they arent targeting an enemy
- added cooked fybers yummers
- added atrophy (boss)
- mechanical mobs in the #forge:bosses tag now drop x4 higher quality implants than normal mechanical mobs
- welder damage reduced 10 -> 8
- reduced nanomed cooldowns 15 -> 7.5 seconds
- added slot tooltip to implants
- buffed deadeye optics sabotage
- volt now bypasses 50% of plating (any damage type within ‘zoe:is_volt’)
- added shock effect
- fixed fyber texture
- added dense marrow, rotor joints, discharge module, adrenaline pump, amphebic thrusters
- fixed small translation key mishaps
- excalibure and cyberdrunk now require full sweeps in order to stack charges
- adjusted crit system
- adjusted introvercy evasion
- hollow bones now grants step assist, attack speed nerf
- adjusted marksman optics projectile damage increase
- a bunch of new progression, including new materials, saws, cyberstations and more
- cyberstations now limit the maximum quality of your implants according their tier. makeshift -> lowest (10% of max quality allowed by config), niltech -> highest (max quality allowed by config)
- introvercy now costs 4 ender pearls and grants 10 biotechne to whoever kills it
- new cyberstation particles
This is NOT THE REWORK. The rework is planned to be in pure code - if you're looking for that experience, please be patient as I continue to learn coding. I have a lot of things going on as of now and I'd like to get something of a stable 'rework' out so I can use that for the actual rework as a template.
This release is very unfinished and doesn't have a lot of what the original Zoe does. I'll be adding things as time goes by, so please bare with me. Thank you for all the support and love, including 3.4k downloads and almost 100 subscribers on Youtube.
<3
- vami
- Added Sabotage, Volt and Jolt damages to the “minecraft:no_knockback” tag
- Slightly nerfed Empress of Light
- Volt attribute now reduces Jolt attack damage and Jolt reduces Volt attack damage
- Fixed Fyber taming (and changed it)
- Nerfed Plasmic Chainsword
- Betrayal no longer grows in size, geyser has indicator (both visual and audio)
- Cells now need blasting instead of smelting
- Carbonsteel Ingot now has a blasting recipe
- Some minor GUI texture improvements
- Cyberstations and Armament Station now require at least 5 durability on a used saw before crafting implants/weapons
- Changed some block break particles
- Fixed ‘Above and Beyond’ advancement condition (its now achievable), visibility (no longer hidden), root (‘place cyberstation’ advancement instead of ‘cyberfunk’) and type (goal instead of challenge)
- Added ’Malware’ advancement (granted upon crafting your first Software)
- Defense now reduces damages that aren’t from a source entity
- Sabotage stat now deals a damage type that ignores Defense, but deals less according to your attack damage and the enemy’s Sabotage
- Adjusted some implant stats (Enforced Tibia, Virtual Pacemaker, Camoguard, Spiked Knuckles)
- Adjusted some boss stats
- Changed ‘Cyberfunk’ advancement from goal to task
- Altered boss interruption requirement calculation
- Fixed Armacrafting clearing the entire blueprint slot instead of shrinking it by 1
- Ego Death is now limited to one per world
- Reworked Betrayal a bit
- Ticking for Biostation GUI is now server-side only
- Added Reassembler: Combine two of the same implants into one of higher quality, at slightly increased requirement
- Altered Fyber particle radius
- Reduced lag from breaking Cybersations/Software Computator by reducing bounding box
- Some adjustments and fixes
- Altered some block sounds
- Fixed creative tab order
- Fixed Biostation being uncraftable (how did i miss that?)
- Fyber, Cyborg and Cycrawler stats now scale with difficulty
- Boss Persistence now scales with difficulty
- Finished zoe command feedback rework
- Carbonsteel Gate blocks now have a hardness of 15
- Fixed damage sound playing twice in a row due to Volt/Jolt damage
- Other small changes
- Carbonsteel Gate now has 16x16x16 bounding box, allowing walls to connect while maintaining waterlogging
- Zoe Isn’t Cyberpunk advancement now grants all Carbonsteel building block recipes
- Overhauled /zoe_techne command feedback
- Added Reinforced Carbonsteel Block/Stairs/Slab/Wall
- Added Reinforced Carbonsteel Pillar Block/Stairs/Slab/Wall
- Fixed Carbonsteel Gate Stairs only crafting 1
- Adjusted some crafting result numbers for Carbonsteel building blocks
- Fixed Fyber taming
- Reduced Fyber spawns
- Reduced Introvercy movement speed when fleeing
- Reduced Empress of Lightning movement speed
- There is now an indicator for when a boss’ ability is uninterruptable
- Fybers are now tameable with Carbonsteel Ingots
- Fixed homing projectile speed inconsistencies
- Changed some textures
- Added Carbonsteel Illuminant, Carbonsteel Gate, Carbonsteel Gate Stairs, Carbonsteel Gate Slab, Carbonsteel Gate Wall
- Added recipes for Carbonsteel Stairs, Carbonsteel Wall and Carbonsteel Slab
- Biostation recipe now accepts any wool type
- Fixed Explosion Resistance values of Carbonsteel and Carbonsteel Gate blocks
- Changed some textures
- Adjusted Biotechne and Cybertechne gain
- Schematicon now grants Biotechne upon scanning a new implant recipe
- New command extension (/zoe_implant schematic <target> learn/clear/forget <implant>)
- Mechanical mobs now drop carbonsteel in addition to an implant
- Fixed minor implant generate command oversight in requirement rounding
- Revamped Biotechne to now serve as a max cap - the requirement of implants builds up to the maximum, preventing further implants being equipped
- Dismantling now increases Biotechne and Cybertechne
- Added new gamerule: maxArmaQuality (default: 200)
- Fixed bug with Armacrafting
- Buffed Mercy
- Buffed Marksman Optics
- Betrayal is no longer immune to projectiles
- Fyber can now spawn in groups
- Quality now affects Electroplasmic Bomb
- Armatech now increases upon killing a mechanical entity
- Fixed Plasmic Chainsword
- Mechanical bosses now always drop an implant, and at a higher quality
- Max implant capacity is now displayed in GUI
- Fixed Jolt and Volt overriding melee attacks
- Fixed bug with ripperdoc biotechne
- Dismantling is now affected by quality of implant being dismantled
- Adjusted Spring Heel double jump
- Reduced Ego and increased Death
- Stasis now shows particles on entity when active
- Schematicon now opens even if looking at a block
- Armatech now has external support (you can make custom armatech with your own mods)
- Armacraft blueprint in Schematicon is no longer tag limited, allowing more blueprint options and add-on blueprint support
- Updated some textures
- Fixed Robocraft Computator and Schematicon display
- Slightly changed OverdriveOS sneak function
- Slightly altered Empress of Lightning
- Buffed Entanglement
- Some adjustments and fixes
- Changed Maximum Dismantle Efficiency to Max Dismantle Efficiency
- Empress of Lightning is now immune to Volt
- Betrayal Betrayal Betrayal Betrayal Betrayal Betrayal Betrayal Betrayal
- Added new gamerule: Max Implant Quality. Dictates the highest achievable quality through Cybercrafting
- Nerfed Cyborg spawns
- Reworked Stasis freeze
- Mercy wave damage now scales with quality
- EGO DEATH
- Introvercy reworked
- Fixed a bug in which Empress clones wouldn’t share the target
- Added new advancements to hint at how to summon all 4 bosses
- Reduced Shocked/Stasis chance from Volt/Jolt respectively
- Stasis no longer interrupts boss abilities
- Fear Beams now despawn on Introvercy death
- Added painting (Cave Painting)
- Changed material requirement to summon bosses (personalized for each)
- Fixed Fyber spawning to be Surface dimension only
- Updated forge version from 47.1.0 to 47.2.0
- Implants now show description, quality, requirement, slot and attributes (when holding Alt) in their lore
- Volt and Jolt are now datapack-supplied damage types, and pierce both armor and enchantments
- Hovering over Zoe stats in Career page explain what they do
- Discharge now grants minor defense against Volt, and Stability grants minor defense against Jolt in addition to their current respective Jolt/Volt defense
- Major implant balance improvements
- Career is no longer forced
- Cyborg texture overhaul, with 4 new visual variants: Plains (normal), Snow, Jungle, Desert
- Slightly increased Cyborg spawn rate
- Nerfed Plasmic Chainsword
- Introvert
- Robotechne now increases with each Software use
- Fixed Biostation duplicating (unconfirmed)
- Bug fixes and improvements
- Improved OverdriveOS a bit
- Biostation now places facing you
- Optimized implant ability tick a bit further
- Fixed “/zoe_techne biotechne add” setting your cybertechne instead
- Overhauled implant attribute system to work as intended
- Overhauled boss AI: Bosses can now be “interrupted” in the middle of using their abilities, causing the ability to cancel and putting all of their abilities on cooldown
- Added community-made implants (Spring Heel, Marksman Optics, The Furnace)
- Improved implant error log info
- Reworked Atrophy ability frame
- Added new boss: Empress of Lightning
- Fixed a bug in which you could dupe implants
- Fixed a bug in which stasis could be inflicted despite the attacker not having any Jolt
- Reworked Mercy wave
- Updated Plasmic Chainsword, Entanglement and Lumoplasma Battleaxe with abilities
- Increased attack damage attribute of Weighted Palms and Tectonic Soles
- Added attack damage attribute to Deadeye Optics
- Fyber spawn reduced
0.4.0a:
- Fixed Second Heart cooldown