- Tag lazor beams as air blocks so that trees can grow through them
- Added more inanimate entities to the screeper_immune tag; minecarts, armor stands, xp orbs
- The following only apply if you use a datapack to add spawners to the yttr:snareable block tag:
- Snared spawners will continue to tick, spawning mobs
- Snared spawners are no longer stable, breaking containment after ~2:20
- Removed some obsolete mixins and utilities now handled by Lib39
- Might fix networking jank
- New texture for carbon blocks
- Haemopal is now a piece of your soul
- Continuous Platform blocks are now broken with left-click, and break instantly if not immortal
- You can now replace your soul with soup
- Fixed lazor emitters being half waterloggable
- Added Continuous Platforms, a new sole-slot trinket that lets you sneak to walk on air anywhere
- Fixed ore recipes not recognizing deepslate ores
- Fixed cleaved block mesh caching
- Fixed rifle scope persisting when switching items
- Rifle now unscopes on overcharge
- Fixed cleaved block collision sometimes bugging out
- Reimplemented Disjunction and Vorpal to be less janky
- Disjunction now uses the #yttr:disjunctible entity tag instead of being hardcoded
- Control hints are no longer blurry on some GUI scales alongside QDAA
- Updated Lib39 to 1.5.0-pre3
- Fix Shifter-immortalized Continuous Platform blocks keeping their speedy state
- Added the Continuous Diffractor, an active cloaking device that's better than invisibility potions
- Fix on servers. Again
- Added a new "Break Bedrock Anywhere" config option
- Hypervelic Resin now has no collision, allowing pushing items in from the side or transferring from ice streams
- Various mechanisms are now valid bases for Hypervelic Resin (such as pistons and hoppers)
- Glowdamp can now be thrown, creating a cloud of temporary light and harming undead
- Glowdamp now stacks to 64 (consistent with Dragon's Breath)
- Transferent Fungus spore placement on piston retraction is now much more reliable
- Added IR lazors, which are invisible, do not emit light, and do not harm entities, but are still detectable with redstone
- Added missing EMI recipe defaults
- Slightly reduced lazor brightness for less lag; the full 15 isn't necessary with 1.18 spawn rules
- Possible fix for dyed project tables not showing as dyed in some cases
- Chutes can now be put below replicators to intelligently keep dropped items stocked