Huge thank you to DavigJ for the entirety of this update!
- interacting with dandelions (and using bloom meal successfully) now triggers appropriate arm swings
- spawn egg interaction now places a sprout at the blockpos the dandelion is inhabiting; if already occupied or otherwise not placeable, a sprout is then sent out
- dandelion seeds now go in more than one direction (breeding causes the multiple seeds to actually go in the locations intended)
- seeds spawn particles along the way, increasing visual feedback
- seeds that land on not-good terrain drop item entities of the sprout instead (though maybe that shouldn't happen..maybe the unsuccessful seed should die in a puff of smoke)
- sprouts can be bonemealed to reduce the timer to grow