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Fixed missing loot tables in the Infested Temple and Bandit Towers
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Rearranged major and minor structures to avoid certain clashes.
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Fixed language and advancement files (Thanks to TinyBlackQvQ! Check their github pr)
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Added a new massive dungeon, the Mechanical Nest!
The Mechanical Nest is a huge, procedurally generated steampunk/scifi flying city. It has over 160 randomized parts, including rooms, furniture, towers, the occasional blimp and tons of enemies! Check out for traps and piston contraptions!
I believe this could be our most complex structure yet. And who knows, we might make modded addons for it in the future ;)
-
Fixed missing loot tables in the Infested Temple and Bandit Towers
-
Rearranged major and minor structures to avoid certain clashes.
-
Fixed language and advancement files (Thanks to TinyBlackQvQ! Check their github pr)
-
Added a new massive dungeon, the Mechanical Nest!
The Mechanical Nest is a huge, procedurally generated steampunk/scifi flying city. It has over 160 randomized parts, including rooms, furniture, towers, the occasional blimp and tons of enemies! Check out for traps and piston contraptions!
I believe this could be our most complex structure yet. And who knows, we might make modded addons for it in the future ;)
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Added a new massive dungeon: Keep Kayra.
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Reworked Mushroom Villages.
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Implemented changes to structure sets to make them less likely to collide. Structures were internally grouped in 'minor' and 'major' structures, which cannot generate next to each other (minor structures always have a gap between them).
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Removed "the_end" and "end_barrens" biomes from all end structures (they should no longer generate on the main end island)
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Added some dungeons to Woodland Exploration maps which can be obtained by trading (Shiraz Palace, Keep Kayra, Foundry, Infested Temple, Plague Asylum).
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Loot tables were changed or nerfed in a few structures, including ships, mushroom villages, illager forts, etc.
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Structures generate more sparsely.
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Fixed mining system loot tables - treasure and basic loot tables have been switched.
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Fixed exploration maps appearing as empty maps on most structures.
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Added more exploration maps (i.e.: abandoned_temple -> mining_system).
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Removed Small Prairie Houses.
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Removed "the_end" and "end_barrens" biomes from all end structures (they should no longer generate on the main end island)
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Added some dungeons to Woodland Exploration maps which can be obtained by trading (Shiraz Palace, Keep Kayra, Foundry, Infested Temple, Plague Asylum)
Note from last update: * Added a new massive dungeon: Keep Kayra.
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Reworked Mushroom Villages to be less cramped.
-
Implemented changes to structure sets to make them less likely to collide. Structures were internally grouped in 'minor' and 'major' structures, which cannot generate next to each other (minor structures always have a gap between them).
-
Loot tables were changed or nerfed in a few structures, including ships, mushroom villages, illager forts, etc.
-
Structures generate more sparsely.
-
Fixed mining system loot tables - treasure and basic loot tables have been switched.
-
Fixed exploration maps appearing as empty maps on most structures.
-
Added more exploration maps (i.e.: abandoned_temple -> mining_system).
-
Removed Small Prairie Houses.
-
Reworked Mushroom Villages to be less cramped.
-
Implemented changes to structure sets to make them less likely to collide. Structures were internally grouped in 'minor' and 'major' structures, which cannot generate next to each other (minor structures always have a gap between them).
-
Loot tables were changed or nerfed in a few structures, including ships, mushroom villages, illager forts, etc.
-
Structures generate more sparsely.
-
Fixed mining system loot tables - treasure and basic loot tables have been switched.
-
Fixed exploration maps appearing as empty maps on most structures.
-
Added more exploration maps (i.e.: abandoned_temple -> mining_system).
- Removed Small Prairie Houses.
NOTE: An example datapack has been added as an additional file. You can use it along with the main mod to tweak values. It doubles separation and spacing by default.
Expect more updates on the upcoming weeks.
If you're using datapacks, you should update them to better accomodate to the new structure sets. In most cases, these changes may be enough to get your desired spacing & separation.
Known issue: lang files for exploration maps are currently broken.