Click here for the original patchnotes
Voluminous Energy v1.18.2-0.3.1.2a Changelog
This hotfix fixes a NullPointerException with the Aqueoulizer.
Fixes
- Fixed a bug that caused a Null Pointer Exception crash to desktop when attempting to insert an invalid item into the Aqueoulizer
Click here for the original patchnotes
Voluminous Energy v1.19-0.3.0.1a Changelog
This hotfix improves mod integration for raw ores, by switching raw_ores
tags for raw_materials
.
Changes
- Replaced
raw_ores
tags withraw_materials
for intermod compatibility
Click here for the original patchnotes
Voluminous Energy v1.18.2-0.3.1.2 Changelog
This updated fixes Rice not generating in 1.18, along with making Eighzo more common.
YOU NEED TO UPDATE/DELETE YOUR CONFIG FILES TO RECEIVE THESE CHANGES.
Also improved mod integration for raw ores, by switching raw_ores
tags for raw_materials
.
Changes
- Replaced
raw_ores
tags withraw_materials
for intermod compatibility - Made Eighzo spawn more commonly (changed default config values: Discard 1 → 0.5, Bottom Anchor 0 → 10, Count 1 → 3)
Fixes
- Fixed a bug with the config file causing the Top and Bottom anchors for Rice to be equal to only the Bottom Anchor, effectively preventing Rice generation
Click here for the original patchnotes
Voluminous Energy v1.19-0.3.0.1 Changelog
This release focuses on performance optimizations along with fixing the inputArraySize
null pointer exception with the Fuel Combustion recipe that can occur under certain circumstances.
Additions
- Added a recipe caching system for most machines, this should improve performance and speed up the machines' recipe queries substantially
Fixes
- Fixed a bug with the Fuel Combustion recipe having a duplicate
inputArraySize
variable. This caused NPEs when the super class'inputArraySize
was called (and would be null). The localinputArraySize
variable has been removed, and now the recipe only uses the super class'inputArraySize
variable.
Click here for the original patchnotes
Voluminous Energy v1.18.2-0.3.1.1 Changelog
This release focuses on performance optimizations along with fixing the inputArraySize
null pointer exception with the Fuel Combustion recipe that can occur under certain circumstances.
Additions
- Added a recipe caching system for most machines, this should improve performance and speed up the machines' recipe queries substantially
Fixes
- Fixed a bug with the Fuel Combustion recipe having a duplicate
inputArraySize
variable. This caused NPEs when the super class'inputArraySize
was called (and would be null). The localinputArraySize
variable has been removed, and now the recipe only uses the super class'inputArraySize
variable.
Click here for the original patchnotes
Voluminous Energy v1.19-0.3.0.0 Changelog
Initial release of 1.19 port. This is versioned as "1.19-0.3.0.0", as there have been no semi-major on minor updates; as this is the first release for 1.19 these fields are zeroed, but for clarity purposes: this release is based on 1.18.2-0.3.1.0, and not 1.18.2-0.3.0.0.
Due to backend changes in 1.19, some things are not identical to how they were in 1.18.2. Feature generation is now data-driven (meaning: using JSONs; Datapacks) and is largely no longer configurable via the config file. However, this is making ore generation and feature generation in general more flexible if you create your own datapacks or use the right tools to modify existing/included JSON/Datapack data from Voluminous Energy (eg using KubeJS).
This release also rebalances ore generation since the system had to be partially rewritten to accommodate the data-driven nature of feature generation. Bauxite should now be easier to find and more common than Cinnabar. Galena and Rutile should roughly be the same. Saltpeter has separate entries for deserts and badlands. Bauxite and Cinnabar have separate entries for Stony Shores and mountain biomes. Documentation for Voluminous Energy's custom Biome Modifier that adds these features will eventually be published on the GitHub Wiki along with updated ore generation info.
Additions
- Added
voluminousenergy:anded_biome_modifier
, a biome modifier that takes in a feature, whitelisted biome tags (which are AND logic, comma separated), blacklisted biome tags (OR logic, comma separated), along with whether or not the placement should be triangular (true) or uniform (false), Count, Bottom Anchor, Top Anchor, and Rarity (higher = rarer)
Changes
- Rejigged ore generation values especially. See this exhaustive list of how Voluminous Energy features (in general) are now added with what parameters.
- Fluids have been lightly touched to be compliant with the new Fluid API. More changes may come in future updates as the developers become more familiar with the new API.
Voluminous Energy v1.18.2-0.3.1.0 Changelog
This release is a semi-major update. PLEASE DELETE/CLEAR YOUR CONFIG FILES OR ELSE SOME CHANGES WON'T TAKE EFFECT (Such as the buffing of Tanks).
Additions
- Added tiny varients of solid fuels
- Vanilla solid fuels:
- Tiny Coal
- Tiny Charcoal
- Voluminous Energy solid fuels:
- Tiny Coal Coke
- Tiny Petcoke
- Tiny Rosin
- Vanilla solid fuels:
Changes
- Improved/Buffed Tank capacity by a lot to better reflect tank crafting cost vs other mods
- Aluminum 16 → 64
- Titanium 128 → 524
- Netherite 1,024 → 8,388
- Nighalite 16,384 → 67,108
- Eighzo 131,072 → 536,870
- Solarium 1,048,576 → 2,147,483
- YOU NEED TO RESET/UPDATE YOUR CONFIGS TO REFLECT THIS CHANGE, OR ELSE VALUES FROM OLDER VERSION WILL BE USED IF THEY'RE IN YOUR CONFIG FILE.
- Made Nitrogen, Oxygen, and Compressed Air act more like a gas
- Gaseous fluids now flow upwards, and spread when they hit a ceiling
- If there is no ceiling, they'll spread upwards until at max world height
- Icons for buckets are flipped upside down to reflect that the fluid contained in the bucket is a gaseous fluid
- Recipe for torches via Rosin now makes 2 torches
- Added Rarity filter for Ore generation, and renamed some parameters for ore generation in the config file to match Mojang's internal lingo (ex weight → count)
Removals
- Removed mod integration for Immersive Engineering, Hexerei, Pneumaticcraft, Beyond Earth, etc. These will be included in a separate mod instead. Starting with v1.18.2-0.3.1.0, mod integration (aside from JEI) will be handled by a separate mod to prevent unnecessary updates to the base Voluminous Energy mod.