- Villages now lay wooden paths over Biomes o' Plenty Quicksand
- Village cobblestone paths crossing lava now have regularly-spaced cobblestone supports, similar to how wood paths across water have log supports
- Very slightly adjusted name syllable pools for Villager, Pet, Angel, Demon, Dragon, and Goblin. Delete the config files to re-generate them with the new values.
- Village cobblestone paths crossing lava now have regularly-spaced cobblestone supports, similar to how wood paths across water have log supports
- Very slightly adjusted name syllable pools for Villager, Pet, Angel, Demon, Dragon, and Goblin. Delete the config files to re-generate them with the new values.
- Bugfix: wooden village paths should now be placed onto Biomes o' Plenty Mud and Quicksand blocks
- Village cobblestone paths crossing lava now have regularly-spaced cobblestone supports, similar to how wood paths across water have log supports
- Very slightly adjusted name syllable pools for Villager, Pet, Angel, Demon, Dragon, and Goblin. Delete the config files to re-generate them with the new values.
- Added support for fence gates from ManaMetal. Add manametal to "Mod Priority: Fence Gate" to use this, if it's not there already.
- Witchery's Lord of Torment is no longer registered for automatic naming by default. This is because technically the second phase of combat spawns a new Lord of Torment with a different name. I recommend removing it from your configs if it's there.
- Bugfix: server-side NoSuchMethodError crash when generating a village. There are a lot of methods I could have chosen to use for my purposes, and apparently I picked the only one that was exclusively client side.
- Forge version updated to 14.23.5.2847
- Added tooltip to the Codex that describes what it does
- FutureMC Lanters in villages should be the correct state (hanging vs sitting) as per FMC version 0.2.7
- Added "JungleEdge", "Desert M", "Jungle Edge", "Birch Forest M", "Flower Island", "Tropical Island" to the default biomes list
- Villages will now replace modded grass blocks with grass path (or equivalent if not available) instead of ignoring them
- In Biomes o' Plenty villages, Loamy Grass will be replaced with Loamy Grass Path
- Bugfix: server-side NoSuchMethodError crash when generating a village. There are a lot of methods I could have chosen to use for my purposes, and apparently I picked the only one that was exclusively client side.
- Added tooltip to the Codex that describes what it does
- Added "JungleEdge", "Desert M", "Jungle Edge", "Birch Forest M", "Flower Island", "Tropical Island" to the default biomes list
- Villages will now replace modded grass blocks with grass path instead of ignoring them
- In Biomes o' Plenty villages, Loamy Grass will be replaced with Loamy Grass Path
- Bugfix: server-side NoSuchMethodError crash when generating a village. There are a lot of methods I could have chosen to use for my purposes, and apparently I picked the only one that was exclusively client side.
- Added tooltip to the Codex that describes what it does
- Added "JungleEdge", "Desert M", "Jungle Edge", "Birch Forest M", "Flower Island", "Tropical Island" to the default biomes list
- Villages will now replace modded grass blocks with grass path instead of ignoring them
- In Biomes o' Plenty villages, Loamy Grass will be replaced with Loamy Grass Path
- Added support for Thaumcraft's Iron Nugget. Add thaumcraft to your "Mod Priority: Iron Nugget" config entry to access that version of the Iron Nugget.
- Bugfix: server-side NoSuchMethodError crash when generating a village. There are a lot of methods I could have chosen to use for my purposes, and apparently I picked the only one that was exclusively client side.
- Added tooltip to the Codex that describes what it does
- Added "JungleEdge", "Desert M", "Jungle Edge", "Birch Forest M", "Flower Island", "Tropical Island" to the default biomes list
- Villages will now replace modded grass blocks with grass path instead of ignoring them
- In Biomes o' Plenty villages, Loamy Grass will be replaced with Loamy Grass Path
- Forge methods have changed, so I was forced to remove some compatibility with modded zombie villager skins
- Bugfix: server-side NoSuchMethodError crash when generating a village. There are a lot of methods I could have chosen to use for my purposes, and apparently I picked the only one that was exclusively client side.
- Added tooltip to the Codex that describes what it does
- Added "JungleEdge", "Desert M", "Jungle Edge", "Birch Forest M", "Flower Island", "Tropical Island" to the default biomes list
- Villages will now replace modded grass blocks with grass path (or equivalent if not available) instead of ignoring them
- Added support for Thaumcraft's Iron Nugget.
- Bugfix: "Error evaluating mod profession ID. Check your formatting!" printing to console when you right-click a modded villager