Additions
- Non-human food values in the food are now also stored in data components as well, and they can be modified using data packs or commands. However, it may cause various bugs. If you find any please report them. These new components are:
vampiresdelight:vampire_food
;vampiresdelight:hunter_food
;vampiresdelight:werewolf_food
;
Updates
- Hardtack can now be eaten faster by hunters;
- Orchid Tea no longer has a colored outline and a faction tooltip for humans who can be infected. For everyone else, it's displayed as before;
Fixes
- Fixed Werewolves mod integration;
Configurations
tooltip_colors
category is now inside oftooltips
category;- Added new configs:
overrideFoodPropertiesForFactions
:true
by default;
spiritLanternFogDistanceMultiplier
:0.4
by default;- Range: from
0.0
to10.0
;
coloredTooltipsForVampirismItems
:true
by default;
factionTooltips
:true
by default;
factionTooltipsForVampirismItems
:true
by default;
debugFoodTooltips
:false
by default;
Tags
- Renamed tags:
vampiresdelight:drop_human_eye
intovampiresdelight:drops_human_eye
;vampiresdelight:wine_shelf
intovampiresdelight:wine_shelves
;
- Removed
vampiresdelight:blood_food
tag for technical reasons since it's no longer necessary;
Translations
- Added translations to all mod's tags;
Additions
- Updated to NeoForge;
- Bloody Soil can now be obtained by clicking on the Rich Soil or the Rich Soil Farmland with a Pure Blood Bottle;
- Added
vampiresdelight:splash_radius
data component which can modify the splash radius of an Alchemical Cocktail. It can be used in data packs or with commands;
Updates
- Most of the normal plants can now be planted in the Cursed Farmland and the Bloody Soil Farmland, except for the Garlic;
- Bloody Soil now only boost cursed plants such as the Vampire Orchid and the Dark Spruce Sapling;
- Vampire Orchid Crop no longer needs darkness, it will now grow in any light, but planting it in the dark or in fog will increase its growth speed;
- Attacking an entity with Alchemical Cocktail will now cause it to break, setting everything on fire as if you threw it;
- Alchemical Cocktail now has a handheld model, like a sword or a pickaxe;
- Spirit Lantern's model is no longer 3D in hand;
- Weird Jelly no longer breaks instantly;
- Updated Grilled (Roasted) Garlic texture;
Fixes
- Blood Pie and Orchid Cake now drop slices after being broken with a knife as intended;
Configurations
- Added brand-new config screen that can be found in mod menu;
- Set the default value of
cookingPotInHunterCampSpawnChance
to40
; hunterTooltipsForEveryone
now changes the color of tooltips as well;- Tooltip border colors are now stored in hex value in configuration;
- Renamed
replaceWeirdJellySunscreenWithJumpboost
toreplaceWeirdJellySunscreenWithJumpBoost
for accuracy; - Removed configs since now their functions can be configured using data packs:
disableVampireBite
;backstabbingCanBeAppliedToHunterWeapon
;
Translations
- Renamed Grilled Garlic to Roasted Garlic;
- Renamed advancement Local Brewery to He hasn't brewed it since..., since there's already a vanilla advancement with the same name;
- Added more subtitles for sounds;
- Added missing translation for thrown Alchemical Cocktail;
- Corrected:
- en_Us;
- uk_Ua;
- ru_Ru;
Updates
- Tooltips modified and added:
- Spirit Lantern's tooltip is now hidden in order to save space on screen. Hold shift to view it;
- Dandelion Beer Bottle and Blood Wine Bottle now have a tooltip explaining how to pour drinks. Hold shift to view it;
- Alchemical Cocktail can now be used by non-hunters;
Fixes
- Fixed a bug which made gui tooltips be highlighted with orange;
Additions
-
New food items added:
- Dandelion Beer Bottle;
- Dandelion Beer Mug;
- Black Mushroom Noodles;
-
New blocks added:
- Bloody Soil;
- Bloody Soil Farmland;
-
Blood Wine Bottle (and Dandelion Beer Bottle) can now be placed on the ground;
- Click while crouching to place it;
- Can be picked up by right-clicking while crouching;
- Shatters when hit with a projectile (Arrows, Snow Balls, etc.);
-
New advancements added:
I knew you fharkin' elves had no honour! No respect! No BEER!
- Pour dandelion beer into glass bottle;Local Brewery
- Place Dandelion Beer Bottle on a Wine Shelf;
-
New configs added:
bloodySoilBoostChance
:0.2
by default;- Range: from
0.0
to1.0
;
-
Updates
-
Updated textures and models:
- Blood Wine Bottle;
- Blood Wine Glass;
- Daisy Tea;
-
Changed food values:
- Snow_White Ice Cream:
4
to3,5
;
- Snow_White Ice Cream:
-
Vampire Bite enchantment now heals at least half a heart on a successful hit;
Translations
- New lines added;
- Renamed Wine Glass to Blood Wine Glass;
- Fixed:
- uk_Ua;
- ru_Ru;
Additions
- Added new food:
- Daisy Tea;
- Added Botany Pots compatibility tags:
- Vampire Orchid (flower and crop), Cursed Roots, Wild Garlic, and Black Mushroom can now be grown in pots;
- Added new configs:
hideAppleSkinHumanFoodTooltipsForWerewolves
:true
by default;
Updates
- Blood Wine Bottle now has a tooltip displaying the amount of servings it contains;
- Made ice cream items also clear fire for other factions' members;
- Vampire Books can now be put in Chiseled Bookshelf;
- Vampire Bite enchantment books now spawn more often in vampire dungeons;
- The chance of Cooking Pot spawning at hunter camps is now higher;
- AppleSkin non-meat food tooltips are now hidden for werewolves without "Not Meat" skill;
- Added faction food tooltip to Wolf Berries;
Fixes
- Werewolves without "Not Meat" skill and vampires no longer can drink human drinks like Melon Juice and Hot Cocoa (they still can drink milk bottle) (Thanks, Cheaterpaul!);
- Fixed being able to pour wine from Blood Wine Bottle into more than 3 glasses;
- "Disgusting" advancement is now also given after eating werewolf food while being non-werewolf;
Translations
- Added:
- fr_Fr (Thanks, Cursed Shadow!);
- fr_Ca (Thanks, Cursed Shadow!);
Additions
- Added new food:
- Orchid Cream Soup;
- Added Werewolves integration items (more to come later!):
- Silver Knife;
- Wolf Berry Cookie;
- Wolf Berry Ice Cream;
- Jacaranda Cabinet and Wine Shelf;
- Magic Cabinet and Wine Shelf;
- Added new configs:
generateCookingPotNearHunterCamp
:false
by default;
alchemicalCocktailSplashRadius
:3
by default;- Range: from
1
to99
;
alchemicalCocktailStackSize
:8
by default;- Range: from
1
to64
;
- Added new configs for configuring faction food tooltip colors:
vampireFoodTooltipStartColor
:124, 40, 124
by default;
vampireFoodTooltipEndColor
:50, 0, 70
by default;
hunterFoodTooltipStartColor
:65, 65, 220
by default;
hunterFoodTooltipEndColor
:30, 30, 90
by default;
werewolfFoodTooltipStartColor
:250, 135, 0
by default;
werewolfFoodTooltipEndColor
:115, 45, 0
by default;
- Added new commands (mostly for testing purposes):
vampires-delight hungerBar
:fill
- fills the food bar fully;empty
- empties the hunger bar;set
- fills the hunger bar by the entered value;
- Added an item tag for data packs:
vampiresdelight:blood_food
- makes food restore blood bar for vampires. The value is the same as human food;
Updates
- Renamed Clothes Dissolving effect to just Dissolving in order to avoid unnecessary questions;
- Tweaked config file appearance;
- Pure Sorbet, Orchid Ice Cream, Dark Ice Cream, and Snow-White Ice Cream now clear fire from the consumer and can always be eaten;
- Cursed Cupcake no longer heals player, but gives regeneration effect;
- Changed Alchemical Cocktail's splash form to be more organic;
- Modified food values:
- Blood Syrup:
2,5
to4,5
for vampires; - Pure Sorbet:
5
to4
; - Weird Jelly: effect duration:
30
to60
seconds; - Snow_White Ice Cream:
3,5
to4
; - Orchid Ice Cream and Borscht: changed
absorption
effect toresistance
;
- Blood Syrup:
Fixes
- Fixed food not nourishing humans;
- Fixed not being able to eat Orchid Cake with candle;
- Fixed Black Mushroom Soup not giving bowl after eaten;
- Fixed non-vampire player eating two vampire food items at a time;
- Fixed non-vampire player being able to fill blood bottles after eating vampire food;
- Fixed showing Nourishment effect blood bar overlay to humans;
- Fixed Alchemical Cocktail not working on servers;
Translations
- Corrected:
- ru_Ru;
Additions
- Added new configs:
vampireBiteMaxHealingValue
:1.5
by default;
disableVampireBite
:false
by default;
generateCookingPotInHunterCamp
:true
by default;
cookingPotInHunterCampSpawnChance
:25
by default;- Range: from
0
to100
;
correctAppleSkinTooltips
:true
by default;
hideAppleSkinHumanFoodTooltipsForVampires
:true
by default;
- Added Bar Stools;
- Added advancements (WIP);
Updates
- Removed Alchemical Fire from vanilla combat creative tab;
- Added JEI ingredient information for Black Mushroom;
- Black Stone Stove is now considered as campfire cooking recipe catalyst in JEI;
- Cursed Farmland now can get moistened;
- Black Mushroom blocks are now a bit darker;
- The shape of the Huge Black Mushroom is now different from the Huge Red Mushroom's one;
- Cooking Pot on a Campfire now spawns in Hunter Camps;
- Added Apple Skin compatibility (WIP);
- Hardtack no longer gives Saturation effect, but restores more hunger for hunters;
- Hunter npcs and players wearing hunter armor boots are now able to walk on Powder Snow;
- Lost Carriages no longer have grass floor;
Fixes
- Clothes Dissolving oil no longer spawns at hunter outpost alchemy chests;
- Food made of Bat is no longer marked as vampire faction only;
- Game no longer crashes because of oil function mixin and hunter camp structure mixin while loading;
Translations
- Added:
- uk_Ua;
- en_Gb;
- Corrected:
- ru_Ru;
Additions
- Added new configs:
alchemicalCocktailBurnsGround
:true
by default;
backstabbingCanBeAppliedToHunterWeapon
:true
by default;
vampireBiteChanceLevel1
:20
by default;- Range: from
0
to100
;
vampireBiteChanceLevel2
:25
by default;- Range: from
0
to100
;
vampireBiteChanceLevel3
:30
by default;- Range: from
0
to100
;
- Added new cutting recipes:
- Stripping Dark and Cursed Spruce Logs;
- Salvaging Dark and Cursed Spruce furniture;
- Breaking Dark Stone into Cobbled Dark Stone;
- Cutting Armor of Swiftness into leather;
Updates
- Wild Garlic now gives Garlic effect to vampires when inside;
- Tweaked Black Mushroom to spawn more frequently;
- Vampire Orchid Crop now grows only in dark areas with maximum light level of 12 or in vampire fog;
- The damage Clothes Dissolving effect deals to armor can now be reduced by Unbreaking enchantment;
- Clothes Dissolving potion is now creative only, and can't be crafted;
- Wandering traders now sell Black Mushrooms;
- Recalculated Vampire Bite enchantment's healing values. Level 1 now has 20% to healing, level 2 has 25%, and level 3 has 30% (can be configured). Max healing value is now 2 hearts;
Fixes
- Fixed Hardtack giving bowl after being eaten;
Translations
- Added:
- ru_Ru (Thanks, DimensionPainter!);
Additions
- Added Orchid Curry;
- Added Bat Taco;
- Added Black Mushroom:
- Spawns in vampire forest;
- Can grow huge if bonemealed;
- Added Black Mushroom Soup;
- Added new configs:
replaceWeirdJellySunscreenWithJumpboost
.false
by default (Thanks, Zin!);blessingHelpsAgainstGhosts
.true
by default;batMeatWithersHumans
.true
by default;
Updates
- Tweaked food values for some foods;
Fixes
- Fixed decoding exception with not encoded brewing barrel recipe tab which resulted in the servers not working (Thanks, Cheaterpaul!);
- Fixed config indentation (Thanks, Zin!);
- Fixed Farmer's Bliss incompatibility;
Additions
- Added Dark Stone Stove;
- Added Blood Wine;
- Added Wine Shelves;
- Added Wine Glass;
- Added Tricolor Dango;
- Added Sugared Berries;
- Added several new effects and hunter potions for them;
- And more;
Updates
- Several texture updates;
- Farmer Villagers now buy Garlic;
- Wandering Traders now sell Orchid Seeds, Orchid Petals, Garlic, and Cursed Earth;
- Vampire food tooltip now shows custom fraction tooltips;
- All vampire food recipes now require blood syrup instead of blood bottles;
- Nourishment hunger overlay now works for blood bar as well;
- Rebalanced food values for all food;
- And more;
Fixes
- Fix vampire bite crashing game;