- Added black list of biomes ("banned_biomes") and altitude as supported condition for variant spawn requirement (works similarly to Isle of Berk Variant Loader)
- Added possibility to redirect animation and model files via variants and nametags with use of resource packs (works similarly to Isle of Berk Variant Loader)
- Added possibility to prevent certain textures from applying via resource packs
- 1.19.2 one time backport because I felt generous (I'll not accept any bug reports related to this version of the mod)
- All default variants of dragons are no longer accessible via nametag
- "Disable named textures" config option was changed to "Disable named models"
- Mod now requires YetAnotherConfigLib of version 3.2 or above (except 1.19.2)
- (1.19.2 only) Removed ability to put banner on dragon and fish renderer on Pikehorn's horn due complications with making them render properly
- Added black and white lists biome tags for defining spawns of dragons
- Added several tags for dragon armor
- Added emissive/glowing layer support (requires to add glowmask via resource pack to work)
- Now hitboxes are calculated without constant pose changing
- Slightly tweaked rider's renderer
- Changed distribution of options in config to simplify navigation around them
- Changed the way of defining dragon for render in the dragon inventory
- Swamp Wyvern is now a multipart entity
- Biomes where dragons can spawn are now purely defined by their respective white and black lists biome tags
- New dragon: River Pikehorn
- Now you can define which variants of dragons can natuarlly spawn via data packs
- Flying dragons now spin around on the same place much less
- Improved flying dragons navigation
- Dragons now write a bit less of useless NBT data into inventory data
- Flying dragons without rider now have limited turn speed
- Fixed bug prevented spikes on Swamp Wyvern's back from hiding when it had saddle on it
- You now can put a banner on dragon
- Tamed dragon will attempt to eat food from inventory if health is not full approximately every 10 seconds. Use same food as for taming to regenerate health
- You now can call dragon with not just a goat horn, but any item that considered an instrument (has "instrument" NBT tag)
- Improved landing spot search for flying dragons
- Updated Polish translation (karolofgutovo)
- Updated French translation (carputelechat)
- Updated Portuguese translation (rauanrochabarbosa)
- Yet Another Config Lib is now used instead of Cloth Config. Old config values will not transfer
- Changed some default values for config options
- Now speed and slowness effects affect attack speed rather than haste and mining fatigue
- You no longer will be able to remove saddle while riding the dragon
- Updated mob's textures and models
- Fixed bug caused flying dragon with no rider to have speed equal to queue of 5 people in grocery store when all you want is just to buy bottle of water rather than equal as with rider one
- Fixed rare crash caused with incorrect work of dragon's attack goal if target somehow managed to become null
- Added Spanish translation (kota_araya)
- Added Polish translation (karolofgutovo)
- Added French translation (thefiredragon)
- Added "Dragon Health Multiplier" and "Dragon Damage Multiplier" config options
- New advancements added with tips tips for possible interactions with dragons, including how to tame
- Now you can give a potion to your dragon by clicking with it on your dragon while crouching. You cannot give potions that have only negative effects
- Mod items now have their own item group
- Moleclaw spawn conditions changed. It ignores light from blocks again, but Moleclaw no longer can spawn in chunks that were loaded for more than 2.5 minutes (3000 ticks). The last change were made in order to prevent Moleclaw from spawning in places where players builds are
- Acid effect now uses namespace of the mod rather than namespace of the Minecraft
- (1.19.4 only) Fixed error causing incorrect work of acid damage type
- Fixed recipe for Diamond Dragon Tail Armor
- Now Moleclaw requires specific block under and above it to spawn (defined by uselessreptile:allows_moleclaw_spawn block tag)
- Fixed bug caused Moleclaw to ignore light from blocks when checking conditions to spawn. I hope your houses didn't suffer too much damage
- Rewritten method of handling movement inputs of dragon
- 1.19.4 port
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Added Custom Named Texture support
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New dragon: Moleclaw
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Now upon applying acid effect custom sound is played
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Animations in ReplayMod are now working (almost) correctly
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Now when Wyvern's projectile hits something, it'll have its own sound instead of thorns sound
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You now can sit down with use of goat horn too, but you also need to crouch to perform this
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Swamp Wyvern attack zone is now bigger when flying
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Biomes, where Swamp Wyvern can appear, are now defined by "uselessreptile:swamp_wyvern_spawn_whitelist" tag
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Now if you sit down your dragon it'll loose its target
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Sound of bite and shoot is now played not only when you control the Wyvern
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Fixed a bug, caused dragons to not fight back
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Deleted "Horn Work Distance Multiplier" config option