- Fixed Kalappa speed
- Fixed Bark angelfish model being off center
- Fixed mana jelly swim animation not playing
- Fixed Mossthorn flop animation error.
- fixed glow layers not working
- fixed squoddle movement not playing cus they're too slow
- Fixed depth scythe attack + sweeping edge
- Made blizzardfin tuna faster
- updated some textures
This is a breaking update, some fish have been renamed in-code. Updating to this version can mess up old worlds, you have been warned!! GeckoLib is now required, too!
- Remodeled/retextured many fish
- Fixed prawns and cave fish spawning in biomes where they shouldn't
- Ripsaw now chops down entire trees when holding r-click (thanks to Alex's Caves for some of the code used!)
- Fish with variants now only school with their own variant
- Fixed bonemeal dropping too often
- Renamed Snowflake Tail Fish to Frosty Fin, Coral Skrimp to Skrimp
- Many, many other tweaks and changes!
- added better combat compat for the Depth scythe
- fixed lobed skipper spawns
- fixed lobed skipper sound spam
- fixed hatchet fish, deep crawler, blind sailfin, and shockcat spawns
- removed spawns from deep dark
- fixed deep crawler animation being too intense
- increased ripsaw damage
- fixed seafoam music disc not playing right when in juke box
- Sea Spines now shoot out homing spikes
- Sea Spines can now be toggled between attacking
Monster
entities only, and all entities (toggle between modes by using a Duality Damselfish item) - Fix Blizzardfin Tuna, Porcupine Lobster, Eyelsah Fish, and Rootball spawning
- Fixed Rootball explosions destroying blocks with mobGriefing off
- Fixed eyelash fish rendering