Another update by Sakura-Ryoko, zly2006 and other contributors
0.20.999-sakura.24
- Add
zoomResetFovOnActivate
to reset your Zoom FOV after using the Mouse Wheel to Adjust your FOV - Add
periodic[Attack|Use]ResetIntervalOnActivate
settings to have the same function, but for the 4 various Attack/Use intervals. Note that the Mouse Wheel function of these is done by "Holding" the key bind, which also disables/enables the tweak. When held OFF, it will still save the Interval Value, allowing for a quick adjustment. - Improve the translated Action Bar messages for these tweaks.
0.20.999-sakura.23
- fix Horse Armor, Saddles/Carpets, Wolf Armor, and Mount Inventory Preview
0.20.999-sakura.22
- feat: Prefer Silk Touch list; add blocks such as an Ender chest to this list to automatically switch to a Silk Touch Pick Axe.
0.20.999-sakura.21
- fix: pretty name missing when using Keybinds for Feature Toggle; as seen in Docm77's video when he switched Freecam mode.
0.20.999-sakura.20
- Migrate to masa's maven for malilib.
0.20.999-sakura.19
- Rename
tweakNoBlockBreakCooldown
todisableBlockBreakCooldown
- Add a 'Scrolling' interface for adjusting the
tweakPeriodicAttack
,tweakPeriodicUse
, etc's values that is similar to thetweakZoom
adjustment. - Bump to malilib 0.20.0
0.20.999-sakura.18
- fix
isInFluid
for Auto Elytra Swapping to stop it from activating in Lava also instead of just Swimming or on the Ground. - Disable
blockReachOverride
clamping when a Carpet server is detected for Overriding max value, because there are Carpet rules to allow this. - finish migrating Config to translation framework
0.20.999-sakura.17
- fix getMaxCount() for stacking shulker boxes so it interferes less with other mods.
- fix for Tool Swapping for Bamboo (More testing will be needed)
- Bump for Gradle 8.9, Loom 1.7, FAPI 100.7 / malilib sakura.8
0.20.999-sakura.16
- fix: accuratePlacementProtocol support for Hoppers and 'Horizontal Rotation' Block States.
- fix: Stop Auto Elytra Swaps while Swimming (Issue #19 )
0.20.999-sakura.15
- fix F3 Cursor Tweak 's Yaw and Pitch rotations to exactly match Vanilla's rendering (See PR #16)
0.20.999-sakura.14
- fix: Hand Restock bug that was blocking using the 'itemSwap' key.
0.20.999-sakura.13
- Reverts Totem Hand Restock in favor of a more unified 'Hand Restock' for Unstackable items.
- Fixes accuratePlacementProtocol V3 to avoid placing invalid block states (Such as Floating Buttons).
0.20.999-sakura.12
- Revert changes to
accurateBlockPlacementReverse
mode Hotkey, and update the Description for what it does. - Adds "hand restock" handling for Totems of Undying.
0.20.999-sakura.11 & sakura.10
- Fixes accurateBlockPlacement for Crafter rotations to work as expected via the
accurateBlockPlacementInto
method. - Fixes Crafter rotations for the 'felixbleBlockPlacementOffset'.
- [REVERTED] Fixes the 'accurateBlockPlacementReverse' code to actually work, and not just re-reverse the 'Into' code.
- Bumps to require malilib sakura.6
0.20.999-sakura.9
- Adds accuratePlacementProtocol V3 from Litematica, and adds support for the upcoming Servux revision with V3 server-side support.
- accuratePlacementProtocol V3 is required for Crafter rotations, and will need to be added to Carpet Extras.
0.20.999-sakura.8
- Fixes Some things with the Auto Elytra swapping feature
0.20.999-sakura.7
- Adds TWEAK_AUTO_SWITCH_ELYTRA, which automatically swaps to your elytra if you "double jump" / activate "fly mode", and then swaps back after landing.
- Adds TWEAK_NO_BLOCK_BREAK_CD which simply reduces the "cooldown" timer in between breaking blocks. This helps with mining a large amount of Deepslate only a little bit.
0.20.999-sakura.6 and below
- Adds TWEAK_SERVER_DATA_SYNC for syncing Inventory contents of entities and item containers when a player has Operator on a server.
- Adds TOOL_SWAP_BETTER_ENCHANTS and WEAPON_SWAP_BETTER_ENCHANTS to enable Enchantment / Item rarity matching ONLY after the original checks pass, which only check for base damage and Mining speed, and if the tool / weapon matches the target.
Original build time: 2024-08-20 20:49:39 +0300
- Edited the mixin config from the old release to make the mixins optional by default, to try to work around some incompatibilities with other mods. (Mixins failing to apply would mean some missing features ofc.)
- Additionally removed the
TileEntityRendererDispatcher
mixin entry entirely to solve another mod compatibility issue. This makes the tile entity render distance override tweak non-functional.
Original build time: 2023-12-03 13:40:00 +0200