- Added Auto-Crafter Block.
- -Note: Cannot be used as a Crafting Block but if given redstone signal, will attempt to craft an item. A redstone block below the Crafter will lock it, making hoppers & similar blocks only able to place items similar to the recipe that is locked & will not craft an item if it will break the recipe. When placing items, prioritizes lowest item count slots first, and if isn't locked, will prioritize empty slots afterwards.
- Fixed Trials Spawners not turning off when players die and respawn nearby.
- Fixed Specific Mobs that were converted NOT being accounted for by their Trials Spawners.
- Skeletons from Trials Spawners convert faster into Strays.
- Added a "trials:armorable" tag to check if a Trials Spawner should armor up a mob it spawns.
- Trial Spawners now spawn mobs in a Pattern of (4 + 2 per player) or (6 + 3 per player + 3 per extra level of Bad Omen on the player initiator).
- Added Ominous Vaults & Keys
- Updated Loot Tables According due to above changes.
- Fixed Trial Spawned Silverfishes being able to infest blocks, thus breaking their respective Trial Spawner.
- Fixed Bulb Blocks not working with Comparators.
- Fixed Wind Knock-Ups applying to dead entities.
- Fixed Trial Spawners counting Spectator & Creative Players for the total player count.
- Breeze Rods are now held like Blaze Rods & Sticks.
- Bogged now have a proper biome spawn instead of replacing Skeletons in Swamps.
- Bogged now attack slower than other skeletons with the bow.
- Bogged now has mushrooms and can be sheared accordingly.
- Adjusted the Enchanted Book drop from Vaults to use a specific pool of enchantments.
- Wind Burst is now properly only available from Vaults.
- Density now conflicts with all Damage Enchantments.