Additions
- Added translation for Korean (@lolrtmit)
- Readded Chinese translation (@EDTmagiclab)
Additions
- Added translation for Brazilian Portuguese (@TheTlank)
Fixes
- Fixed wrong license identifier
- Fixed Weakness effect nullifying Oni's damage
This is a complete overhaul of the mod and it has been rewritten almost from scratch. Touhou Origins now uses Voile under the hood to power its custom origins. There have been many small changes, so please forgive me if I missed something
Please note that community translations are currently missing from this release.
Additions
- Added Oarfish, Amanojaku, Nue, Bake-Danuki
- Reworked Celestial
- Added the ability to become a shikigami
- Satori:
- Now has a 25% chance to dodge melee attacks
- Added extra information to Recollection
- Wild animals no longer flee unprovoked
- Wolf Tengu:
- Can now sprint while using a shield
- Deals damage upon blocking
- New resource bars
Changes
- Removed Yuki-Onna, Hell Raven, Kurayami, Tsukumogami (these origins may return at some point)
- Several powers have been split to avoid bloating them and to allow greater control in what parts of an origin to disable
- Many powers are now cleaner and written in a more efficient way
- Power descriptions have been made more concise
- Miscellaneous adjustments to several origins
- Ghost:
- Can now stand on slabs and other half-blocks without triggering Withering Soul
- Crow Tengu:
- Can now hide their elytra (also cool new texture)
- Haniwa:
- Made the resist sound less annoying
- Satori (Closed Eye):
- No longer produces sprinting particles when invisible
- Combat cooldown now lasts 3 seconds instead of 1
- Improved mob behavior
- Oni:
- Now spawns in the Nether
- Drunken Stupor is now compatible with modded status effects
- Changed how to close Satori's third eye
- Improved Lavish Lifestyle mod compatibility
- Reordered origins to accommodate new and updated ones
Additions
- Gave Kurayami more raw meat to indulge in
- Added support for Mutant Monsters's skeleton armor
Changes
- All upgrade powers now use the secondary active key
- Crow Tengu can now wear armor that don't have any armor points
- Jiang Shi's sun protection should work with a wider variety of modded helmets now
Changes
Tsukumogami:
- Artisan of animacy has been tweaked. You must now have a certain ingredient item in your offhand to imbue your equipment, in exchange, more powerful enchantments are now possible.
- Can now enchant horse armor via artisan of animacy (currently only feather falling and thorns)
- Will now spawn with a smiting book to explain valid ingredient for artisan of animacy. You can also create one by interacting with a smithing table while holding a book.
Kurayami:
- Can now avoid darkness debuff in the Nether with fire protection armor or fire resistance potion buffs.
Crow Tengu:
- "Heavy" armor restrictions are more restricted for modded armors, meaning most modded armors can no longer be equipped. If there are any "light" armors from other mods that you believe the Crow Tengu should be able to wear, let us know through Github issues or the Discord.
Misc:
- English language files have been updated for Kurayami and Tsukumogami.
- Updated Chinese translation.
- Fixed placing Tsukumogami items in armor stands, item frames, and other blocks with simple inventories (hopefully).
- Hell Raven can now activate the swimming animation while submerged in lava.
- Fixed Karakasa item not being given to the player upon respawning (fixes #16).
- Fixed #7
- Added Finnish translation.
- Added Chinese translation (thanks EDTmagiclab).
- Added a new origin based on Rumia (Kurayami). Created by wasa.
- Advancements added by the mod are now hidden. They are solely used for the upgrade system. I might revisit them if I ever decide to do anything interesting with advancements.