Added
- Sentient Wrath Glyph - Tier 2 spell that marks the target when hit. If a target is already marked, it does a heavy attack on it and its surrounding. It also gives small bonuses to player on kill
Changed
- Sentient Harm is slightly changed. When using it along with
Duration
Augments, the glyph becomes into a effect spell and doesn't do the initial scaling damage. - Sentient Harm Recipe now uses Sentient Sword instead of Petty Gem
- Selection of Will type for attacks have changed. Earlier they used the type that has the most amount in the player inventory. Now it is a priority based system based on slot and inventory position.
Changed
- Updated textures for Heretics Armor! Thanks Gronglegrowth/Eset!
- Sentient Harm Glyph now consumes will when on successful damage. The values are similar to Sentient Sword.
- Tome of Blood should now remember the old spells when crafting (the blood altar one works for now while the alchemy table recipes need an upstream(Blood Magic) fix)
Configs have changed. It is recommended to delete the old tomeofblood
config and let it regenerate.
Added
- Basic documentation in patchouli based
worn_notebook
Changed
- Reworked Tome of blood. It now lets you cast without mana limits. It uses mana first and then LP.
- Tome of blood textures have been updated!
- Living Mage Armor is now called Heretic's Armor
- Heretic's Armor now gains experience slower than its normal blood magic counterpart (exact scale configurable in configs)
- Default color for Heretic's Armor is now Red instead of Purple
- Mana Attunement trait has been rebalanced (Documentation has also been added)
Configs have changed. It is recommended to delete the old tomeofblood
config and let it regenerate.
Changed
- Built against Neoforge. Requires newer versions of Ars Nouveau and Blood Magic
- Rebalanced Sentient Harm Glyph. Now it is more inline with base Harm Glyph but still has its special characteristics
Fixed
- Sentient Harm Glyph causing server crash due to older version of Ars Nouveau