fixes keepers breaking instantly and deworking being broken.
Uploaded shoddily from our phone bc we're overseas lmao
Uses a different method of preventing broken tools from interacting with things - this will unfortunately cancel more intended interactions, but prevents things like shearing sheep from working with broken shears.
Thanks entirely to promethia for this one https://github.com/sisby-folk/tinkerers-smithing/pull/51
Changes:
- Improved support for upgrading non-damageable items
- Add horse armor upgrading
- Add placeholders for connector
- Port to 1.21
- Add wolf armor, mace
- Use new conventional tags
Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.7.0+1.19
Changes:
- Fix an issue where repair recipes could accept extra equipment added to them
- Fix an issue where setting
replace: false
in smithing types had no effect - Stop stripping data subpaths - this changed the semantics of datapacks slightly, but was never documented.
- Fix broken held item tooltip not showing up on forge
Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.6.8
Changes:
- Now ships with a config file (
tinkerers_smithing.toml
) - Config allows you to specify "tag substitutions" added by other mods, e.g.
forge:ingots/gold
forminecraft:gold_ingot
, to help TSmithing match crafting recipes to materials.
Fixes:
- Incompatibility with forge causing only 25% of recipes to generate (see above)
Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.6.7
Fixed:
- Mod failing to load on quilt due to FAPI mixins
Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.6.6