0.3.14.2 RELEASE (1.16.5):
NEW
- Added four ammo plugins for independent parameter control of each weapon;
- Added two config control parameters for locking the guns' level system;
- Added the config control parameter for adjusting duck spead reduction.
- Added config control parameter to control whether bullets are unlimited in survival and creative mode;
- A new synthesis method of four ammo plugins;
- Added M134 machine gun;
- Added the config control parameter for controlling the sound effect of the rotating barrel;
- A new overheating mechanism and four control data parameters; ** Whether it is overheating, tick required for overheating, tick punished for overheating, and recovery speed for each tick **
- Added the mechanism and corresponding data parameters of the direct using the ammo in bag;
FIX
- Fix bolt issue when rpm is set higher than 1200; ** But in 1.16.5, whatever you set the rpm, if it is greater than 1200, it'll only performance as 1200 rpm **
SET
- The base penetration of some weapons has been adjusted; ** FAL(2), G3(2), M60(2), M82(3→4), SCAR-H(2), SPR15(2→1) **
- Incendiary will no longer be extinguished by water, and custom content will be added (but the burning animation will be changed);
- Adjusted some GUI Settings (in TaC HUD); ** Now you can adjust the overall position of the GUI or the individual position of the weapon icon **
- Some config options in tac-common.toml are moved to serverconfig.
- The guns' level system has been preliminarily reset; ** The current default will lock the original holder, and others will not be able to enjoy the bonus from the guns' level **
- Change the 16-color skin to disordered synthesis;
0.3.13.2 RELEASE (1.16.5):
NEW
- A new dyeing method has been added; ** You can now set the tint index in the model, and then use codes in the skin.json file to separately dye the relevant parts (affecting the loading method of all sixteen universal skins, model and skin creation need attention) **
- Added M249 belt animation;
- Added sixteen common skins for M1A1, M4, M16A4, M24, M82A2, M92FS, and M249;
- Added a special skin for GLOCK 17 named 'Block';
- A new model loading method has been introduced to correctly display models with negative scaling (for addon pack creators);
- Added the pistol 'Beretta M93R';
FIX
- Detail fixes for showing bullets in the magazine in line with skin implementation progress;
- Fixed the abnormal sway of the crosshair;
- Fixed a potential issue causing abnormal action of the bolt; ** If you set more than 1200 rpm, bolt action will be in error (Will be fixed next release) **
- Fixed a potential issue causing abnormal dyeing;
- Fixed the issue where pistol silencers couldn't properly eliminate muzzle flashes;
SET
- Common skin files for sixteen colors removed, optimizing the system, reducing game running memory pressure; ** According to internal test data, memory usage under high pressure is reduced by approximately 43% **
- Optimized the issue of missing bullet models for some firearms;
- Optimized the abnormal display time of some bullet models;
- Optimized the bolt animation of low-fire-rate weapons; ** BUT don't set rpm more than 1200 :) **
- Removed installation restrictions of bullet plugins (for weapons capable of mounting such accessories);
- Enhanced the animation performance of aiming reticles during firing;
- Adjusted the default settings of HUD;
Attention
This version serves as a transitional release with some important fixes. Due to device performance reasons, the sixteen-color common skins have been temporarily removed and will return in the next release.
Details
New
- Added four types of ammo plugins;
- Added control content under "data\tac\modifiers"; // Pierce Count, Explosion Damage, ArmorIgnore multiplier, Headshot Damage multiplier, whether it's HE ammo, and whether it's Incendiary ammo
- Added control content under "data\tac\guns"; // Base pierce count (currently all sniper rifles default to 3 pierce, and DMRs default to 2 pierce)
Fix
- Fixed an issue where entities in the rear were taking damage first in certain situations;
- Fixed misplacement of explosion effects at high projectile velocities;
- Fixed damage determination order issue when performing pierce attacks;
- Fixed rendering issue with the "Spirit of Thunder" component of the MP9 Gold Skin;
- Fixed suppressor absence for CZ75 and CZ75 Auto;
- Fixed rendering issue with Glock18's laser when applying skins;
- Fixed the inability to fire when installing extended magazines in multiplayer games;
- Fixed default muzzle absence for MP7;
Set
- Disabled TaC enchantment options in the enchantment table;
- M24, M82A3, AWP, MK20, and MARD attacks will now pierce through three targets;
- SKS, SPR15, and MK14 attacks will now pierce through two targets;
- M82A3 can now be equipped with HE ammo to produce a small area explosion upon impact (but will not penetrate).
Details
New
- Added C96 and a new set of sound effects;
- Added sixteen new common skins for Colt Python, DP28, FAL, Glock17, Glock18, HK416, G3, MP5;
- Added data\tac\modifiers to control attachments' properties;
- Added a new black/white list to allow or disallow the installation of attachments; // When there is no list, all weapons are allowed to be mounted by default, when there is a whitelist, only the whitelisted weapons are allowed to be mounted; the blacklist is a list of forbidden weapons, and its priority is higher than the whitelist
- Added data\tac\tags\items for setting weapon group configuration for black/white list; // You can refer to 8x_scope's config file to know how to use the registration name or weapon group for installation restriction
- New gunpowder synthesis recipe;
- Added settings for ammo explosion in guns data; // Whether or not to explode / Explosion damage / Explosion range (radius)
Fix
- Reduced deviation of actual Hitbox from player's prediction;
- Fixed the problem of explosives damage settlement caused by the original explosion damage calculation;
- Fixed the issue of weapon fire mode switching;
- Fixed the m16a4 light grip modeling error;
Set
- Bullets will be allowed to penetrate iron fences;
- TaC explosives will now allow separate inputs for damage and blast radius; // F1 grenades will now cause a "30 point center, 1 * Config grenade blast radius" explosion; M67 delay fuse grenades will cause a "50 point center, 1.25 * Config grenade blast radius" explosion
- rpg7 will deal additional collision damage to the entity it hits and the explosion it causes;
- removed two useless Config options; // Glass Drop can never be dropped due to MC underlying limitations; Can Pass Fence has been integrated into the data and is no longer controlled by Config
Details
New
- Add Colt Python and a new sound effect;
- Added P90 and two new sound effects, as well as sixteen universal skins for P90;
- New AA12, CZ75, truncated shotgun, MP9 of sixteen universal skins;
- Added MP9 model modification skin, the speed of the skin function correctly indicates the selected mode; // If the fire mode in data is not changed
- Added the Config control option; you can freely adjust the interactive object when you right-click the gun; // This control option can be changed within the mouse Settings in the game
- Added 5.7mm armor-piercing rounds and Magnum handgun rounds;
Fix
- Fix laser staining problems;
- Fix MK20 laser model rendering issue;
- Repair the historical problems left over from the key system;
- Fix some misalignment of gun stock, grip, and laser accessories;
Set
- The key system is bundled with the original key system; // When the old version is replaced with this version, the key binding will be lost, and you will need to bind it again manually. The Settings for right-clicking or long-pressing are moved to the mouse Settings
- Auxiliary package support optimization;
Attention
There will be two files in each version for MC 1.18.2, one is for Optifine Mod (with -optifine). If you do not have Optifine installed, use the version without -optifine.
Details
· Moved everything to 1.18.2.
· Curios is no longer required. Also Obfuscate is no longer required, instead you need to install Framework.
· There is a bug in the interface for adjusting config in the game and it is still being fixed, temporarily removed.
· The Armor Rig returns, equipped/unarmed using hotkey (default o).
· The sight magnification algorithm has been modified, but the magnification of double rendering went wrong. You need to set scopeDoubleRender to false in config/tac-client.toml.
· The skin system updated in 0.3.9 has been temporarily removed due to the need for functional adjustments. Only skin items will remain, and they will not actually take effect.