Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[v20.4.2-1.20.4] - 2024-02-14
Fixed
- Fix advancements not loading
[v20.4.1-1.20.4] - 2024-02-10
Fixed
- Update build script to fix missing mixin manifest entry on Forge
[v20.4.0-1.20.4] - 2024-01-30
- Port to Minecraft 1.20.4
- Port to NeoForge
Changed
- Rewrite advancements
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[v20.4.1-1.20.4] - 2024-02-10
Fixed
- Update build script to fix missing mixin manifest entry on Forge
[v20.4.0-1.20.4] - 2024-01-30
- Port to Minecraft 1.20.4
- Port to NeoForge
Changed
- Rewrite advancements
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[v20.4.0-1.20.4] - 2024-01-30
- Port to Minecraft 1.20.4
- Port to NeoForge
Changed
- Rewrite advancements
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
[v8.1.5-1.20.1] - 2023-01-29
Fixed
- Fix respirator not having any effect on Fabric
[v8.1.4-1.20.1] - 2023-01-24
Added
- Add
thinair:heavy_breathing_utility
item tag for equipment that can protect from red air quality, the tag is empty by default
Fixed
- Fix breathing equipment not breaking and getting negative durability values
[v8.1.3-1.20.1] - 2023-11-07
Fixed
- Third time is a charm: fix crash when checking air quality
[v8.1.2-1.20.1] - 2023-11-06
Fixed
- Once again try to fix crash when checking air quality
[v8.1.1-1.20.1] - 2023-11-06
Fixed
- Fixed crash when checking air quality
[v8.1.0-1.20.1] - 2023-11-05
Changed
- Only selected entities are now affected by the new air mechanics, by default this includes the player and humanoid mobs such as villagers and pillagers
- Affected entities are controlled via an entity type tag:
thinair:air_quality_sensitive
- Changed air provider radius in config to apply to the whole air quality level instead of per block to allow for tag support
- Air quality providers such as soul fire blocks and portal blocks are now controlled via dedicated block tags:
thinair:blue_air_providers
thinair:green_air_providers
thinair:yellow_air_providers
thinair:red_air_providers
- Equipment keeping you safe from yellow air quality like the respirator is now controlled via a new item tag:
thinair:breathing_utility
, so you can e.g. configure certain pieces of armor to protect you as well - Reworked air bladder use animations and mechanics
- Rewrote local air quality handling: only the server calculates values and syncs those to clients, clients no longer do any scanning on their own
- Moved some basic classes to a dedicated
api
package
Fixed
- Fixed start-up crash on newer versions of Forge
- Fixed conduit power no longer allowing to breath underwater
- Fixed respirator not working
- Fixed occasional crash when saving level
- Fixed safety lantern not always showing correct air quality when in inventory
[v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
[v8.1.4-1.20.1] - 2023-01-24
Added
- Add
thinair:heavy_breathing_utility
item tag for equipment that can protect from red air quality, the tag is empty by default
Fixed
- Fix breathing equipment not breaking and getting negative durability values
[v8.1.3-1.20.1] - 2023-11-07
Fixed
- Third time is a charm: fix crash when checking air quality
[v8.1.2-1.20.1] - 2023-11-06
Fixed
- Once again try to fix crash when checking air quality
[v8.1.1-1.20.1] - 2023-11-06
Fixed
- Fixed crash when checking air quality
[v8.1.0-1.20.1] - 2023-11-05
Changed
- Only selected entities are now affected by the new air mechanics, by default this includes the player and humanoid mobs such as villagers and pillagers
- Affected entities are controlled via an entity type tag:
thinair:air_quality_sensitive
- Changed air provider radius in config to apply to the whole air quality level instead of per block to allow for tag support
- Air quality providers such as soul fire blocks and portal blocks are now controlled via dedicated block tags:
thinair:blue_air_providers
thinair:green_air_providers
thinair:yellow_air_providers
thinair:red_air_providers
- Equipment keeping you safe from yellow air quality like the respirator is now controlled via a new item tag:
thinair:breathing_utility
, so you can e.g. configure certain pieces of armor to protect you as well - Reworked air bladder use animations and mechanics
- Rewrote local air quality handling: only the server calculates values and syncs those to clients, clients no longer do any scanning on their own
- Moved some basic classes to a dedicated
api
package
Fixed
- Fixed start-up crash on newer versions of Forge
- Fixed conduit power no longer allowing to breath underwater
- Fixed respirator not working
- Fixed occasional crash when saving level
- Fixed safety lantern not always showing correct air quality when in inventory
[v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
[v8.1.3-1.20.1] - 2023-11-07
Fixed
- Third time is a charm: fix crash when checking air quality
[v8.1.2-1.20.1] - 2023-11-06
Fixed
- Once again try to fix crash when checking air quality
[v8.1.1-1.20.1] - 2023-11-06
Fixed
- Fixed crash when checking air quality
[v8.1.0-1.20.1] - 2023-11-05
Changed
- Only selected entities are now affected by the new air mechanics, by default this includes the player and humanoid mobs such as villagers and pillagers
- Affected entities are controlled via an entity type tag:
thinair:air_quality_sensitive
- Changed air provider radius in config to apply to the whole air quality level instead of per block to allow for tag support
- Air quality providers such as soul fire blocks and portal blocks are now controlled via dedicated block tags:
thinair:blue_air_providers
thinair:green_air_providers
thinair:yellow_air_providers
thinair:red_air_providers
- Equipment keeping you safe from yellow air quality like the respirator is now controlled via a new item tag:
thinair:breathing_utility
, so you can e.g. configure certain pieces of armor to protect you as well - Reworked air bladder use animations and mechanics
- Rewrote local air quality handling: only the server calculates values and syncs those to clients, clients no longer do any scanning on their own
- Moved some basic classes to a dedicated
api
package
Fixed
- Fixed start-up crash on newer versions of Forge
- Fixed conduit power no longer allowing to breath underwater
- Fixed respirator not working
- Fixed occasional crash when saving level
- Fixed safety lantern not always showing correct air quality when in inventory
[v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
[v8.1.2-1.20.1] - 2023-11-06
Fixed
- Once again try to fix crash when checking air quality
[v8.1.1-1.20.1] - 2023-11-06
Fixed
- Fixed crash when checking air quality
[v8.1.0-1.20.1] - 2023-11-05
Changed
- Only selected entities are now affected by the new air mechanics, by default this includes the player and humanoid mobs such as villagers and pillagers
- Affected entities are controlled via an entity type tag:
thinair:air_quality_sensitive
- Changed air provider radius in config to apply to the whole air quality level instead of per block to allow for tag support
- Air quality providers such as soul fire blocks and portal blocks are now controlled via dedicated block tags:
thinair:blue_air_providers
thinair:green_air_providers
thinair:yellow_air_providers
thinair:red_air_providers
- Equipment keeping you safe from yellow air quality like the respirator is now controlled via a new item tag:
thinair:breathing_utility
, so you can e.g. configure certain pieces of armor to protect you as well - Reworked air bladder use animations and mechanics
- Rewrote local air quality handling: only the server calculates values and syncs those to clients, clients no longer do any scanning on their own
- Moved some basic classes to a dedicated
api
package
Fixed
- Fixed start-up crash on newer versions of Forge
- Fixed conduit power no longer allowing to breath underwater
- Fixed respirator not working
- Fixed occasional crash when saving level
- Fixed safety lantern not always showing correct air quality when in inventory
[v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
[v8.1.1-1.20.1] - 2023-11-06
Fixed
- Fixed crash when checking air quality
[v8.1.0-1.20.1] - 2023-11-05
Changed
- Only selected entities are now affected by the new air mechanics, by default this includes the player and humanoid mobs such as villagers and pillagers
- Affected entities are controlled via an entity type tag:
thinair:air_quality_sensitive
- Changed air provider radius in config to apply to the whole air quality level instead of per block to allow for tag support
- Air quality providers such as soul fire blocks and portal blocks are now controlled via dedicated block tags:
thinair:blue_air_providers
thinair:green_air_providers
thinair:yellow_air_providers
thinair:red_air_providers
- Equipment keeping you safe from yellow air quality like the respirator is now controlled via a new item tag:
thinair:breathing_utility
, so you can e.g. configure certain pieces of armor to protect you as well - Reworked air bladder use animations and mechanics
- Rewrote local air quality handling: only the server calculates values and syncs those to clients, clients no longer do any scanning on their own
- Moved some basic classes to a dedicated
api
package
Fixed
- Fixed start-up crash on newer versions of Forge
- Fixed conduit power no longer allowing to breath underwater
- Fixed respirator not working
- Fixed occasional crash when saving level
- Fixed safety lantern not always showing correct air quality when in inventory
[v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
[v4.0.1-1.19.2] - 2023-07-08
Added
- Added support for Curios and Trinkets mods
Fixed
- Fixed respirator not working when equipped
- Fixed conduit power failing to behave like water breathing
[v4.0.0-1.19.2] - 2023-06-25
- Ported to Minecraft 1.19.2