- fixed darkness effect when triggered
- fixed respawn point when bed breaks
- fixed man spawning to often in multiplayer
- decreased standard spawn rate
- improved man watching you every tick
- improved command structure
- improved jumpscare overlay
- updated help config command
- updated texture of the man
- added parallel dimension
- added fake man
- added red candle block
- added ruin structure for parallel dimension
- added str_1 structure
- added book structure
- added sanity for player
- added ritual structure
- added ritual block
- added config option for lens version
- added config option for old stalk mechanic
- added config option for shader
- added shader
- added long_whisper sound
- added short_whisper_1 sound
- added short_whisper_2 sound
- added shader when sanity below 250
- added /man debug tree
- added /man debug sanity command
- added /man members command
- can't sleep when man is spawned
- changed texture of the man
- new stalking mechanic
- added config property min_spawn_rate
- added config property max_spawn_rate
- added config property lightnings
- added config property spawn_sounds
- added config property stage1_spawn_rate
- added config property stage2_spawn_rate
- added command config_help
- improved stalking nearest player
- increased damage to 15
- increased health to 300
- added man attacking other mobs like Iron golem when attacked
- added lightning when vanishing
- added lightning when attacking
- added climbing animation
- added climbing mechanic (configurable)
- added crawling animation (for one block gaps)
- added glass pane break mechanic (configurable)
- added ability to spawn in all dimensions (configurable)
- added new jumpscare mechanic
- added jumpscare sound
- added two new spawn sounds
- fixed man spawning directly after world creation in some cases
- fixed swim animation not stopping when on land sometimes
- improved swim animation
- improved attack loop sound
- removed sneak animation
- removed old walk animation
- made hitbox smaller to pass through one block gaps
- changed eye texture to one pixel again