LUMINOUS V1.4.72 Changelog
NEW FEATURES:
-Using the real world date and time, The Gilded Ent will now stop spawning on November 9th, regardless of if you keep this version
BUG FIXES:
-Fixed an issue where the Gilded Ent would spawn inside houses
RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
TECHNICAL CHANGES:
-Lowered the Spawn weight of the Gilded Ent from 7 > 4
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Ish bricks are not craftable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently
-Custom Saplings will break blocks when grown
LUMINOUS V1.4.7 Changelog
NEW FEATURES:
-Updated the Bestiary - making it cleaner, larger, and with 3D renders!
-The Frigid Skeleton and Zombie, Swamp Skeleton and Zombie, and Miner Skeleton and zombie can now spawn in custom cave, swamp, or cold biomes respectively (if Alex's caves is loaded - it should disable miner zombie and skeletons from spawning in custom cave biomes to avoid incompatibility)
BUG FIXES:
-Fixed an issue which caused the Gilded Ent to spawn much more frequently than intended in modded biomes. It will now ONLY spawn in default Minecraft overworld biomes to avoid any hassle. To make up for this, I will keep the Gilded Ent in the game 5 extra days. The Gilded Ent will now be removed NOVEMBER 9TH instead of NOVEMBER 4TH
-Fixed an issue where all slab recipes provided 3 instead of 6 slabs
-Fixed an issue where a lot of blocks would not show color / show the incorrect color on a map
RETEXTURES / MODEL CHANGES:
-None this time, Stay tuned!
TECHNICAL CHANGES:
-Increased the volume when using the hammer to make it sound "heavier"
-Improved the Tree Ent and Gilded Ent's ability to follow/attack the player
-Improved the Yeti's ability to follow/attack the player
-Reworked the way the Gilded Ent drops loot - he now drops loot 6 times at distinct health points instead of a chance every hit
-Gilded Ent health increased 125 > 150
-Fixed 3 selling errors in the mods description
-Fixed a spelling error in the text chat recommending players to download Luminous Tag
-Bass, Trout, and Sunny all drop cooked versions of themselves when killed with fire aspect now
-Bass, Trout, and Sunny now transition between flopping/not flopping correctly
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Ish bricks are not usable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
-Custom Saplings will break blocks when grown
LUMINOUS V1.4.65 Changelog
NEW FEATURES:
-Added the GILDED ENT - A LIMITED TIME legendary beast which will be available from OCTOBER 21ST - NOV 4th
The Gilded Ent can spawn anywhere in the world, and will drop gold, iron, diamonds, emeralds, and a NEW material when attacked
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Added the LEGENDARY SCRAP - a new useful material ( which can be gained EARLY for an upcoming mod - LUMINOUS: Forge )
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Added the GILDED ENT trophy - a commemorative way to celebrate LUMINOUS hitting 100K downloads! This trophy will not be removed on November 4th, but will remain unobtainable without commands, so make sure to get one!
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Added the GILDED ENT achievement - an advancement granted to those who can find and kill the GILDED ENT - get it while you can!
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Added a new game rule "DoLimitedTimeBeasts" which will disable or enable if Limited time beasts like the GILDED ENT will spawn!
BUG FIXES:
-Fixed a NeoForge bug where sometimes savanna dirt blocks would not spawn
-Fixed a bug where savanna dirt would replace the primordial caves dirt in Alex's cave if a savannah was above it (haven't tested it - but it should be fixed)
-Removed shooting animations from the Phoenix and baby Phoenix for a smoother looking animation
-The Phoenix will now more reliably target a player
-Fixed a long standing bug where all jars in a players hand would be removed when picking up a butterfly/firefly
-Fixed a bug where both Ender butterflies would become Crimson butterflies when placed in Jars
RETEXTURES / MODEL CHANGES:
-None this time, Stay tuned!
TECHNICAL CHANGES:
-The Phoenix's fireball spawns less particles when in the air due to some users noticing framerate drops
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment
-Frigid horn glitches visually when in offhand after reloading the world
-Colored fire doesn't light TNT
-The AI of the toxic gator is flawed, and does not work as intended
-Ish bricks are not usable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
-Custom Saplings will break blocks when grown
LUMINOUS V1.4.6 Changelog
NEW FEATURES:
-Added the Phoenix egg, a new way to spawn the Phoenix!
-Added the Phoenix nest structure, found in the badlands
-Added "hatch", a new flammable block found in the new Phoenix Nest structure
BUG FIXES:
-Fixed an issue where the Savanna skeleton had 4 arms when aiming
RETEXTURES / MODEL CHANGES:
-The hammers are no longer 3d, and have their own Minecraft style sprites (This is an experimental change - let me know opinions in the comments!)
-Fixed an improper texture with the bone stalker painting
TECHNICAL CHANGES:
-Hammers can no longer be stacked -Fixed the spelling of all "savanna" named things, as they were previously named "savannah"
-The Phoenix is now located in the badlands again
-Removed 2 excess instanced of the Phoenix
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment
-Frigid horn glitches visually when in offhand after reloading the world
-Colored fire doesn't light TNT
-The AI of the toxic gator is flawed, and does not work as intended
-Ish bricks are not usable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
-All custom stairs allow rain to pass through
LUMINOUS V1.4.42 Changelog
NEW FEATURES:
-Added the "savannah_additions" config file, allowing players to enable/disable the savannah rework the mod adds -Added 2 variant textures for the zebra, one rare and one common -Added 4 new paintings - Tree Ent, Viper, Stalker, and Hermit
BUG FIXES:
-Fixed a bug where the Phoenix would spawn a LOT in the badlands, to remedy this, I have changed its spawning location to the savannah -Fixed a big error where Elephant Grass and Tall dead bushes were floating in the savannah -Fixed a very critical error where the Yeti's attack timer was not consistent, meaning it could deal damage outside of it's animation -Colored fire will be properly destroyed when pushed by a piston -Fixed an issue where colored fire was not emitting particles in most cases -Dying colored fire will not use up the fire powder if you are in creative -Fixed a Z fighting error on the King hermit trophy -Fixed pixel inconsistent textures on the Tree Ent trophy -Fixed a missing gold lining texture on the Mummy Trophy
RETEXTURES / MODEL CHANGES:
-Redesigned the sea viper -Redesigned the sea viper trophy -Retextured the Zebra -Retextured the Wild Palm Door and Trapdoor -Retextured the Wild Palm sapling
TECHNICAL CHANGES:
-Increased the Yeti's follow range from 20 > 32 -Increased the Yeti's range of attack from 4 > 6 -Changed the Yeti's attack patterns, it now swipes at the player 2-3 times, and then performs a ground pound, for a more in depth fight. -Decreased the time between the Yeti's attacks from 3 > 2 seconds -Increased Zebra's health from 10 > 28 -Zebras now drop xp and leather correctly -Increased the amount of particles custom fire put out -Cherry leaves are now added to the list of leaves the Tree Ent can break through -The sound the hammer makes when rotating a decoration has been changed from the anvil sound to the netherite block sound -Made the volume of using the hammer consistent across all decorative blocks/items -Changed the speed of the Mummy's attack animations to make it align better with when the player takes damage
KNOWN/UNFIXED BUGS:
-All Legendary beasts won't jump up onto blocks with snow on top of them -Custom zombie and skeleton loot tables don't work with the looting enchantment -Frigid horn glitches visually when in offhand after reloading the world -Colored fire doesn't light TNT -The AI of the toxic gator is flawed, and does not work as intended -Ish bricks are not usable in the stone cutter -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently.
LUMINOUS V1.4.4 Changelog
NEW FEATURES:
-Added the "savannah_additions" config file, allowing players to enable/disable the savannah rework the mod adds -Added 2 variant textures for the zebra, one rare and one common -Added 4 new paintings - Tree Ent, Viper, Stalker, and Hermit
BUG FIXES:
-Fixed a bug where the Phoenix would spawn a LOT in the badlands, to remedy this, I have changed its spawning location to the savannah -Fixed a big error where Elephant Grass and Tall dead bushes were floating in the savannah -Fixed a very critical error where the Yeti's attack timer was not consistent, meaning it could deal damage outside of it's animation -Colored fire will be properly destroyed when pushed by a piston -Fixed an issue where colored fire was not emitting particles in most cases -Dying colored fire will not use up the fire powder if you are in creative -Fixed a Z fighting error on the King hermit trophy -Fixed pixel inconsistent textures on the Tree Ent trophy -Fixed a missing gold lining texture on the Mummy Trophy
RETEXTURES / MODEL CHANGES:
-Redesigned the sea viper -Redesigned the sea viper trophy -Retextured the Zebra -Retextured the Wild Palm Door and Trapdoor -Retextured the Wild Palm sapling
TECHNICAL CHANGES:
-Increased the Yeti's follow range from 20 > 32 -Increased the Yeti's range of attack from 4 > 6 -Changed the Yeti's attack patterns, it now swipes at the player 2-3 times, and then performs a ground pound, for a more in depth fight. -Decreased the time between the Yeti's attacks from 3 > 2 seconds -Increased Zebra's health from 10 > 28 -Zebras now drop xp and leather correctly -Increased the amount of particles custom fire put out -Cherry leaves are now added to the list of leaves the Tree Ent can break through -The sound the hammer makes when rotating a decoration has been changed from the anvil sound to the netherite block sound -Made the volume of using the hammer consistent across all decorative blocks/items -Changed the speed of the Mummy's attack animations to make it align better with when the player takes damage
KNOWN/UNFIXED BUGS:
-All Legendary beasts won't jump up onto blocks with snow on top of them -Custom zombie and skeleton loot tables don't work with the looting enchantment -Frigid horn glitches visually when in offhand after reloading the world -Colored fire doesn't light TNT -The AI of the toxic gator is flawed, and does not work as intended -Ish bricks are not usable in the stone cutter -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently.
V1.4.0 Changelog
NEW FEATURES: -Added the Bone Stalker - the 8th LEGENDARY BEAST(Found in Dark Oak Forest, This undead creature makes short work of it's prey, causing hallucinations to accompany it's fierce bite!)
-Added a new music disc dropped by the bone stalker, which plays Steelman- Modulo (previously played by the Mummy music disc)
-Added a trophy dropped by the Bone Stalker-Added an 8th page to the bestiary-Added the bone rattle, a new legendary item dropped by the Bone Stalker
-Added a new CONFIG file for players to adjust the spawn rate of the Bone Stalker-Added the Sea Viper Egg, a new way summon the Sea Viper, located on the ocean floor of cold and deep cold oceans!
-Added the baby phoenix, a new mob discovered during the phoenix fight-
Added custom abilities to each LEGENDARY BEAST- making each fight more unique and challenging:
-New Tree Ent ability - LEAF SMASH - While chasing a player, the Tree Ent will break through leaves to hunt down their target.
-New King Hermit ability - HIDE -at 50% health, the King Hermit will retreat into his shell, healing himself and spawning sand crabs to defend him.
-New Mummy ability - AMULET OF POWER - Twice during a fight, the Mummy will draw power from it's color changing amulet to change what attacks it does.
GREEN AMULET: attacks will poison the player
PINK AMULET: attack will heal the mummy
BLUE AMULET: attacks will blind and nauseate the player
ORANGE AMULET: attacks will ignite the player
-New Yeti Ability - FROST BREATH - at 50% health, the yeti will shoot three massive blasts of ice breath, dealing large amounts of damage.
-New Sea Viper Ability - OCEAN CALL - at 50% health or lower, The Sea Viper will throw the player around underwater
-New Phoenix Ability - REBIRTH - The Phoenix will respawn as a baby phoenix upon it's death
-New Vile Gator Ability - DEATH TOSS - The Vile Gator's attacks have a 50% chance to poison the player, and a 50% chance to throw them upwards
-Bone Stalker Ability - HAUNT - The Bone stalker will turn invisible and summon Phantom stalkers which will try to affect the player with darkness
BUG FIXES: -Adjusted many procedures to better support multiplayer compatibility without glitches
-Fixed a bug where Miner Zombies weren't spawning
-Reverted fishing loot tables to temporarily fix a bug where fishing would always give you one of the three new fish
-Corrected the zombie follow radius of zombies from 16 > 32
-Fixed custom zombie and skeleton basic loot tables (Not yet functioning properly with the looting enchantment)
-Corrected the saturation values of all 3 custom cooked fish again
-Fixed a bug where the "spring azure" butterfly texture was wrong, causing it to appear incorrectly
-Fixed a bug where snowy grass would commonly spawn on the edge of cold biomes
-Fixed a bug involving the phoenix feather where when in your main hand, sometimes an incorrect item would be removed from your inventory
RETEXTURES / MODEL CHANGES: -Changed all 7 existing music disc textures to match their beast more clearly
-Retextured the crab to make it more red
-All Custom zombies now properly raise their arms after spotting a target
-Changed the texture of the decorative tags to align with the orange alt text and distinguish it further from the nametag
-Retextured and remodeled the frostbitten/frigid zombie, as it too closely resembled the frostbitten zombie from the "rotten creatures" mod
-Added an iron pickaxe into the hands of miner zombies
-Changed the color of the Miner Zombie Overalls to blue
-Adjusted the texture of the Tree Ent Root to match the Tree Ent's new texture
-Adjusted the texture of the Shellmet to match the King Hermit's new texture
-Adjusted the texture of the Mummy Wraps to match the Mummy's new texture
-Adjusted the texture of the Viper Fang to match the Sea Viper's new texture
-Adjusted the texture of the Frigid Horn to match the Yeti's new texture
-Adjusted the texture of the Gator Tooth to match the Vile Gator's new texture
-Adjusted the texture of the Phoenix Feather to match the Phoenix's new texture
TECHNICAL CHANGES: -Removed default Sea Viper spawns, the only way to find them now is by finding their egg on the floor of cold oceans
-Removed the 2 alternate Sea Vipers from the game files. The config file now adjusts the spawn frequency of the sea viper egg instead.
-Made the Sunken Skeleton a land mob, spawning on beaches and cold beaches due to an issue with it's spawn rate underwater
-Decreased the spawn weight of all mob variants from 120 > 100
-Decreased the speed of the Tree Ent slightly from 0.25 > 0.23
-Decreased the damage of the Tree Ent from 11 > 9
-Decreased the damage of the Vile Gator from 13 > 6
-Increased the health of the King Hermit from 80 > 100
-Increased the health of the Mummy from 80 > 100
-Increased the health of the Sea Viper from 100 > 120
-Increased Knockback Resistance of the King Hermit from 0.3 > 1
-Decreased the spawn weight of the Hollow from 100 > 80
-Decreases the group size of spawned Hollow from 3 > 2
-Decreased the speed of the Swamp skeleton from 0.25 > 0.23
-Fixed custom zombie and skeleton loot
-Added the "poof" effect to custom zombies/skeletons upon death
-changed frostbitten zombie's name to "Frigid zombie"
-changed frostbitten skeleton's name to "Frigid skeleton"
-changed the registry title of the frostbitten zombie to "Frigid_zombie"
-Fixed a spelling error in the "Ominous Onodrim" achievement description
-Fixed the spelling of "Tree Ent" on page one of the bestiary
-Picking up any of the three custom fish now properly rewards the "fishy business" advancement
-Fixed positioning of text in the Bestiary
-Changed the spelling of "beastiary" to "bestiary"
-Changed the spelling of "Ancient Wraps" to "Mummy wraps"
-Changed the name of the "Frost Golem" to the "Yeti"
-Changed the name of the "Magic Root" to the "Tree Ent Root"
-Changed the name of the "Frigid Horn" to the "Yeti Horn"
-Reduced the amount of brown mushrooms spawning in birch forests
-Reduced the size of brown mushroom patches spawning in birch forests
-Decorative brown and red mushrooms now properly break when pushed by pistons
-Changed the soundtrack of the Mummy music disc to Mike Cole - Medieval Sands
-Added warning text to creep berries
KNOWN/UNFIXED BUGS: -All Legendary beasts won't jump up onto blocks with snow on top of them
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Frigid horn glitches visually when in offhand after loading the world
-Colored fire doesn't spread correctly
-Colored fire doesn't light TNT
-All fish and the sea viper function odd when out of water
-The AI of the toxic gator isn't working as intended
-ish bricks are not usable in the stone cutter