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SwanSong Shaders

SwanSong Shaders

A shaders mod for 1.7.10 designed for maximum compatibility with other mods and modpacks.

1,173
1
Decoration
Optimization

Compatibility

Minecraft: Java Edition

1.7.10

Platforms

Forge

Supported environments

Client-side

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Links

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Creators

basdxz
basdxz Member
FalsePattern
FalsePattern Member

Details

Licensed OSL-3.0
Published 2 months ago
Updated 3 weeks ago
DescriptionGalleryChangelogVersions

1.2.6

by FalsePattern on Nov 19, 2025
Download

Changelog

[Unreleased]

Changed

  • Updated zn_CN.lang

[1.2.5] - 2025-10-27

Changed

  • Internal logic changes for FalseTweaks' animated PBR texture fixes

Fixed

  • Animated PBRs on items completely broken

[1.2.4] - 2025-10-27

Added

  • Normals/Speculars can now inherit animations from the base texture

[1.2.3] - 2025-10-27

Changed

  • Updated zn_CN.lang

Fixed

  • NullPointerException crash when reloading shaders
  • Crash with NTM: Space

[1.2.2] - 2025-10-16

Changed

  • Internal debug shaderpack is now hidden by default

[1.2.1] - 2025-09-28

Added

  • Compatibility for the Modern Warfare mod

Fixed

  • Crash with DragonAPI when shaders are disabled
  • Actually releasing shader objects after compilation and linking

[1.2.0] - 2025-09-26

Added

  • Option for turning off shaders
  • Config option for toggling zoom sound

Fixed

  • NTM: Space rendering a black screen with Chocapic13
  • Thaumcraft Cultist floaty line rendering

[1.1.2] - 2025-09-25

Added

  • Warning if RPLE is installed and the player loads an incompatible shaderpack

Removed

  • Incorrect call to glValidateProgram()

[1.1.1] - 2025-09-24

Fixed

  • Broken worldDay uniform

[1.1.0] - 2025-09-24

Changed

  • Shader option's default values now count as an allowed value

Added

  • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
  • Support for atlasSize
  • Debug marker for screenshots
  • Better error handling on shader initialization
  • Support for custom textures
  • zh_CN translations (#6) (Omgise)
  • Camera position and eye brightness uniforms

Fixed

  • Mipmaps in final pass not generating
  • Logspam when loading PBRs
  • Wrong URL in mcmod.info
  • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
  • Wrong framebuffer attachment indices breaking most shaderpacks
  • Preprocessor generating broken code with compact mode enabled (default)

[1.0.8] - 2025-09-21

Changed

  • Shader validation issues causing shaderpacks to fail
    • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

[1.0.7] - 2025-09-21

Fixed

  • Broken integer parsing causing various issues across the codebase

[1.0.6] - 2025-09-21

Added

  • Compatibility with arbitrary atlases
    • Immersive Engineering revolver uses this for instance

[1.0.5] - 2025-09-21

Fixed

  • Font renderer crash with Hodgepodge/LegacyFixes

[1.0.4] - 2025-09-20

Changed

  • Disable FunkyZoom is Zume is present

[1.0.3] - 2025-09-20

Fixed

  • Crash in the settings hooks for anaglyph

[1.0.2] - 2025-09-20

Fixed

  • Anaglyph slider not working with NotFine

[1.0.1] - 2025-09-20

Fixed

  • Crash with LWJGL3ify

[1.0.0] - 2025-09-20

Initial release.

1.2.5

by FalsePattern on Oct 27, 2025
Download

Changelog

[1.2.5] - 2025-10-27

Changed

  • Internal logic changes for FalseTweaks' animated PBR texture fixes

Fixed

  • Animated PBRs on items completely broken

[1.2.4] - 2025-10-27

Added

  • Normals/Speculars can now inherit animations from the base texture

[1.2.3] - 2025-10-27

Changed

  • Updated zn_CN.lang

Fixed

  • NullPointerException crash when reloading shaders
  • Crash with NTM: Space

[1.2.2] - 2025-10-16

Changed

  • Internal debug shaderpack is now hidden by default

[1.2.1] - 2025-09-28

Added

  • Compatibility for the Modern Warfare mod

Fixed

  • Crash with DragonAPI when shaders are disabled
  • Actually releasing shader objects after compilation and linking

[1.2.0] - 2025-09-26

Added

  • Option for turning off shaders
  • Config option for toggling zoom sound

Fixed

  • NTM: Space rendering a black screen with Chocapic13
  • Thaumcraft Cultist floaty line rendering

[1.1.2] - 2025-09-25

Added

  • Warning if RPLE is installed and the player loads an incompatible shaderpack

Removed

  • Incorrect call to glValidateProgram()

[1.1.1] - 2025-09-24

Fixed

  • Broken worldDay uniform

[1.1.0] - 2025-09-24

Changed

  • Shader option's default values now count as an allowed value

Added

  • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
  • Support for atlasSize
  • Debug marker for screenshots
  • Better error handling on shader initialization
  • Support for custom textures
  • zh_CN translations (#6) (Omgise)
  • Camera position and eye brightness uniforms

Fixed

  • Mipmaps in final pass not generating
  • Logspam when loading PBRs
  • Wrong URL in mcmod.info
  • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
  • Wrong framebuffer attachment indices breaking most shaderpacks
  • Preprocessor generating broken code with compact mode enabled (default)

[1.0.8] - 2025-09-21

Changed

  • Shader validation issues causing shaderpacks to fail
    • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

[1.0.7] - 2025-09-21

Fixed

  • Broken integer parsing causing various issues across the codebase

[1.0.6] - 2025-09-21

Added

  • Compatibility with arbitrary atlases
    • Immersive Engineering revolver uses this for instance

[1.0.5] - 2025-09-21

Fixed

  • Font renderer crash with Hodgepodge/LegacyFixes

[1.0.4] - 2025-09-20

Changed

  • Disable FunkyZoom is Zume is present

[1.0.3] - 2025-09-20

Fixed

  • Crash in the settings hooks for anaglyph

[1.0.2] - 2025-09-20

Fixed

  • Anaglyph slider not working with NotFine

[1.0.1] - 2025-09-20

Fixed

  • Crash with LWJGL3ify

[1.0.0] - 2025-09-20

Initial release.

1.2.4

by FalsePattern on Oct 27, 2025
Download

Changelog

[Unreleased]

[1.2.4] - 2025-10-27

Added

  • Normals/Speculars can now inherit animations from the base texture

[1.2.3] - 2025-10-27

Changed

  • Updated zn_CN.lang

Fixed

  • NullPointerException crash when reloading shaders
  • Crash with NTM: Space

[1.2.2] - 2025-10-16

Changed

  • Internal debug shaderpack is now hidden by default

[1.2.1] - 2025-09-28

Added

  • Compatibility for the Modern Warfare mod

Fixed

  • Crash with DragonAPI when shaders are disabled
  • Actually releasing shader objects after compilation and linking

[1.2.0] - 2025-09-26

Added

  • Option for turning off shaders
  • Config option for toggling zoom sound

Fixed

  • NTM: Space rendering a black screen with Chocapic13
  • Thaumcraft Cultist floaty line rendering

[1.1.2] - 2025-09-25

Added

  • Warning if RPLE is installed and the player loads an incompatible shaderpack

Removed

  • Incorrect call to glValidateProgram()

[1.1.1] - 2025-09-24

Fixed

  • Broken worldDay uniform

[1.1.0] - 2025-09-24

Changed

  • Shader option's default values now count as an allowed value

Added

  • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
  • Support for atlasSize
  • Debug marker for screenshots
  • Better error handling on shader initialization
  • Support for custom textures
  • zh_CN translations (#6) (Omgise)
  • Camera position and eye brightness uniforms

Fixed

  • Mipmaps in final pass not generating
  • Logspam when loading PBRs
  • Wrong URL in mcmod.info
  • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
  • Wrong framebuffer attachment indices breaking most shaderpacks
  • Preprocessor generating broken code with compact mode enabled (default)

[1.0.8] - 2025-09-21

Changed

  • Shader validation issues causing shaderpacks to fail
    • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

[1.0.7] - 2025-09-21

Fixed

  • Broken integer parsing causing various issues across the codebase

[1.0.6] - 2025-09-21

Added

  • Compatibility with arbitrary atlases
    • Immersive Engineering revolver uses this for instance

[1.0.5] - 2025-09-21

Fixed

  • Font renderer crash with Hodgepodge/LegacyFixes

[1.0.4] - 2025-09-20

Changed

  • Disable FunkyZoom is Zume is present

[1.0.3] - 2025-09-20

Fixed

  • Crash in the settings hooks for anaglyph

[1.0.2] - 2025-09-20

Fixed

  • Anaglyph slider not working with NotFine

[1.0.1] - 2025-09-20

Fixed

  • Crash with LWJGL3ify

[1.0.0] - 2025-09-20

Initial release.

1.2.3

by FalsePattern on Oct 27, 2025
Download

Changelog

[1.2.3] - 2025-10-27

Changed

  • Updated zn_CN.lang

Fixed

  • NullPointerException crash when reloading shaders
  • Crash with NTM: Space

[1.2.2] - 2025-10-16

Changed

  • Internal debug shaderpack is now hidden by default

[1.2.1] - 2025-09-28

Added

  • Compatibility for the Modern Warfare mod

Fixed

  • Crash with DragonAPI when shaders are disabled
  • Actually releasing shader objects after compilation and linking

[1.2.0] - 2025-09-26

Added

  • Option for turning off shaders
  • Config option for toggling zoom sound

Fixed

  • NTM: Space rendering a black screen with Chocapic13
  • Thaumcraft Cultist floaty line rendering

[1.1.2] - 2025-09-25

Added

  • Warning if RPLE is installed and the player loads an incompatible shaderpack

Removed

  • Incorrect call to glValidateProgram()

[1.1.1] - 2025-09-24

Fixed

  • Broken worldDay uniform

[1.1.0] - 2025-09-24

Changed

  • Shader option's default values now count as an allowed value

Added

  • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
  • Support for atlasSize
  • Debug marker for screenshots
  • Better error handling on shader initialization
  • Support for custom textures
  • zh_CN translations (#6) (Omgise)
  • Camera position and eye brightness uniforms

Fixed

  • Mipmaps in final pass not generating
  • Logspam when loading PBRs
  • Wrong URL in mcmod.info
  • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
  • Wrong framebuffer attachment indices breaking most shaderpacks
  • Preprocessor generating broken code with compact mode enabled (default)

[1.0.8] - 2025-09-21

Changed

  • Shader validation issues causing shaderpacks to fail
    • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

[1.0.7] - 2025-09-21

Fixed

  • Broken integer parsing causing various issues across the codebase

[1.0.6] - 2025-09-21

Added

  • Compatibility with arbitrary atlases
    • Immersive Engineering revolver uses this for instance

[1.0.5] - 2025-09-21

Fixed

  • Font renderer crash with Hodgepodge/LegacyFixes

[1.0.4] - 2025-09-20

Changed

  • Disable FunkyZoom is Zume is present

[1.0.3] - 2025-09-20

Fixed

  • Crash in the settings hooks for anaglyph

[1.0.2] - 2025-09-20

Fixed

  • Anaglyph slider not working with NotFine

[1.0.1] - 2025-09-20

Fixed

  • Crash with LWJGL3ify

[1.0.0] - 2025-09-20

Initial release.

1.2.2

by FalsePattern on Oct 16, 2025
Download

1.2.1

by FalsePattern on Sep 28, 2025
Download

Changelog

[1.2.1] - 2025-09-28

Added

  • Compatibility for the Modern Warfare mod

Fixed

  • Crash with DragonAPI when shaders are disabled
  • Actually releasing shader objects after compilation and linking

[1.2.0] - 2025-09-26

Added

  • Option for turning off shaders
  • Config option for toggling zoom sound

Fixed

  • NTM: Space rendering a black screen with Chocapic13
  • Thaumcraft Cultist floaty line rendering

[1.1.2] - 2025-09-25

Added

  • Warning if RPLE is installed and the player loads an incompatible shaderpack

Removed

  • Incorrect call to glValidateProgram()

[1.1.1] - 2025-09-24

Fixed

  • Broken worldDay uniform

[1.1.0] - 2025-09-24

Changed

  • Shader option's default values now count as an allowed value

Added

  • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
  • Support for atlasSize
  • Debug marker for screenshots
  • Better error handling on shader initialization
  • Support for custom textures
  • zh_CN translations (#6) (Omgise)
  • Camera position and eye brightness uniforms

Fixed

  • Mipmaps in final pass not generating
  • Logspam when loading PBRs
  • Wrong URL in mcmod.info
  • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
  • Wrong framebuffer attachment indices breaking most shaderpacks
  • Preprocessor generating broken code with compact mode enabled (default)

[1.0.8] - 2025-09-21

Changed

  • Shader validation issues causing shaderpacks to fail
    • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

[1.0.7] - 2025-09-21

Fixed

  • Broken integer parsing causing various issues across the codebase

[1.0.6] - 2025-09-21

Added

  • Compatibility with arbitrary atlases
    • Immersive Engineering revolver uses this for instance

[1.0.5] - 2025-09-21

Fixed

  • Font renderer crash with Hodgepodge/LegacyFixes

[1.0.4] - 2025-09-20

Changed

  • Disable FunkyZoom is Zume is present

[1.0.3] - 2025-09-20

Fixed

  • Crash in the settings hooks for anaglyph

[1.0.2] - 2025-09-20

Fixed

  • Anaglyph slider not working with NotFine

[1.0.1] - 2025-09-20

Fixed

  • Crash with LWJGL3ify

[1.0.0] - 2025-09-20

Initial release.

1.2.0

by FalsePattern on Sep 26, 2025
Download

Changelog

[1.2.0] - 2025-09-26

Added

  • Option for turning off shaders
  • Config option for toggling zoom sound

Fixed

  • NTM: Space rendering a black screen with Chocapic13
  • Thaumcraft Cultist floaty line rendering

[1.1.2] - 2025-09-25

Added

  • Warning if RPLE is installed and the player loads an incompatible shaderpack

Removed

  • Incorrect call to glValidateProgram()

[1.1.1] - 2025-09-24

Fixed

  • Broken worldDay uniform

[1.1.0] - 2025-09-24

Changed

  • Shader option's default values now count as an allowed value

Added

  • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
  • Support for atlasSize
  • Debug marker for screenshots
  • Better error handling on shader initialization
  • Support for custom textures
  • zh_CN translations (#6) (Omgise)
  • Camera position and eye brightness uniforms

Fixed

  • Mipmaps in final pass not generating
  • Logspam when loading PBRs
  • Wrong URL in mcmod.info
  • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
  • Wrong framebuffer attachment indices breaking most shaderpacks
  • Preprocessor generating broken code with compact mode enabled (default)

[1.0.8] - 2025-09-21

Changed

  • Shader validation issues causing shaderpacks to fail
    • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

[1.0.7] - 2025-09-21

Fixed

  • Broken integer parsing causing various issues across the codebase

[1.0.6] - 2025-09-21

Added

  • Compatibility with arbitrary atlases
    • Immersive Engineering revolver uses this for instance

[1.0.5] - 2025-09-21

Fixed

  • Font renderer crash with Hodgepodge/LegacyFixes

[1.0.4] - 2025-09-20

Changed

  • Disable FunkyZoom is Zume is present

[1.0.3] - 2025-09-20

Fixed

  • Crash in the settings hooks for anaglyph

[1.0.2] - 2025-09-20

Fixed

  • Anaglyph slider not working with NotFine

[1.0.1] - 2025-09-20

Fixed

  • Crash with LWJGL3ify

[1.0.0] - 2025-09-20

Initial release.

1.1.2

by FalsePattern on Sep 25, 2025
Download

Changelog

[1.1.2] - 2025-09-25

Added

  • Warning if RPLE is installed and the player loads an incompatible shaderpack

Removed

  • Incorrect call to glValidateProgram()

[1.1.1] - 2025-09-24

Fixed

  • Broken worldDay uniform

[1.1.0] - 2025-09-24

Changed

  • Shader option's default values now count as an allowed value

Added

  • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
  • Support for atlasSize
  • Debug marker for screenshots
  • Better error handling on shader initialization
  • Support for custom textures
  • zh_CN translations (#6) (Omgise)
  • Camera position and eye brightness uniforms

Fixed

  • Mipmaps in final pass not generating
  • Logspam when loading PBRs
  • Wrong URL in mcmod.info
  • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
  • Wrong framebuffer attachment indices breaking most shaderpacks
  • Preprocessor generating broken code with compact mode enabled (default)

[1.0.8] - 2025-09-21

Changed

  • Shader validation issues causing shaderpacks to fail
    • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

[1.0.7] - 2025-09-21

Fixed

  • Broken integer parsing causing various issues across the codebase

[1.0.6] - 2025-09-21

Added

  • Compatibility with arbitrary atlases
    • Immersive Engineering revolver uses this for instance

[1.0.5] - 2025-09-21

Fixed

  • Font renderer crash with Hodgepodge/LegacyFixes

[1.0.4] - 2025-09-20

Changed

  • Disable FunkyZoom is Zume is present

[1.0.3] - 2025-09-20

Fixed

  • Crash in the settings hooks for anaglyph

[1.0.2] - 2025-09-20

Fixed

  • Anaglyph slider not working with NotFine

[1.0.1] - 2025-09-20

Fixed

  • Crash with LWJGL3ify

[1.0.0] - 2025-09-20

Initial release.

1.1.1

by FalsePattern on Sep 24, 2025
Download

Changelog

[1.1.1] - 2025-09-24

Fixed

  • Broken worldDay uniform

[1.1.0] - 2025-09-24

Changed

  • Shader option's default values now count as an allowed value

Added

  • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
  • Support for atlasSize
  • Debug marker for screenshots
  • Better error handling on shader initialization
  • Support for custom textures
  • zh_CN translations (#6) (Omgise)
  • Camera position and eye brightness uniforms

Fixed

  • Mipmaps in final pass not generating
  • Logspam when loading PBRs
  • Wrong URL in mcmod.info
  • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
  • Wrong framebuffer attachment indices breaking most shaderpacks
  • Preprocessor generating broken code with compact mode enabled (default)

[1.0.8] - 2025-09-21

Changed

  • Shader validation issues causing shaderpacks to fail
    • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

[1.0.7] - 2025-09-21

Fixed

  • Broken integer parsing causing various issues across the codebase

[1.0.6] - 2025-09-21

Added

  • Compatibility with arbitrary atlases
    • Immersive Engineering revolver uses this for instance

[1.0.5] - 2025-09-21

Fixed

  • Font renderer crash with Hodgepodge/LegacyFixes

[1.0.4] - 2025-09-20

Changed

  • Disable FunkyZoom is Zume is present

[1.0.3] - 2025-09-20

Fixed

  • Crash in the settings hooks for anaglyph

[1.0.2] - 2025-09-20

Fixed

  • Anaglyph slider not working with NotFine

[1.0.1] - 2025-09-20

Fixed

  • Crash with LWJGL3ify

[1.0.0] - 2025-09-20

Initial release.

1.1.0

by FalsePattern on Sep 24, 2025
Download

Changelog

[1.1.0] - 2025-09-24

Changed

  • Shader option's default values now count as an allowed value

Added

  • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
  • Support for atlasSize
  • Debug marker for screenshots
  • Better error handling on shader initialization
  • Support for custom textures
  • zh_CN translations (#6) (Omgise)
  • Camera position and eye brightness uniforms

Fixed

  • Mipmaps in final pass not generating
  • Logspam when loading PBRs
  • Wrong URL in mcmod.info
  • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
  • Wrong framebuffer attachment indices breaking most shaderpacks
  • Preprocessor generating broken code with compact mode enabled (default)

[1.0.8] - 2025-09-21

Changed

  • Shader validation issues causing shaderpacks to fail
    • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

[1.0.7] - 2025-09-21

Fixed

  • Broken integer parsing causing various issues across the codebase

[1.0.6] - 2025-09-21

Added

  • Compatibility with arbitrary atlases
    • Immersive Engineering revolver uses this for instance

[1.0.5] - 2025-09-21

Fixed

  • Font renderer crash with Hodgepodge/LegacyFixes

[1.0.4] - 2025-09-20

Changed

  • Disable FunkyZoom is Zume is present

[1.0.3] - 2025-09-20

Fixed

  • Crash in the settings hooks for anaglyph

[1.0.2] - 2025-09-20

Fixed

  • Anaglyph slider not working with NotFine

[1.0.1] - 2025-09-20

Fixed

  • Crash with LWJGL3ify

[1.0.0] - 2025-09-20

Initial release.

1.0.8

by FalsePattern on Sep 21, 2025
Download

1.0.7

by FalsePattern on Sep 21, 2025
Download

1.0.6

by FalsePattern on Sep 21, 2025
Download

1.0.5

by FalsePattern on Sep 21, 2025
Download

1.0.4

by FalsePattern on Sep 20, 2025
Download

1.0.3

by FalsePattern on Sep 20, 2025
Download

1.0.2

by FalsePattern on Sep 20, 2025
Download

No changelog was provided.

1.0.1

by FalsePattern on Sep 20, 2025
Download

Fixed a crash with LWJGL3ify

1.0.0

by FalsePattern on Sep 20, 2025
Download

Initial Release

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