0.14.3 patch notes:
- Moved some code to newly created library Selene, which will now be required to run the mod
- Gold gates can now be crafted when quark is installed
- Updated item shelf and magma block texture
- Sacks can now be configured to have from 1 to 27 slots. Default slots have been increased to 9
- Added compatibility for quarks tooltip overlays and drop in system for both sacks and safes. Note that to interact with a safe you will still have to own it or have its key in your inventory to be able to see its content or adding items to it
- Added pattern textures for alexs mobs and autunmity mod compatibility for on hanging signs & notice boards
- Fixed a crash with adventurer maps sold by villagers in another dimensions
- Fixed pulleys and ropes not pulling up tile entities
v 0.14.2: other hotfixes & mixin configs
- added config to disable mixins
- fixed golden apple achievement not working correctly
- fixed a couple of issues with custom adventurer maps
- fixed hourglass sand not displaying correctly
v 0.14.0: 3M update!
- Added statues, a new decoration block that can hold items and interact with redstone.
- Added custom adventurer maps: catographers will now sell a custom blind maps to a random vanilla structure.
You can now also add your own custom maps to specific structures. This also supports the custom map markers I previously added
- Added iron gates, basically an iron fence gate. If stacked they can be opened with one click
- You can now feed a skeleton horse a stack of rotten flesh to turn it into a zombie horse
- Item shelves can now act as ladders if enabled in config
- Pancakes now accept chocolates from different mods
- Hanging signs can now hold 7 lines instead of 5
- Banners can now be placed on ceilings
- Crossbows now display colored tips for tipped arrows and a correct texture for rope arrows
- Changed and improved hourglass code. You might want to break and replace existing ones
- Added hazel wood type for sings from terraincognita
- Added rei plugin to show raked gravel
- Notch apples can now be... unenchanted?
v 0.14.1: fixed mixin conflict with two players one horse
v 0.14.0: 3M update!
- Added statues, a new decoration block that can hold items and interact with redstone.
- Added custom adventurer maps: catographers will now sell a custom blind maps to a random vanilla structure.
You can now also add your own custom maps to specific structures. This also supports the custom map markers I previously added
- Added iron gates, basically an iron fence gate. If stacked they can be opened with one click
- You can now feed a skeleton horse a stack of rotten flesh to turn it into a zombie horse
- Item shelves can now act as ladders if enabled in config
- Pancakes now accept chocolates from different mods
- Hanging signs can now hold 7 lines instead of 5
- Banners can now be placed on ceilings
- Crossbows now display colored tips for tipped arrows and a correct texture for rope arrows
- Changed and improved hourglass code. You might want to break and replace existing ones
- Added hazel wood type for sings from terraincognita
- Added rei plugin to show raked gravel
- Notch apples can now be... unenchanted?
v 0.14.0: 3M update!
- Added statues, a new decoration block that can hold items and interact with redstone.
- Added custom adventurer maps: catographers will now sell a custom blind maps to a random vanilla structure.
You can now also add your own custom maps to specific structures. This also supports the custom map markers I previously added
- Added iron gates, basically an iron fence gate. If stacked they can be opened with one click
- You can now feed a skeleton horse a stack of rotten flesh to turn it into a zombie horse
- Item shelves can now act as ladders if enabled in config
- Pancakes now accept chocolates from different mods
- Hanging signs can now hold 7 lines instead of 5
- Banners can now be placed on ceilings
- Crossbows now display colored tips for tipped arrows and a correct texture for rope arrows
- Changed and improved hourglass code. You might want to break and replace existing ones
- Added hazel wood type for sings from terraincognita
- Notch apples can now be... unenchanted?
v 0.13.2: some bug fixes
- Updated the mod dependency to work with newer versions of Configured. It now will allow to edit the registration config file too
- Fixed tinted jar whitelist not working
- Removed a console warning message
- Removed some unused recipes
- Xp can now be bottled directly with jars
- Xp can now be consumed from goblets and jars
- fixe mod toml preventing to boot 0.13.1
v 0.13.0: Gravel & Goblets mini update
- Added Goblets, a new decoration item that can hold 1 bottle of fluid.
- Added Raked Gravel, a new path like block that can be obtained by hoeing gravel. Can be curved (a bit like rails) to create interesting patterns
- Added custom map decorations:
you can now use maps on beacons, lodestones, respawn anchors, beds, condiuts, portals, sign posts and flags to place a custom icon on a map. Some of those blocks eve support naming ability allowing the name itself to be displayed on the map.
- Added the ability to bottle up experience by shift right clicking with a bottle on an enchanting table. Doing so will cost some health.
- Added brass lantern that shows up when you have Create installed
Improvements:
- Greatly optimized globe & blackboard renderers making those block much less laggy & demanding.
- Hourglass can how hold slime & honey. Their properties can now be customized thoroughly via their new config potions
- Cog blocks now have a proper redstone tint that depends on their current power like redstone
- Turn tables light no longer indicates if they are powered but instead shows if they are performing a rotation, making it easier to tell the two apart.
- Pulleys now also accept blocks from a dedicated "chains" tag
- Added some integration with farmers delights
- Reformatted and improved many configs
- Item shelves can now be placed onto any block
Fixes:
- removed many jsons for recipes, loot tables & models belonging to next major update so they don't annoy with forge log spam
- Fixed some recipes (including one that prevented banner duplication)
- Fixed some crash related to jars
- Fixed s button placement with other mods
- Flax upper stage can no longer be bonemealed
Netherite trapdoors and safes can now be lavalogged
End crystals placed on pedestals will make them provide 3 enchantment levels to nearby enchanting tables. That means that one would need 5 crystals to max out a table. Crystals on them will also render 3d and animated.
Tipped Bamboo spikes now randomly emit particles
Cages, jars and flutes now handle their entity whitelists through tags instead of config lists.
Way sing can now totally be disabled trough configs. Their generation has also been slightly tweaked
Cog blocks have a new texture for their 1 power state
Thrown bricks now take into account a block blast resistance
Added all banner patterns to notice boards & hanging signs
Vines can now be placed underneath campfires (done through a dedicated tag)
Added sings compat for Mowsiemobs, Twilight Forest and Undergarden wood types
Added others compat blocks.
flax seeds can now spawn in reporpoused structures's pillager outposts chests too
changed some configs descriptions
updated some translations. see credits
changed crimson lantern and flax block textures.
tweaked candelabra texture
firefly jars can now be crafted with tf fireflies
magma block can be uncrafted
other minor recipe tweaks
Blackboards and notice boards now won't render when looking at them from behind
fixed crimson lantern hitbox
fixed crash with faucets solidifying concrete
Improved hourglass dust texture detection. will now always work.
fixed a bug with ropes
many minor optimizations
fixed some resource pack related bugs
fixed a crash related to maps in noticeboards
v 0.12.1:
Way signs will no longer generate in dimensions that have no villages.
Cog block with 1 power has a new texture
v 0.12.0:
Way signs are now a proper structure. That means that they will spawn more spaced out and generally speaking better. They also now are more variated and have an achievement associated with finding one.
They also now show the distance to the nearest village with less precision the more they are away from it. The number itself is rounded up.
Added bombs
Brewing stand now change color depending on what potion they contain
Wall lanterns now visually connect better when attached to a wall or fence
Added crimson lanterns (thanks to Nary for the textures)
Notice boards can now display banner patterns. Only work with piglin snout and skull for now. Supports patterns from ice and fire mod (thanks to Agrona)
Clock blocks don't work in the nether anymore
Copper lanterns nor rarely spawn in mineshaft and sconces in strongholds. Also fixed a possible bug with vanilla mineshafts always generating torches backwards.
Faucet has a new texture and is once again made out of iron.
Changed cog block, copper lantern and flax textures
Added an LOD system for many tile entities so they will get progressively less detailed the further the player is away from them. Sign posts and notice board won't render their text at all when looked from the back
Fixed many small bugs
v 0.11.0b: fixed a rare startup crash due to mod conflict.
v0.11.0:
Added sign post structures: they are a new type of "structure" that spawns randomly and will have signs that will point to up to two nearby villages. They are randomly generated and have quite a few variations to them
Added magma cream block: It's a new storage block that acts like a directional slime block meaning it will be sticky from one side and act like terracotta from the other. The sides act as something in between only sticking to themselves. To have this functionality you'll need Quark installed. They will also have some of the properties of slime blocks and magma blocks.
You can now edit blackboards directly by clicking on them with a quartz item, a coal item or a black and white dye
Faucets can now extract sap from autumnity sappy logs
You can now activate a pulley directly by turning a crank placed on it
Changed many textures:
Clock, Flax bale, doormat, key
Fixed some buggy interaction with jars when the interaction resulted in an empty jar
Pulley ropes will no longer break blocks when trying to push them down below y=0. They also will now properly interact with glazed terracotta
Jars with a light emitting liquid inside will once again emit light
Improved interaction with item display blocks: now the equip sound won't play anymore, instead you'll get the item received animation
Flax will no longer drop seeds from its upper block
Added compatibilities for more modded bottles for jars (thanks to agrona)
Reformatted and improved a lot of recipes and advancements (thanks to AlleCraft)
Doormat is now crafted with flax
Updated to mojmaps and thus alot of code has changed. let me know if some things don't work as they used to before
Added sign post structures: they are a new type of "structure" that spawns randomly and will have signs that will point to up to two nearby villages. They are randomly generated and have quite a few variations to them
Added magma cream block: It's a new storage block that acts like a directional slime block meaning it will be sticky from one side and act like terracotta from the other. The sides act as something in between only sticking to themselves. To have this functionality you'll need Quark installed. They will also have some of the properties of slime blocks and magma blocks.
You can now edit blackboards directly by clicking on them with a quartz item, a coal item or a black and white dye
Faucets can now extract sap from autumnity sappy logs
You can now activate a pulley directly by turning a crank placed on it
Changed many textures:
Clock, Flax bale, doormat, key
Fixed some buggy interaction with jars when the interaction resulted in an empty jar
Pulley ropes will no longer break blocks when trying to push them down below y=0. They also will now properly interact with glazed terracotta
Jars with a light emitting liquid inside will once again emit light
Improved interaction with item display blocks: now the equip sound won't play anymore, instead you'll get the item received animation
Flax will no longer drop seeds from its upper block
Added compatibilities for more modded bottles for jars (thanks to agrona)
Reformatted and improved a lot of recipes and advancements (thanks to AlleCraft)
Doormat is now crafted with flax
Updated to mojmaps and thus alot of code has changed. let me know if some things don't work as they used to before
Added Biomes O Plenty support for signs
To reaffirm its place as a mid game item, flax seeds can now be often found in dungeons and rarely in mineshafts chests.
This means that it should be more readily available. Remember that you can still get some guaranteed seed from pillager outposts or sometimes from the traveling merchant.
Added a command to open the config screen if Configured mod is installed
Flax bale now has almost all the same functionalities as a hay bale
Villagers can now buy flax seeds
Lanterns can now be directly hunged on horizontal ropes
Updated some tags
minor fixes
V 0.10.4B:
fixed a server related crash, fixed rope collisions
v0.10.4:
Added many other signs in modded wood types for the following mods: Botania, Environmental, Premium wood
changed rope hitbox to be solid in certain cases.
one can now jump on ropes but will walk slower on them.
Fixed rope texture mapping
Faucets can now empty an xp jar by releasing xp orbs
Added client config to tweak globe biome colors.
Jars can accept magma cream and ghast tears
Probably other stuff and small fixes I forgot
v 0.10.3b:
You can now drink and fill bottles by clicking on the lower part of a faucet connected to a tank or jar
added flax bale.
fixed a couple or jar related rendering bugs.
v0.10.3:
A bunch of useless jar related stuff:
Reworked fish in a jar: you can now catch many modded fishes using either a jar directly or by using a bucketed fish on one. They will also have a special renderer too.
Slimeballs can be put in a jar
Captured mobs can now have their size and animation tweaked via their appropriate config located in client configs.
If you click or shift click on a rope that is attached to a pulley you'll activate the pulley itself
Fixed some bugs related to bellows, sign posts, clock,
Changed or improved the following textures: Sack, faucet and clock block
All hints tooltips will now only show if the advanced tooltip option (f3+h) is active.
Remember to delete your old configs to let new one generates for updated whitelists
A bunch of useless jar related stuff:
Reworked fish in a jar: you can now catch many modded fishes using either a jar directly or by using a bucketed fish on one. They will also have a special renderer too.
Slimeballs can be put in a jar
Captured mobs can now have their size and animation tweaked via their appropriate config located in client configs.
If you click or shift click on a rope that is attached to a pulley you'll activate the pulley itself
Fixed some bugs related to bellows, sign posts, clock,
Changed or improved the following textures: Sack, faucet and clock block
All hints tooltips will now only show if the advanced tooltip option (f3+h) is active.
Remember to delete your old configs to let new one generates for updated whitelists
v 0.10.2b: fixed a server crash when a potion would collide with a light up block (candle holder/candelabra...)
v0.10.2:
Added pulley block:
It's a pretty simple block with a single slot inventory that accept a stack of ropes or chains. Once rotated with a turn table it will start deploying or pulling back said block underneath it, with the same functionality as ropes themselves. Its working speed depends of course on the speed at which you are turning it.
Added fodder block. Crafted with flax it's basically just like grass except sheeps will be able to eat from it indefinitely and will also do so at a slightly faster rate
Rope arrows and pulley block can now accept ropes from any other mod (as long as they are tagged as such)
More specifically rope arrows will be able to be crafted with any of said ropes but will only deploy one single type that can be configured in the config. By default, of course, they use Supplementaries ropes
Flax seeds can be composted and fed to chickens
Fixed quite a few bugs related to flax, potion and jars, bellows and bells
Fixed some recipes and loot tables
Changed sack texture (feedback needed) spring launcher and turn table texture
Added pulley block:
It's a pretty simple block with a single slot inventory that accept a stack of ropes or chains. Once rotated with a turn table it will start deploying or pulling back said block underneath it, with the same functionality as ropes themselves. Its working speed depends of course on the speed at which you are turning it.
Added fodder block. Crafted with flax it's basically just like grass except sheeps will be able to eat from it indefinitely and will also do so at a slightly faster rate
Rope arrows and pulley block can now accept ropes from any other mod (as long as they are tagged as such)
More specifically rope arrows will be able to be crafted with any of said ropes but will only deploy one single type that can be configured in the config. By default, of course, they use Supplementaries ropes
Flax seeds can be composted and fed to chickens
Fixed quite a few bugs related to flax, potion and jars, bellows and bells
Fixed some recipes and loot tables
Changed sack texture (feedback needed) spring launcher and turn table texture
V 0.10.1c: some minor but still somewhat important bugfixes
V 0.10.1b:
Fixed some mixin stuff that was causing issues with some other mods.
Added bell functionality for ropes (like chains have).
Added checker block slab.
Fixed some dispenser issues related to jars
Added a tag for blocks that can pick up water when being pulled up by a rope
v 0.10.1:
Added flax:
it's a new rare crop that can be used to craft ropes and sacks.
For now you can find its sees in pillager outposts or sold by the wandering trader.
Flax seeds can also be put in flower pots.
Added ropes.
They are a pretty useful block with many functionality: they can be placed under a supporting ceiling or against another rope, but only up to a maximum distance from the nearest supporting block sort of like upside down scaffolding.
Ropes can also be instantly broken by hand, they can be burned and broken by an arrow.
They can be climber like ladder and one can fall straight through them at normal speed without taking fall damage.
If a rope is placed horizontally one can also stand on it.
Ropes can also be attached to fences and they will visually connect to it (currently this part is a bit graphically glitchy).
Ropes can also be pulled down or pulled up by respectively clicking one with another rope or with an empty hand and they will also pull up or down the last block that's below them.
Rope arrows can be crafted with up to 16 ropes and an arrow and will behave more or less as you would expect by placing down a rope coil from where they land.
If there are blocks in the way you can pick the arrow back and "recharge" it back up for later use.
Changed gold trapdoor texture and gold door item texture.
Changed hourglass item texture again.
Uniformed tooltip formatting
Gold and Netherite doors can now utilize Quarks double door functionality
Enabled back dispensers functionality for jars
Added an optional tab full of... jars?
Fixed some recipes Some other minor improvements
V 0.10.1a: fixed a compiler error that prevented the last version to even boot up.
Added flax:
it's a new rare crop that can be used to craft ropes and sacks.
For now you can find its sees in pillager outposts or sold by the wandering trader.
Flax seeds can also be put in flower pots.
Added ropes.
They are a pretty useful block with many functionality: they can be placed under a supporting ceiling or against another rope, but only up to a maximum distance from the nearest supporting block sort of like upside down scaffolding.
Ropes can also be instantly broken by hand, they can be burned and broken by an arrow.
They can be climber like ladder and one can fall straight through them at normal speed without taking fall damage.
If a rope is placed horizontally one can also stand on it.
Ropes can also be attached to fences and they will visually connect to it (currently this part is a bit graphically glitchy).
Ropes can also be pulled down or pulled up by respectively clicking one with another rope or with an empty hand and they will also pull up or down the last block that's below them.
Rope arrows can be crafted with up to 16 ropes and an arrow and will behave more or less as you would expect by placing down a rope coil from where they land.
If there are blocks in the way you can pick the arrow back and "recharge" it back up for later use.
Changed gold trapdoor texture and gold door item texture.
Changed hourglass item texture again.
Uniformed tooltip formatting
Gold and Netherite doors can now utilize Quarks double door functionality
Enabled back dispensers functionality for jars
Added an optional tab full of... jars?
Fixed some recipes Some other minor improvements
Fixed mod loading issue from 0.10.0.
Reworked the whole jar fluid system.
They now use their own custom virtual fluid system which allows them to accept any forge fluids as well as properly interact and support modded bottles and soup (as long as they have been added of course. you can check out my discord for details). Some have already been added
They will also convert between different fluids types of the same type like honey for example.
Faucets and jars will not properly interact with external fluid sources and fluid tanks and will retain their old behavior of course.
Improved faucets and jar rendering.
Faucets will not emit colored dripping particles when they are off but have a fluid behind
Added pancakes!
They can be placed and stacked up to 8. If you put honey on them they will give you a short speed buff.
You can also put on them syrup from autumnity or chocolate from create.
Added Netherite doors, and trapdoors.
They will function sort of like the safe block meaning you can assign them and only open them with a key.
Added a Lock Block which will emit a redstone signal when activated with its key.
Keys can now go and work in curios slots. Added checker block Changed and improved a lot of textures
Fixed a bamboo spike related bug and probably some other bugs too
Finally remember to enable gold doors though configs. They were added last update but I forgot to change the default config so if you have already downloaded the mod they most likely are disabled.
Backported to 1.15.2 wit the expection of the following features:
All 1.16 related blocks have been removed of course and recipes changed accordingly
Removed all mod tags
Removed throwable bricks
Changes from latest 1.16.5 version 0.9.26:
If quark is installed, bamboo spikes will not retain their potion color while being moved.
Additionally they will deal a lot more damage when being pushed and will also be able to actually deal damage and apply their effects WHILE being moved by a piston.
Added all tipped spikes variants to JEI inventory