- the limitation to 1 extra health bar given by food slots is now properly applied
- added the not_food item tag to exclude items from the food system (contains ominous bottles by default) (suggestion from @ionbattery)
- food reset is now solely managed via the spoiled_food item tag (formerly hard-coded for rotten flesh)
- added compatibility with supplementaries and create
- improved integration for tinkers construct (1.20.1)
- cleaned up some legacy files (1.21.1)
- updated mod version
- broadened valid config values for starting health (2-20) (suggestion from @Kuzco and @midasmischief)
- fixed an issue where max_health reset on death (thanks @ItsJustPeis)
- fixed a small incompatibility with supplementaries that prevented unlocking an achievement related to soap (thanks @PizzaLover123) (solved a couple of patches ago, just forgot to add it to the changelog - adding it here now)
- updated mod version
- major rework to how health boosts are handled, now using custom modifiers instead of changing the base attribute, improving compatibility with other mods that use health modifiers (suggestion from @AshLuna)
- added a config option to make sleeping consume food duration (suggestion from @pewblaze)
- added client-side config for changing hud position (should fix the overlapping issues raised by @Sheamiarr and @YournewworldLeader)
- optimized integration for non-bolean config values
- overall improvements to overlay performance
- slightly lowered hud background opacity
- updated mod version