0.10.2
API Changes:
- BREAKING! - Replaced several crucial types, most notably: MagicSchool -> SpellSchool
- BREAKING! - Removed PHYSICAL_RANGED and PHYSICAL_MELEE schools
- SpellSchools can now be added from external code
- SpellSchool specifically, various trait calculation sources can now be added via API (for example: custom power/haste/crit sources)
- EntityAttribute registration now happens at vanilla Attribute registry init, so custom AttributeResolver components are no longer neccesary to resolve attriubtes by ID
- Optimized Spell Power related attribute container injections, (now it is possible to configure only PlayerEntity to get them, instead of LivingEntity)
Functional changes:
- Update physical ranged school color
- Improve the way how disabled Enchantments are handled
- Fix enchantment config type requirement not working correctly for some cases
0.10.1
API Changes:
- BREAKING! - Replaced several crucial types, most notably: MagicSchool -> SpellSchool
- BREAKING! - Removed PHYSICAL_RANGED and PHYSICAL_MELEE schools
- SpellSchools can now be added from external code
- SpellSchool specifically, various trait calculation sources can now be added via API (for example: custom power/haste/crit sources)
- EntityAttribute registration now happens at vanilla Attribute registry init, so custom AttributeResolver components are no longer neccesary to resolve attriubtes by ID
- Optimized Spell Power related attribute container injections, now only PlayerEntity gets them, instead of LivingEntity (configurable)
Functional changes:
- Update physical ranged school color
- Improve the way how disabled Enchantments are handled
- Fix enchantment config type requirement not working correctly for some cases