1.8.19
API Changes:
- Update
SpellBuilder.TriggermeleeKillsandrangedKillmethods to rely on spell school archetype - Reorganize
SpellBuilder.Triggermethods melee and ranged impact trigger methods
1.8.18
API Changes:
- Deprecated
SpellBuilder.Triggers.meleeKill - Added
SpellBuilder.Triggers.meleeKills(to include attack and skill based kills too)
1.8.17
Functional changes:
- Fix Accessories mod compatibility without class mods (Relics #16)
- Update translations
1.8.16
Functional changes:
- Fix obscure tooltip related concurrency crash #154
- Update translations
1.8.15
Functional changes:
- Update loot injection defaults (vanilla loot tables)
1.8.14
Functional changes:
- Fix Damage Taken attribute being applied twice
1.8.13
Functional changes:
- Fix crash for entities without critical attributes
1.8.12
Functional changes:
- Spell Volatility enchantment now applies for Weapons
- Fix crash without Spell Power mod (tiny config embed)
1.8.11
Functional changes:
- Added compatibility for Critical Strike mod
- Physical Melee and Ranged attacks can now critically strike based on Critical Strike mod's attributes
- Melee and Ranged impact events (Spell Triggers) are now flagged for critical strikes
- Attempt to fix turkish lowercasing issues #152
API Changes:
- Add conditional attributes to config structures
- WeaponConfig
- ArmorSetConfig.Piece
- ShieldConfig
1.8.10
Functional changes:
- Updated Fabric slot mod compatibility
- ships with Accessories and Trinkets support, only one set of the compatibility data files will be loaded, depending on which mod is present
- priority config available for when both are present:
config/spell_engine/fabric_compatibility.json
- Update NeoForge slot mod compatibility
- only ships with Accessories mod compatibility
- Updated translations
