- Removed stray EventBusListener on TextureStitcher which resulted in the Sheets class being loaded too early. This should fix the crash with Supplementaries and should also fix broken custom entity textures (resolves issue #3)
Changes in Version 3.1.0:
Finally! Updated for Minecraft 1.20.1!
Additions:
- Re-added the Dark Steel Riot Shield (the EnderIO shield) from version 1.x of this mod!
- Added the Dark Steel Riot Tower Shield to complement the original
- Rebalanced the above shields to have at least 2 million FE capacity
IMPORTANT: This release is *NOT* compatible from versions 1.20.2 to 1.20.6 due to breaking changes that Mojang introduced in those versions. Thanks Mojang…
Finally! Updated for Minecraft 1.20.1!
Additions:
- Re-added the Dark Steel Riot Shield (the EnderIO shield) from version 1.x of this mod!
- Added the Dark Steel Riot Tower Shield to complement the original
- Rebalanced the above shields to have at least 2 million FE capacity
IMPORTANT: This release is *NOT* compatible from versions 1.20.2 to 1.20.6 due to breaking changes that Mojang introduced in those versions. Thanks Mojang…
Updated for Minecraft 1.19.2!
- No other changes
IMPORTANT: This release is *NOT* compatible with versions 1.19.3 or 1.19.4 due to breaking changes that Mojang introduced in those versions. Thanks Mojang…
Changes in version 3.0.1:
Tweaks:
- Updated logo image to the new version
- Fixed issue tracker link to the GitHub issue tracker
Changes in version 3.0.0 beta 1:
Finally! Version 3.0.0 is here! Sorry it took so long
Updated for Minecraft 1.18.2! A version for 1.20.1 will be coming up next (and possibly 1.19.x if the demand is there)
Additions:
- Added Aluminum Shields!
- Every basic shield variant (excluding the Mekanism Osmium, Lapis Lazuli, Refined Glowstone and Refined Obsidian shields) now have Tower Shield variants now!
- Tower shields also now have higher durability than the standard shields
Bug Fixes:
- Fixed shields bashing with the main hand swinging instead of the shield hand swinging
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Tweaks:
- Tower Shields now cost 6 of the material it is made from to craft them
Compatibility:
- Other mod's shields can now have shield bashes assigned to them via the item tag "spartanshields:shields_with_bash". Currently the Vanilla Shield and Mekanism Tools' Shields are supported, but additional ones can be added via datapacks
Tweaks:
- Updated logo image to the new version
- Fixed issue tracker link to the GitHub issue tracker
Changes in version 3.0.0 beta 1:
Finally! Version 3.0.0 is here! Sorry it took so long
Updated for Minecraft 1.18.2! A version for 1.20.1 will be coming up next (and possibly 1.19.x if the demand is there)
Additions:
- Added Aluminum Shields!
- Every basic shield variant (excluding the Mekanism Osmium, Lapis Lazuli, Refined Glowstone and Refined Obsidian shields) now have Tower Shield variants now!
- Tower shields also now have higher durability than the standard shields
Bug Fixes:
- Fixed shields bashing with the main hand swinging instead of the shield hand swinging
Tweaks:
- Tower Shields now cost 6 of the material it is made from to craft them
Compatibility:
- Other mod's shields can now have shield bashes assigned to them via the item tag "spartanshields:shields_with_bash". Currently the Vanilla Shield and Mekanism Tools' Shields are supported, but additional ones can be added via datapacks
Finally! Version 3.0.0 is here! Sorry it took so long
Updated for Minecraft 1.18.2! A version for 1.20.1 will be coming up next (and possibly 1.19.x if the demand is there)
Additions:
- Added Aluminum Shields!
- Every basic shield variant (excluding the Mekanism Osmium, Lapis Lazuli, Refined Glowstone and Refined Obsidian shields) now have Tower Shield variants now!
- Tower shields also now have higher durability than the standard shields
Bug Fixes:
- Fixed shields bashing with the main hand swinging instead of the shield hand swinging
Tweaks:
- Tower Shields now cost 6 of the material it is made from to craft them
Compatibility:
- Other mod's shields can now have shield bashes assigned to them via the item tag "spartanshields:shields_with_bash". Currently the Vanilla Shield and Mekanism Tools' Shields are supported, but additional ones can be added via datapacks
Compatibility Fixes:
- Changed the version required for Botania from "409" to "1.16.3-409". This should fix any compatibility issues people are having with newer versions of Minecraft Forge.
Misc Tweaks:
- Re-coloured the Bronze Shields slightly to use a new palette that I think looks better imo. This will be more obvious when in the next major Spartan Weaponry release.
- Updated Forge version to 36.1.2 on Minecraft 1.16.5
Changes in version "2.1.1":
Bugfixes:
- Fixed the attribute values for Obsidian Shields. They were supposed to give a 30% decrease in speed, rather than a 70% increase. Oops.
Changes in release version "2.1.0":
Bugfixes:
- Removed the Lexica Botania extension data from this mod, at least temporarily. This is due to the Patchouli mod (that the Lexica Botania uses to make the book work) being in more widespread use amongst other mods. If Botania isn't installed but Patchouli is, then it causes serious issues including lag and crashing. If you want this back, I'll consider making a data pack that will restore this. Just keep in mind that this requires both Spartan Shields and Botania to be installed to use it correctly.
Tweaks:
- Reduced the console spam when attempting to stitching textures (which is used for adding the Tower Shield textures). It should only come up once when the Tower Shield textures has been added now.
Changes in version "2.1.0 beta-1":
Additions:
- Netherite Strengthened Shield
Can be upgraded from a Diamond Reinforced Shield in a Smithing Table by using a Netherite Ingot
- Netherite Tower Shield
Same as above but using a Diamond Tower Shield instead
- JEI Integration
Hang on a sec, what would we need JEI integration for? Simple. It adds a recipe category that shows how to apply banners to shields.
Changes in version 1.5.4:
- Hotfix: Fixed recipes for vanilla shields which wouldn't load if the "Vanilla Only" config is set to true (fixes issue #33)
Changes in version 1.5.3:
- Hotfix: Shield Bashes are now bound to the Attack Keybind while Blocking, rather than just Left Click while Blocking (fixes issue #29)
This is to fix an issue when the Use Item Keybind and Attack Keybind were swapped, which prevented the Shield Bash from occurring. - As a result of the above, Tooltips now reflect the current Attack Keybind required to execute a Shield Bash
- Tweak: Shield Bashes now consume 5 durability per bash.
- New config option to disable Standard Shields which have Tower Shield counterparts (suggested by issue #30)
Changes in version 1.5.2:
- Hotfix: Fixed Model Render Registry attempting to load up a Shield Item that is null, causing a crash. (Fixes issue #28)
Changes in version 1.5.1:
- Hotfix: Fixed the loading order to load after all optional mods, especially since Thaumcraft normally loads *after* Spartan Shields, which causes a crash. (Fixes issue #25)
- Added French translations! Special thanks to Neerwan for providing them.
- Removed redundant translation files, which were intended for the 1.13.2 version of the mod. Oops.
- Rearranged code to ensure that Shields items are created on the Item Registry Event rather than immediately. This is another measure to prevent crashes with Thaumcraft loading after Spartan Shields.
Changes in version 1.5.0:
- Added a Shield Bash to all Shields in this mod! You can use this by Blocking then pressing Left-Click. It does little damage but is good for knocking back enemies when you are dealing with groups of them.
- Shields now accept the Knockback enchantment which affects knockback when Shield Bashing
- The Dark Steel Riot Shield returns at last! It has been updated to make use of the Micro Infinity power unit.
- Introducing two new Shield materials from Thaumcraft: (suggested by issue #21)
- Thaumium Plated Shield
- Void Plated Shield
The Void Plated Shield has the Warping effect that Void items do in Thaumcraft and also regenerates it's durability.
- Introducing Tower Shields: They can have Banners applied to them just like the vanilla Shield
Available in all Vanilla materials, including Obsidian, and the common modded materials too
Not available in the specialised mod materials, e.g. Botania, Thermal Foundation, Thaumcraft, etc. - Fixes:
- The Spikes Enchantment now shows up in the Spartan Shields Creative Tab
- The Embers misleading tooltip compatibility issue has finally been fixed. (fixes issue #13)
- Shields now use the isShield() method now instead of the custom one used beforehand. This allows compatibility with Angel of Vengeance and Shield Parry (Fixes issue #20)