Initial release!
Features added:
- Generator - generates energy by burning furnace fuels; yields 5 E per fuel point/furnace tick and outputs up to 20 E/tick with minimum consumption of 1 E/tick
- Solar Panel - generates 1 E/tick during day
- Electric Furnace - smelts items using electricity; uses best smelting type (normal, blasting or smoking) besides having a few electric-furnace only recipes
- Grinder - turns items into dusts; used for crafting better materials - no ore doubling is intentional
- Assembler - crafts items using electricity; also required for most of the more advanced items in the mod
- Armory - upgrades items similar to Smithing Table; has 3 more "addition" slots used for upgrading electric items
- Metal Extractor - turns raw ores into metal dusts with byproducts, allows to obtain Silicon and Nickel and is required to process Iridium
- Atomic Manipulator - crafts some advanced materials in the mod, also can turn some dusts back into corresponding items
- resources: iridium that's generated as poor ore that drops ore shards that are 1/9 of an item; nickel, obtained only as side product of ore processing; refined iron and copper; silicon; invar, cupronickel and electrical steel alloys; silicon carbide and others
- crafting items (I hope you like microcrafting)
- Energy Crystal - energy storage of 100.000 E (yes, classic IC2 balance)
- Laser Drill - mining tool with increased range, uses energy instead of durability
- Advanced Laser Drill
- Construction Blocks - diamond-mining-level blocks that also come as slabs and in all 16 vanilla colors