Minor version changelog
Bugfix and config management!
- Now handling config versioning, so loading old config formats will be properly handled. This stops crashes and/or losing old configurations. Resolves #11
- Fixed issue where the mod was overriding game configs, rather than being multiplied together. Resolves #10, #12
Major version changelog
Updated to 1.20.5!
Since the last release, I've opened up a Discord server so you can discuss my mods and get updates when new releases are made available.
A couple of big changes have been added to this version to make it a lot more convenient to identify sounds in the game. Specifically:
Added a button next to each volume slider which allows you to play that sound, making it easier to test your new volumes.
Added a button allowing you to display sound IDs in the subtitles section to make it much easier to identify sounds.
On the technical side of things, the update to 1.20.5 broke a lot of the underlying code.
Near-total rewrite of sound handling
Near-total rewrite of the UI rendering
Updated screenshots in README
Renamed mixins to be unique
I hope you enjoy the changes!
Updated to 1.20.5!
Since the last release, I've opened up a Discord server so you can discuss my mods and get updates when new releases are made available.
A couple of big changes have been added to this version to make it a lot more convenient to identify sounds in the game. Specifically:
- Added a button next to each volume slider which allows you to play that sound, making it easier to test your new volumes.
- Added a button allowing you to display sound IDs in the subtitles section to make it much easier to identify sounds.
On the technical side of things, the update to 1.20.5 broke a lot of the underlying code.
- Near-total rewrite of sound handling
- Near-total rewrite of the UI rendering
- Updated screenshots in README
- Renamed mixins to be unique
I hope you enjoy the changes!
Updating to 1.20.3!
- Fixed bug where fabric API dependency wasn't announced
- Restructured configs to save space (as first noticed in #5) and to make way for planned future implementations. This may mean that you need to set your configs again - sorry for the inconvenience!
The first full release! Thanks to the work of JustALittleWolf, the remaining issues that made me hold back from listing this as a full release have now been resolved.
Changes:
- Sounds can now be adjusted mid-playing
- Errors loading / saving the configs will all be caught
- Sound sliders now use 1% adjustments for consistency with the rest of the UI, as well as to take up less file storage
This is the first version of the sound-controller mod, with all of the following features now enabled:
- A screen for controlling all sounds in the game individually
- A search bar for easier navigation through the sounds
- A filter allowing you to only display modified sounds, to make it easier to reset them
- Configs are saved to file
- ModMenu compatibility
- Includes sounds from other mods
At this present stage, the only known bug that needs addressing is that existing sounds won't be updated when changing their settings.