rewrote the entire farm logic task this allowed for the following improvements:
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farmers wont target a block if they dont have seeds
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farmers will better prioritize nearby blocks
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seed type will be more accurately chosen based off many more neighboring blocks ina 3x3x3 cube
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farm task will in general feel snappier with less idling and doing nothing
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duration that farmers will have to stay on a block to break it can be chagned via config
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fixed farmers not quite reaching their destination while targeting farmland
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farm task will now entirely replace the existing one. This means that it will override whatever other mod changing the farm task.
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added Debug Renderers config, useful to see exactly what a farmer is doing. only works in single player
- All villagers will now be able to eat and heal from the food that farmers harvest during their meeting time. They will also play an appropriate animation
- Farmers are now immune from sweet berry damage coming from all sources
- Farmers now can no longer eat meat. This is controlled by a newly added blacklist tag forge:food/meat