Who's to say you can't hear sounds through pipes?
What's New:
Vibrations can now be sent through pipes! This will open happen is a Sculk sensor is within 8 blocks of the exit pipe.
This will also be compatible with The Wild Mod upon its next update, and I plan to update this for 1.19 once Fabric API is actually a thing for it.
Copper Pipes with Fittings behind them will no longer make a clicking noise.
Copper Pipes with Fittings behind them that are holding a Sculk Sensor in their inventory will now shoot out vibrations! This is purely visual, however.
Copper Pipes with Fittings behind them that dispense special items (Ink Sacs, Glow Ink Sacs, and Sculk Sensors) will no longer dispense the item, allowing you to infinitely create particles.
Bug Fixes:
Loops with Copper Pipes and Copper Fittings will no longer cause crashes.
Added the Copper Fitting!
-Copper Fittings are used to make pipe intersections easier to deal with.
-Copper Fittings can also carry water just like pipes, and are able to extend the range of water in pipes as well. If you place a fitting every 10 blocks in a pipeline that's carrying water, the water will never run out!
-Copper Pipes can easily bring water when a Copper Fitting is placed at every corner, instead of needing to rely on confusing mechanics.
-All Copper Fittings can oxidized, be scraped, and waxed, just like Copper Pipes.
-Copper Pipes with a fitting behind them can emit ink sac particles if an ink sac is in their inventory.
Copper Pipes can now emit smoke particles using the same mechanics as water dripping. Fittings can also help carry smoke over as well! Just make sure a lit campfire is behind the first pipe in the pipeline.
What's New:
Copper Pipes can now be oxidized, waxed, and unoxidized if they have items in them! The previous solution of having the pipe wait until it had no items was temporary, I finally figured out how to get this working right.
Copper Pipes oxidize slower than they did previously.
Bug Fixes:
Fixed multiple crashed caused by mixins.
Waxed Copper Pipes now drop the correct item.
Sugar Canes can now be placed and grow if a leaking Copper Pipe is around!
Entities are counted as wet if they're below a leaking Copper Pipe and the pipe is within 12 blocks above said entity. Goodbye to Enderman!
-This also means that axolotls and fish can survive indefinitely out of water as long as they're below a leaking pipe.
-This change also applies to all coral blocks as well, although coral will be able to survive in a slightly bigger area away from the leaking pipe.
Copper Pipes can now leak water!
-Leaking only happens when one of the pipes in the pipeline is waterlogged. A pipe must be within 12 pipes of the waterlogged pipe, otherwise this won't work.
-In order to ensure that a pipe will leak, you must follow the algorithm for checking for a waterlogged pipe. This algorithm ONLY checks for the block BEHIND a pipe, so as long as the block behind a pipe is also a pipe, and behind that pipe is another pipe, and so on, it will work.
-If a leaking Copper Pipe is within an area of 12 blocks above and 6 blocks away from Farmland, the Farmland will get moisturized.
Time for another update! What's new? Copper Pipes have a revised "shooting" behavior:
-Copper Pipes with Dispensers behind them will shoot items farther depending on their oxidization state.
-Copper Pipes with droppers behind them will shoot items out at a medium range, regardless of oxidization.
-Copper Pipes that are being powered by redstone can now "throw" items like dispensers- it can shoot arrows and potions now.
Oxidization has also been tweaked to now match normal copper's oxidization speed better.
Waxed Copper Pipes will now transport items faster than unwaxed pipes. Waxed Copper Pipes can now be crafted.
Fixed a crash from the last update.
Time for another update! What's new? Copper Pipes have a revised "shooting" behavior:
-Copper Pipes with Dispensers behind them will shoot items farther depending on their oxidization state.
-Copper Pipes with droppers behind them will shoot items out at a medium range, regardless of oxidization.
-Copper Pipes that are being powered by redstone can now "throw" items like dispensers- it can shoot arrows and potions now.
Oxidization has also been tweaked to now match normal copper's oxidization speed better.
Waxed Copper Pipes will now transport items faster than unwaxed pipes. Waxed Copper Pipes can now be crafted.
Bug Fixes:
You can no longer spam Copper Pipes with axes or honeycombs. Waxing a Copper Pipe will now play the correct sound.
All copper pipes can now oxidize and be waxed!
Don't worry though, you won't lose your items. I made a clever workaround to changing the block a BlockEntity is using, so the block will only change once the inventory of the pipe empties. This way you can't lose any items, and you're safe from potential crashes.