Ported to 1.20.1
- Replaced config option 'use_color_blend_mode' with 'color_blend_mode', If you previously set to to false, you'll need to change it to RGB now
- Change tool mode keys are no longer hardcoded to PgUp/PgDn, they can now be changed in the keybinding menu
- Replaced config option 'keys_change_tool_mode' with 'tool_mode_change', You can now use keybinding, sneak+scoll, or both(default)
Ported to 1.19.4
- Replaced config option 'use_color_blend_mode' with 'color_blend_mode', If you previously set to to false, you'll need to change it to RGB now
- Change tool mode keys are no longer hardcoded to PgUp/PgDn, they can now be changed in the keybinding menu
- Replaced config option 'keys_change_tool_mode' with 'tool_mode_change', You can now use keybinding, sneak+scoll, or both(default)
- Make the log stripping lookup code more fault-tolerant, and fall back to reading default method on fail
- Several Fixes to Teams
- Added texture remap system to override the texture used by retextured blocks (MultiBeds, Platforms) -- allows corrections when the particle texture is not the desired texture for a block -- resource packs that uses a common particle (eg. alacrity) just need to add the file (assets/shetiphian/texture_remap.json) line entries are formatted ("BlockID": "Texture") (eg: "minecraft:grass_block": "block/grass_block_top") -- the default file corrects the few Minecraft blocks that I knew of (grass types, pistons, etc.)
- Fixed capability implementation; all handlers are now cached and invalidate is invoked when needed (solves memory leaks and random unpredictable mod interaction issues)
- Make the log stripping lookup code more fault-tolerant, and fall back to reading default method on fail
- Several Fixes to Teams
- Added texture remap system to override the texture used by retextured blocks (MultiBeds, Platforms) (see ) -- allows corrections when the particle texture is not the desired texture for a block -- resource packs that uses a common particle (eg. alacrity) just need to add the file (assets/shetiphian/texture_remap.json) line entries are formatted ("BlockID": "Texture") (eg: "minecraft:grass_block": "block/grass_block_top") -- the default file corrects the few Minecraft blocks that I knew of (grass types, pistons, etc.)