- Scorchful is now native to 1.21.1
- Updated Vietnamese translations (thanks godkyo98)
- Added a cooling foods item tag for mod packs, for items like ice cream
More Turtle Scutes and Dynamic Humidity
This update will reset your config file if config updates are not disabled!
A small update for Friday. This update adds Turtle Scutes to shipwrecks and buried treasure to balance the increased demand for them with Turtle Armour. It also adds humidity integ
- The config version is now
5
, this will cause your config to reset if you have not disabled config auto updates! - Added dynamic seasonal humidity to humid tropical biomes
- By default, sweat efficiency in humid biomes was increased from 1/6 to 1/3
- During the Wet Season in humid tropical biomes, sweat efficiency is lowered to 1/6
- During the Dry Season in humid tropical biomes, sweat efficiency is increased to 1/2
- This only affects tropical biomes, other humid biomes like Lush and Dripstone Caves are not affected
- With Serene Seasons, Thermoo Patches only considers it to be the wet/dry season during the mid wet/mid dry season respectively. This is because that is when the effects of those seasons are most apparent.
- Buried Treasure Chests now contain 2-8 Turtle Scutes
- Shipwreck 'supply' chests now have a 25% chance of containing 1 Turtle Scute
- Shipwreck 'treasure' chests now contain 1-4 Turtle Scutes
Config Version 5
humidBiomeSweatEfficiency
is now0.33
(increased from0.167
)
I Must Not Fear
This version adds a new Fear status effect (and Potion), that will be used as part of the Mirage boss fight. However, it is released now so that I can gather feedback on it and test it out. You can submit feedback here. This also marks Scorchful as compatible with 1.21.1.
- Marked as compatible with Minecraft 1.21.1
- Sandstorms now reduced mob follow range by 50%.
- Added new status effect: Fear
- For hostile mobs, Fear causes them to flee from their target (like how Creepers flee from Cats).
- For players and passive mobs, Fear desaturates and darkens the screen, and makes them more visible to mobs. Mobs will now detect the player from twice as far away, and can see the player through walls.
- Ender Dragons, Withers, Wardens, Elder Guardians, and all non-path-aware mobs are immune to fear.
- When a player is given Fear for the first time, they are now granted "The Mind Killer" advancement.
- Added a new potion: Paranoia, which grants Fear and Darkness
- The Potion of Paranoia is currently brewed from adding a Wither Rose to an Awkward Potion. This is a placeholder and will be changed in a later update.
- The Potion of Paranoia can get extended duration by adding Redstone, but cannot be amplified.
Summer is Coming
This update improves integration with Seasons mods. Now instead of trying to automatically "detect" biome temperature categories through biome temperature, explicit tags are introduced for each category by season, allowing for more fine-tuned settings for biome temperature integration.
- Updated biome temperature tags to use a new season based system (but it is backwards compatible with the old tags for packs that use them).
- Updated Vietnamese Translations (thanks Kyo #71)
- Fixed Sandstorms occurring in Deserts during the Wet Season when it rains with Serene Seasons
- Added a passive heat tick interval config option
Scorchful for 1.21
This update brings Scorchful to 1.21. This was a pretty big update and required a lot of changes in the back end. Frostiful will take a lot longer to update, but it will come in time.
Gameplay Changes
- Updated Scorchful to 1.21
- Removed Rehydration from Piglin bartering loot
- Increased the chance of Rehydration appearing in a Warped Lily Farm chest to 50% (from 20%)
- Sandstorm wind sounds now play at all heights above ground
- Cactus Juice now gives twice as much when Dehydration is installed.
- Ominous Bottles are now hydrating
- Vegetables are now refreshing
Technical Changes
- Removed old heat resistance tags (replaced)
- Added new armor material tags to control the heat resistances of various armor types. See the wiki page for further information.
- Heat resistance amount configs were moved to the combat config section
- Consumables that provide water can now be controlled with the item component
scorchful:drink_level
. Note that if you want to make a non-consumable item apply water, it will also need to be given a consumable component likeminecraft:food
. - The old item tags for food and drinks now apply this component automatically when a new item stack is created.
I think I see something?
This update adds a new feature to your classic heat stroke: hallucinations! When outside during the day and affected by Heat Stroke, you will begin seeing things out in the Deep Desert including Boats, Flowers, and even Fish?
This will likely be the last major release for 1.20.x, from here on out only critical bug fixes will be made in these versions. Future development will be focused on 1.21 (which will be releasing immediately after this update!)
Changelog:
- Added Heat Visions when affected by outside while outside in Desert and Badlands biomes.
- Added an option to the client config to disable sound temperature effects (in particular, to disable the heart beat)
- Splash Potions now soak all living entities, not just players
- Tooltips for thirst should now more reliably appear on modded items (now set using the Fabric Item tooltip event)
- Integrated Satin API for Heat Stroke visual effects, for better compatibility with other post-processing shader effects.
Updates Scorchful to 1.20.4. Not much has changed for gameplay, this is mostly just technically changes (though some fixes were made). However, perhaps most notably, the Dehydration integration has not been updated (as Dehydration itself has not been updated yet), so this version does NOT work with Dehydration at the moment. This will, of course. be fixed when Dehydration updates.
- Made Crimson and Warped Lillies recharge their water much faster
- Refactored player temperature effects to use
thermoo:sequence
temperature effects, and moved them into their ownplayer
folder. Players should see a small performance improvement from this. - Fixed sand being able to be obtained from partially filled Sand Cauldrons
- Fixed Crimson Lillies consuming drinks/water bottles when used on a fully soaked Crimson Lily
- Added new end to end tests on the back end, so hopefully the mod will be more stable and bug free going forward update to update.
- Fixes #55: Drinking water doesn't reduce heat or add to the water bar in nether
- Removed drying from block light
- In The Nether, the Block light heat radius has been reduced to 4 blocks, and produces less heat overall.
- Added a new config option to control the block light heat radius in The Nether.
This update replaces the nausea effect with a new Heat Stroke effect that is less nauseating while still adding interesting visual effects from high heat. This effect will later be used for spawning The Mirage, but I thought it would be nice to get this out earlier since nausea is a very annoying effect to have for more than a short while. Striders also now get a slight boost from being warm!
Changelog:
- Added new heat stroke status effect
- Added a gulp sound that plays after filling the thirst bar
- All non-immune entities get extra heating from being in Lava
- Striders now passively cool when out of Lava
- Made Husks, Camels, Withers, Wither Skeletons, Ender Dragons, Wardens, and Ghasts immune to heat
- Made Blazes, Magma Cubes, and Striders benefit from heat
- Striders now gain regeneration when their temperature is at or above 99%, and also gain a speed boost that scales with their temperature.