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SameOldSpells StationAPI

SameOldSpells StationAPI

Some basic world control using spells! Adds a couple unique spells to the game that are activated on entity collision.

204
0
Magic
Utility

Compatibility

Minecraft: Java Edition

b1.7.3

Platforms

Fabric

Supported environments

Client and server

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Links

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Creators

telvarost
telvarost Member

Details

Licensed MIT
Published 7 months ago
Updated 2 months ago
DescriptionGalleryChangelogVersions

SameOldSpells StationAPI for Minecraft Beta 1.7.3

Some basic world control using spells!

  • Mod works on Multiplayer with GlassConfigAPI version 3.0+ used to sync configs!

Spells

Spells are activated on entity collision:

Single use, craft-able

  • Arrow Spell: Fires an arrow in each cardinal direction (NESW)
    • Recipe: 1x spell vessel and 4x arrows around it
  • Dark Spell: Makes night begin
    • Recipe: 1x spell vessel and 1x obsidian
  • Fire Spell: Sets an entity on fire
    • Recipe: 1x spell vessel and 1x fire
    • Fire is now craft-able via placing UNUSED flint and steel in the crafting grid (recipe output is 3x fire)
    • Alternatively use GlassConfigAPI to switch the recipe to use flint and steel (1-3x spell vessels with 1x UNUSED flint and steel to craft 1-3x fire spells)
  • Grass Spell: Clears the weather
    • Recipe: 1x spell vessel and 1x dandelion
  • Holy Spell: Spawns lightning
    • Recipe: 1x spell vessel and 1x bookshelf
  • Light Spell: Makes daytime begin
    • Recipe: 1x spell vessel and 1x glowstone
  • Spell Vessel: Does nothing
    • Recipe: 1x glowstone dust and 4x snow blocks around it
  • Rock Spell: Starts a thunderstorm
    • Recipe: 1x spell vessel and 1x iron block
  • Water Spell: Starts rain
    • Recipe: 1x spell vessel and 1x lapis lazuli block

Infinite use, NOT craft-able

  • Dark Spell Cube: Makes it midnight
  • Light Spell Cube: Makes it midday
  • Grass Spell Cube: Clears the weather
  • Water Spell Cube: Starts rain
  • Rock Spell Cube: Starts a thunderstorm
  • Holy Spell Cube: Spawns lightning
  • Fire Spell Cube: Sets an entity on fire only while in the spell cube

Special thanks to Rocetti/kcilds for the tile art <3

Find their original post at OpenGameArt.org here: https://opengameart.org/content/universal-fantasy-roguelike-tileset-16x16

Installation using Prism Launcher

  1. Download an instance of Babric for Prism Launcher: https://github.com/babric/prism-instance
  2. Install Java 17 and set the instance to use it: https://adoptium.net/temurin/releases/
  3. Add GlassConfigAPI 3.0.2+ to the mod folder for the instance: https://modrinth.com/mod/glass-config-api
  4. Add Glass Networking to the mod folder for the instance: https://modrinth.com/mod/glass-networking
  5. Add StationAPI to the mod folder for the instance: https://modrinth.com/mod/stationapi
  6. (Optional) Add Mod Menu to the mod folder for the instance: https://modrinth.com/mod/modmenu-beta
  7. Add this mod to the mod folder for the instance: https://github.com/telvarost/SameOldSpells-StationAPI/releases
  8. Run and enjoy! 👍

Feedback

Got any suggestions on what should be added next? Feel free to share it by creating an issue. Know how to code and want to do it yourself? Then look below on how to get started.

Contributing

Thanks for considering contributing! To get started fork this repository, make your changes, and create a PR.

If you are new to StationAPI consider watching the following videos on Babric/StationAPI Minecraft modding: https://www.youtube.com/watch?v=9-sVGjnGJ5s&list=PLa2JWzyvH63wGcj5-i0P12VkJG7PDyo9T

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