RuneCraftory 2.1.0
- Update quest dependency
- Update various datapack directories to have more sensible names
- Add config to make hotspring water infinite like vanilla water
- Add custom bossbars for all bosses
- Add tag to exclude entities from marionetta trap and handonetta grab attacks
- Trees have been rewritten:
- Tree blocks not unbreakable anymore
- Attempting to break logs of non mature tree fells them
- Tree logs can be broken as long as tree has health
- Trees can wither now if not watered
- Add hoe interaction for some items to regen farmland health (withered grass, corn, four leaf clover)
- Regrowable crops will not regrow if health drops to 0
- Move all creative tab contents to subtabs
- Update bosses:
- Increased windup time for various attacks (a bit)
- Range increased for some attacks
- Bosses dont try to walk up to the target for too long now to do melee attacks
- Reduced cooldown for attacks
- Fix chained attacks not working correctly
- Dead tree apple rain now drops overtime
- Update raccoon jump to be more accurate
- Fix raccoon clone attack not shooting projectiles
- Skelefang health: 275 -> 225
- Update visual of marionetta chest trap
- Mobs now dont try to walk into their target constantly
- Change riding mobs to client controlled
- Fix wrong holder lookup instance for datapack
- Fix death message missing attacker
- Fix plushies rendering offset
- Fix screen shake not working with too high entity tickcount
- Fix upgrade container stackoverflow
- Fix quest parent data wrong and thus not working
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
RuneCraftory 2.0.1-beta
- Update boss out of combat healing
- Players in creative now ignored
- Time till healing reduced
- Flying mobs now slowly glide down if too high so they dont fly away too much
- Skelefang energy orb now has a range limit
- Stop vanilla music when boss music starts
- Make some entities (projectiles mostly) immune to explosions
- Add model feature to npc looks allowing attaching arbitrary models to npcs
- Update npc spawnegg ui
- Add hotspring lakes to mountains
- Better target entity sync between goal and brain target
- Update quest api so quests should work again
- Fix skelefang attack boxes for some attacks
- Fix monster riding not working correctly
- Wrap various datapack elements in a holder like structure
- Fixes missing ids when reloading datapacks
- Replace water in bathhouse with hotspring water
- Spell damage now modifiable with spell properties aka datapack
- Fix mixin crash on fabric
- Fix grimoire angry animation being infinite
- Fix boss music dangling when not in world anymore
- Fix move ticks not clamped so it took longer than intended for move animation to stop
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
RuneCraftory 1.11.2
- Fix npc spawnegg crash
- Fix some water movecontroller issues
- Fix barn condition being inverted
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 2.0.0-beta
- Update to 1.21.1
- Huge internal refactoring
- Overhauled various UIs
- All mobs now use brains instead of goals
- Pathouli book now removed and replaced by modopedia
- Added Serene Seasons compat
- Added hot spring fluid, replaces previous bath system
RuneCraftory 1.11.1
- Update for library changes
- Add blinking to npc
- Fix npc attack animations
- Improve animation on mounts. Some skills now disabled on mounts
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
RuneCraftory 1.11.1
- Update for library changes
- Add blinking to npc
- Fix npc attack animations
- Improve animation on mounts. Some skills now disabled on mounts
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.11.0
- Added handonetta
- Update movements of mobs
- Update attack boxes of mobs
- Fix sleeping pose for some mobs
- Update shadow sizes
- Fix mobs moving when dead sometimes
- Stun effect now fully stops entities
- "minecraftify" ore things:
- Add tin for bronze, replaces copper in recipes
- Ores drop raw version now
- Metal materials are ingots now
- Spells can be upgraded in smithing table with various materials
- Redo monster barn space
- Max roof height it checks is now 10
- Monster needing a roof need to physically fit under the roof
- Barn size is not capped by roof anymore
- Added more textures + stats
- Rewrite shop item datapack to take an entity predicate
- Rewrote the whole questing system
- Fixes issue with quests loosing npc contexts
- Add entity predicate to talking quest
- Update player attack + rune abilities to use obb
- Removed weapon type properties
- Added attack width and charge time attribute replacing weapon type properties
- Updated combo attack system. Is now more lenient with responses
- Redo gift data system
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.10.4
- Update dependency
- Update lang stuff
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.10.3
- Update dependency
- Attacks now use oriented boundingbox instead of AABB
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.10.2
- Update some mob attacks
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.10.1
- Expose some player stuff in api
- Increase attack range of monsters a bit
- Update wooly texture
- Fix King Wooly not attacking
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md