In this version:
- Update to 1.20
- Moved Empowerment application to the Anvil (its no longer in the Smithing Table). This is because I did not want to gate Ruined tool Empowering by requiring a template.
- Fixed bug where Ruined items' names could not be changed in an Anvil
- Lore applied by Name Tags to Ruined items will now stack instead of override. Now you can apply as much text as you like!
- Combining a Ruined item with a Name Tag named "clear" will remove all the Lore on the item
In this version:
- Update to 1.19.4
- Enabled setting Lore on Ruined Items by apply a Name Tag using an Anvil
- Yes, it carries over when the Item is repaired too
- Config field enableLoreSetWithNameTag to toggle behavior
- Fix Config screen field titles
- Renamed Mixins to avoid collisions
- Made Cloth Config optional dependency
- Remove Ruined Items from creative inventories
In this release:
- Modded equipment is supported!
- A broken modded tool/armor will drop a "Ruined Item's Ashes"
- This acts like any other Ruined item (can be repaired in the Crafting Grid & Empowered at a Smithing Table)
- The Config field "ruinedItemsAshesRepairItems" sets which Item should be used to repair the ruined item at an Anvil (e.g. "copper_mod:copper_sword/minecraft:copper_ingot;" means the "copper_mod:copper_sword" uses the "minecraft:copper_ingot" to repair)
- There's also a blocklist in case you want to disable specific modded items
- Fix Mending not repairing Ruined Items