Version 2.0.0 - Beta 15
- Added 3 new loot conditions and 3 new predicates for use in commands and datapacks
- Big dripleafs no longer detect vagrant players
- Fixed Eldritch Mobs compatibility
- Fixed remnant origins from the main Origins layer (e.g. Pandemonium's wandering spirit or Mischief's ratified) being replaced with the vagrant origin
- Fixed inventory desync from special remnant types that trigger instant possession
- Fixed requiem's biome extension to loot table location predicates being able to load chunks
see full changelog here
Version 2.0.0-beta 14
- Updated to 1.19.2
- Turning mortal while in another player's body is now strongly discouraged
- Vagrant players no longer emit vibrations
- Dissociating while crawling will no longer teleport you above the ceiling
- Localized gamerule values in the gamerule editing GUI
- Tweaked the effect when a released soul merges with its body
- Ethereal morticians now fade out before they despawn from their obelisk being broken
- Updated Chinese localization (credits to Touch Night)
- Fixed morticians' conversion trade being available while vagrant
- Fixed crosshair being always colored as if in the End when attempting to possess an enderman
- Fixed Trinkets API's extra slots getting linked with the main hand slot
- Fixed ethereal morticians forgetting their obelisk, or becoming regular morticians, or forgetting to spawn...
- Fixed soul vessels dropping from ethereal morticians instead of from naturally spawned ones
- Fixed origins compatibility
see full changelog here
Version 2.0.0 - Beta 12
- Added support for frog possession, allowing charged jumps and pulling entities with their tongue
- Fixed saddled horses being unable to jump while possessed
- Fixed creative soul vessels always failing when the player had attrition
- Updated automatone, fixing a random crash caused by player shells
Version 2.0.0 - Beta 10
- Updated to 1.19
- Requiem is now a Quilt mod. You can install the Quilt loader from quiltmc.org. Also note that you now need Quilt Standard Libraries instead of Fabric API.
- You can now use a soul vessel to steal souls from wardens and withers, damaging them in the process (this does not allow possession)
- Rifts now need to be witnessed before players can teleport to them (simply right click them for that)
- Obelisk runestones now show how much power they get from the surrounding soul blocks
- Experience now stays with your soul instead of with your body when you split
- Experience accumulated while vagrant will now be added instead of overwritten when merging with a shell
- Fixed an incompatibility with the Collective library which was preventing any special item interaction during possession (most notably curing)
- Fixed soul rifts breaking in all sorts of ways
- Fixed possessed mobs going ZOOM when swimming with Origins installed
- Fixed splitting not respecting the
requiem:possessionKeepInventory
gamerule - Fixed vagrant players activating weighted pressure plates
- Fixed possessed chicken outright flying instead of falling slowly
- Fixed reclamation displaying particles when applied by obelisks
- Fixed mob limbs moving twice as fast as they should
- Fixed possessed mobs picking up items on their own, fixing some duplication issues
- Fixed selected slot desync when merging with a shell
Version 2.0.0 - Beta 8 Updated to 1.18.2
- Fixed origins compatibility
- Fixed rifts flat out not working
- Fixed the pure vessel's model
- Updated Automatone
- Fixes advancements being broadcasted by shells
- Fixes shells preventing players from sleeping
- Updated the Chinese localization (thanks Ice_BingQI !)
Version 2.0.0 - Beta 6
- Added a block tag for blocks traversable by souls
- Dispensers can now release souls from filled soul vessels
- Dialogues are now handled by the Blabber library, go check it out!
- Fixed a crash with Iris
- Fixed a crash with BackSlot
- Fixed icon rendering in the rift screen
Version 2.0.0 - Beta 1
Warning: future betas may still break compatibility with worlds started with this version. Don't start using those versions on any world you care about.
- Rifts now give attrition upon teleporting you
- Rifts now refuse to work if you have maxxed out attrition
- Naturally spawned morticians now drop empty soul vessels on death
- Fixed an incompatibility with BackSlot
Version 2.0.0 - Alpha 13 Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.
Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.
- Added the Derelict Obelisk structure, which now generate naturally in soul sand valleys
- Morticians naturally spawn near them
- Added a soul stealing attack that morticians can use on non-player entities
- Added the
/requiem shell merge
command, letting you merge vagrant players with an existing shell (surprising) - Rift-spawned morticians now have a different look
- Added the inflation ability for pufferfish
- Mobs that witness other mobs attacking you during possession will no longer join the party
- Added the
requiem:possessionDetection
gamerule to configure how sus you are during possession - Added a spawn egg for the mortician
- Made it more obvious that you can interact with rift runestones while incorporeal
- The area in which the obelisk searches for soul sand and soil is now square and not round
- Rifts now require a powered obelisk to teleport you
- Updated the penance spell particle texture
- Vagrant players no longer gain attrition when their body dies
- Remnant vessels now give back an empty container upon use
- Buffed soul capture chances on wounded mobs and mobs that have no attack damage
- Renamed the demon -> mortal conversion vessel to "pure soul vessel" (will keep being creative only though)
- Fixed obelisks allowing effects to be one level higher than intended
- Fixed a visual bug with rabbits not jumping properly
- Fixed some missing localization entries
- Fixed a desync with the "remnant -> vanilla player" mortician trade
- Fixed bats, squids, turtles, and most pets behaving unexpectedly while soulless
- Fixed creepers spreading soul effects when blowing up
- Fixed the possession icon not appearing for player shells
- Fixed
/requiem shell split
previously requiring emancipation to work - Reverted Origins' power key triggering dissociation
Version 2.0.0 - Alpha 12
Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.
Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.
- Mobs can now become hostile if you come too close ! (big thanks to SciRave for giving us this feature)
- this is an experiment, so please give us your feedback
- Renamed the
/requiem soul
subcommand to/requiem vagrant
- Added the
/requiem soul <remove|restore>
subcommand - Added a special mortician trade that turns remnant players into vanilla ones
- Added recipes for tachylite and rift runestones
- Recipes using a filled soul vessel now give an empty soul vessel back
- Made morticians spawn near obelisks with active rifts
- The above three changes mean that you can technically play this update in "survival" now, you just need to give yourself a soul vessel
- We're not done yet though, so previous warnings still apply
- The above three changes mean that you can technically play this update in "survival" now, you just need to give yourself a soul vessel
- Added derelict tachylite, a block that drops a bunch of XP, and has a chance to drop a shattered soul vessel
- Added the ability to play dead when possessing a hurt axolotl
- Attacked morticians will now retaliate by cursing you with Penance
- Morticians will now try to stay close to their obelisks
- Revamped all Rift textures
- Revamped the possession icon
- Added a dedicated icon for when you are messing with endermen
- Made obelisks that are behind you appear on the border of the rift screen
- please appreciate this, I had to do maths and stuff
- Morticians now do skeleton sounds (because they are hella dead)
- Limited obelisks' height - obelisks' cores now have to be 20 blocks tall or less (22 counting the edges)
- Since it was not said earlier - obelisks' cores also have to be 5 blocks wide or less (7 counting the edges)
- Reduced Tachylite's strength to be halfway between obsidian and basalt
- Updated mob vision for 1.17 mobs, and gave night vision to bats
- Removed Emancipation requirement for possessing soulless mobs
- Fixed mobs regaining a soul when they converted
- Fixed penance not working properly without Pandemonium
- Held items should no longer randomly drop when repossessing a mob
- Shells spawned with
/requiem shell create
should no longer allow flight - Updated Mortician trades
- Made Origins' power key trigger dissociation
- Morticians' soul can no longer be stolen
Version 2.0.0 - Alpha 11
Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.
Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.
- Removed hardcore death free ticket
- Removed polished tachylite blocks
- Added the ability for horses and goats to do charged jumps
- Added the ability for goats to do ram attacks
- Tweaked tachylite textures
- Fixed origins compatibility causing unwanted remnant state resets
- Fixed a dedicated server crash
- Now requires Fabric API >0.39
- This fixes a crash when dying or possessing a mob