3.0
First of all, this update is required to make the mod work with Woodwalkers v3+. Furthermore, this implements a feature which was originally introduced by identity- entity favourites! I hope you like the implementation. Of course, I've also fixed the search-algorithm, so you can search for toolbox infos, too. There is also a brand new config option to change "killToUnlock" values per entity type. Last but not least, the Special Shape implementation is way more advanced, you consider to donate to check it out ;D. As always, there are some background improvements, too.
CraftedCore v2.0 for 1.18.2
Updated at 2024-01-26 22:34. Click here for changelog
- Small fix for the selected outline
- Fix supported versions
- Fix crash when no shape equipped
- Add "selected" frame
- Add player head icon
- Delete autoupload bat
- Update to craftedcore 2.0
- Add config option "unlockFriendlyNormal"
- Add config option "unlockFriendlyNormal"
- KillToUnlock can be 0 and below
- Fix only parts in neoforge version
- Fix wrong tagging on neoforge
- Backport to 1.18.2
- Backport to 1.19.4
- Backport to 1.20.1
- Remove 1.16.5 from autoupload
- Change version to 1.1
- Performance patch for collecting all entities
- Remove unused button class
- Add toggle for variants
- Update walkers to 1.12.1
- Improve Widget rendering
- Add neoforge support
- Update to walkers v1.12 & optimized stuff
- Move resources to correct modid
- Fix update text
- Change version to 1.0.1
- Crash-Patch for Forge
- Update readme
- Change version to 1.0
- Fix not unlocked mobs selectable
- Change MENU_KEY
- Fix 2 instead of 1 kill granted
- Fix empty menu
- Change autoupload to work with github
- Update Getting Started
- Why am I so bad at English?
- Fix bug where menu wasn't shown in creative
- Add RemorphedCommand
- Fix bug where player could switch shape even with lockTransform
- Make mobs selectable in the creative menu
- Fix essential bug with renderning entities in the menu
- Update to Walkers v1.11.2
- Improve autoTransform to consider killToUnlock
- Add config to lock the transformation and auto switch shape when killing
- Add config to auto transform into killed mob
- Add config to configure how many mobs must be killed to be unlocked
- Prevent walkers native unlocking
- Sync data to client for rendering the menu
- Unlock shapes by killing
- Add NBT storage for UnlockedShapes
- Made gradlew executable
- Update icon
- Update links to git repo
- Initial commit
CraftedCore v2.0 for 1.19.4
Updated at 2024-01-26 18:30. Click here for changelog
- Fix supported versions
- Fix crash when no shape equipped
- Add "selected" frame
- Add player head icon
- Delete autoupload bat
- Update to craftedcore 2.0
- Add config option "unlockFriendlyNormal"
- Add config option "unlockFriendlyNormal"
- KillToUnlock can be 0 and below
- Fix only parts in neoforge version
- Fix wrong tagging on neoforge
- Backport to 1.19.4
- Backport to 1.20.1
- Remove 1.16.5 from autoupload
- Change version to 1.1
- Performance patch for collecting all entities
- Remove unused button class
- Add toggle for variants
- Update walkers to 1.12.1
- Improve Widget rendering
- Add neoforge support
- Update to walkers v1.12 & optimized stuff
- Move resources to correct modid
- Fix update text
- Change version to 1.0.1
- Crash-Patch for Forge
- Update readme
- Change version to 1.0
- Fix not unlocked mobs selectable
- Change MENU_KEY
- Fix 2 instead of 1 kill granted
- Fix empty menu
- Change autoupload to work with github
- Update Getting Started
- Why am I so bad at English?
- Fix bug where menu wasn't shown in creative
- Add RemorphedCommand
- Fix bug where player could switch shape even with lockTransform
- Make mobs selectable in the creative menu
- Fix essential bug with renderning entities in the menu
- Update to Walkers v1.11.2
- Improve autoTransform to consider killToUnlock
- Add config to lock the transformation and auto switch shape when killing
- Add config to auto transform into killed mob
- Add config to configure how many mobs must be killed to be unlocked
- Prevent walkers native unlocking
- Sync data to client for rendering the menu
- Unlock shapes by killing
- Add NBT storage for UnlockedShapes
- Made gradlew executable
- Update icon
- Update links to git repo
- Initial commit
CraftedCore v2.0 for 1.20.2
Updated at 2024-01-26 18:08. Click here for changelog
- Fix supported versions
- Fix crash when no shape equipped
- Add "selected" frame
- Add player head icon
- Delete autoupload bat
- Update to craftedcore 2.0
- Add config option "unlockFriendlyNormal"
- Add config option "unlockFriendlyNormal"
- KillToUnlock can be 0 and below
- Fix only parts in neoforge version
- Fix wrong tagging on neoforge
- Remove 1.16.5 from autoupload
- Change version to 1.1
- Performance patch for collecting all entities
- Remove unused button class
- Add toggle for variants
- Update walkers to 1.12.1
- Improve Widget rendering
- Add neoforge support
- Update to walkers v1.12 & optimized stuff
- Move resources to correct modid
- Fix update text
- Change version to 1.0.1
- Crash-Patch for Forge
- Update readme
- Change version to 1.0
- Fix not unlocked mobs selectable
- Change MENU_KEY
- Fix 2 instead of 1 kill granted
- Fix empty menu
- Change autoupload to work with github
- Update Getting Started
- Why am I so bad at English?
- Fix bug where menu wasn't shown in creative
- Add RemorphedCommand
- Fix bug where player could switch shape even with lockTransform
- Make mobs selectable in the creative menu
- Fix essential bug with renderning entities in the menu
- Update to Walkers v1.11.2
- Improve autoTransform to consider killToUnlock
- Add config to lock the transformation and auto switch shape when killing
- Add config to auto transform into killed mob
- Add config to configure how many mobs must be killed to be unlocked
- Prevent walkers native unlocking
- Sync data to client for rendering the menu
- Unlock shapes by killing
- Add NBT storage for UnlockedShapes
- Made gradlew executable
- Update icon
- Update links to git repo
- Initial commit
CraftedCore v2.0 for 1.20.1
Updated at 2024-01-26 18:08. Click here for changelog
- Fix supported versions
- Fix crash when no shape equipped
- Add "selected" frame
- Add player head icon
- Delete autoupload bat
- Update to craftedcore 2.0
- Add config option "unlockFriendlyNormal"
- Add config option "unlockFriendlyNormal"
- KillToUnlock can be 0 and below
- Fix only parts in neoforge version
- Fix wrong tagging on neoforge
- Backport to 1.20.1
- Remove 1.16.5 from autoupload
- Change version to 1.1
- Performance patch for collecting all entities
- Remove unused button class
- Add toggle for variants
- Update walkers to 1.12.1
- Improve Widget rendering
- Add neoforge support
- Update to walkers v1.12 & optimized stuff
- Move resources to correct modid
- Fix update text
- Change version to 1.0.1
- Crash-Patch for Forge
- Update readme
- Change version to 1.0
- Fix not unlocked mobs selectable
- Change MENU_KEY
- Fix 2 instead of 1 kill granted
- Fix empty menu
- Change autoupload to work with github
- Update Getting Started
- Why am I so bad at English?
- Fix bug where menu wasn't shown in creative
- Add RemorphedCommand
- Fix bug where player could switch shape even with lockTransform
- Make mobs selectable in the creative menu
- Fix essential bug with renderning entities in the menu
- Update to Walkers v1.11.2
- Improve autoTransform to consider killToUnlock
- Add config to lock the transformation and auto switch shape when killing
- Add config to auto transform into killed mob
- Add config to configure how many mobs must be killed to be unlocked
- Prevent walkers native unlocking
- Sync data to client for rendering the menu
- Unlock shapes by killing
- Add NBT storage for UnlockedShapes
- Made gradlew executable
- Update icon
- Update links to git repo
- Initial commit
CraftedCore v2.0 for 1.20.1
Updated at 2024-01-26 18:07. Click here for changelog
- Fix supported versions
- Fix crash when no shape equipped
- Add "selected" frame
- Add player head icon
- Delete autoupload bat
- Update to craftedcore 2.0
- Add config option "unlockFriendlyNormal"
- Add config option "unlockFriendlyNormal"
- KillToUnlock can be 0 and below
- Fix only parts in neoforge version
- Fix wrong tagging on neoforge
- Backport to 1.20.1
- Remove 1.16.5 from autoupload
- Change version to 1.1
- Performance patch for collecting all entities
- Remove unused button class
- Add toggle for variants
- Update walkers to 1.12.1
- Improve Widget rendering
- Add neoforge support
- Update to walkers v1.12 & optimized stuff
- Move resources to correct modid
- Fix update text
- Change version to 1.0.1
- Crash-Patch for Forge
- Update readme
- Change version to 1.0
- Fix not unlocked mobs selectable
- Change MENU_KEY
- Fix 2 instead of 1 kill granted
- Fix empty menu
- Change autoupload to work with github
- Update Getting Started
- Why am I so bad at English?
- Fix bug where menu wasn't shown in creative
- Add RemorphedCommand
- Fix bug where player could switch shape even with lockTransform
- Make mobs selectable in the creative menu
- Fix essential bug with renderning entities in the menu
- Update to Walkers v1.11.2
- Improve autoTransform to consider killToUnlock
- Add config to lock the transformation and auto switch shape when killing
- Add config to auto transform into killed mob
- Add config to configure how many mobs must be killed to be unlocked
- Prevent walkers native unlocking
- Sync data to client for rendering the menu
- Unlock shapes by killing
- Add NBT storage for UnlockedShapes
- Made gradlew executable
- Update icon
- Update links to git repo
- Initial commit