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Refined Storage

Refined Storage

An elegant solution to your hoarding problem.

423.1k
233
Storage
Technology
Transportation

Compatibility

Minecraft: Java Edition

1.21.1
1.20.4
1.20.1
1.19.2
1.18.1–1.18.2
1.16.1–1.16.5
1.15.1–1.15.2
1.14.4
1.12.x
1.11.2
1.11
1.10.2
1.10
1.9.4
1.9

Platforms

Fabric
Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

Refined Mods
Refined ModsOrganization

Details

Licensed MIT
Published 2 years ago
Updated last week
DescriptionGalleryChangelogVersions

Show all versions

1
2
14

v2.0.0-beta.11

on Aug 25, 2025
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v2.0.0-beta.11

on Aug 25, 2025
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Added

  • The resource type side button now shows a warning when the Grid is filtering by resource type and there are no resources for that type to display.
  • The Autocrafting Monitor now shows the state of the crafting task (ready, extracting initial resources, running, returning internal storage and completed). If a task is not able to run or complete, this should give more insight as to why.
  • The Autocrafting Monitor now shows which initial resources still have to be extracted from the storage before the task can start. Most of the time this is instant and won't be visible to the user, but can help with understanding stuck tasks when combining autocrafting with external storages that report fake items like Functional Storage's Compacting Storage.

Fixed

  • Autocrafting not properly differentiating between outputs and byproducts and calculating the wrong task when requesting a byproduct of another pattern.
  • Reduce lag spikes when opening a Grid with many item types.

v2.0.0-beta.10

on Aug 19, 2025
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v2.0.0-beta.10

on Aug 19, 2025
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Fixed

  • Duplication bug with Inventory Essentials.
  • Incorrect extractable amount shown when hovering over a fluid tank in the Grid.
  • Crash when crafting tree preview is requested and the same resource amount is being used over multiple branches.
  • Fixed processing patterns inserting ingredients in the wrong order into machines.

v2.0.0-beta.9

on Aug 15, 2025
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v2.0.0-beta.9

on Aug 15, 2025
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Fixed

  • Fixed Crafting Grid failing to pull additional items for crafts with External Storage inventories that have more than the maximum stack size in 1 slot.
  • Fixed Interface missing resource tooltip not disappearing after clearing slot configuration.
  • Fixed storage disk info not updating properly in tooltip and Disk Drive.
  • Implemented a fallback mechanism for resources that cannot be extracted from the Grid due to an incorrect data component implementation in the other mod.

v2.0.0-beta.8

on Aug 8, 2025
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v2.0.0-beta.8

on Aug 8, 2025
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Fixed

  • Fixed Grid not showing last modified date after reopening GUI.
  • Fixed not being able to extract fluids from External Storage in the Grid on Fabric.
  • Fixed mirrored autocrafting patterns in fuzzy mode causing a crash.
  • Fixed Network Transmitter reconnecting with any type of Refined Storage block.

v2.0.0-beta.7

on Aug 5, 2025
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v2.0.0-beta.7

on Aug 5, 2025
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Added

  • Added Debug Stick and network debug overlay, enabled with a config option (NeoForge-only).

Fixed

  • Fixed crash when closing a Wireless Grid that became available after opening the GUI.
  • Fixed networks breaking when modifying the receiving end when using Network Transmitters and Network Receivers.
  • Rotating Relays was disabled since v2.0.0-milestone.4.14 because of a crash. This crash has now been fixed and Relays can once again be rotated.

v2.0.0-beta.6

on Aug 3, 2025
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v2.0.0-beta.6

on Aug 3, 2025
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Changed

  • Opened GUIs will now automatically close if you go out of reach or the block is destroyed.
  • Quartz Enriched Iron and Copper are now part of the c:ingots item tag.

Fixed

  • Fixed Pattern output not rendering sometimes.
  • Fixed patterns being displaced after scrolling and clicking in the search bar of the Autocrafter Manager.
  • Fixed crash when exploding TNT next to an opened Grid.
  • Fixed crafting events not being triggered from the Crafting Grid.

v2.0.0-beta.5

on Jul 31, 2025
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v2.0.0-beta.5

on Jul 31, 2025
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Changed

  • You need to crouch now to place the Portable Grid in the world.

Fixed

  • Fixed item quantities being able to overlap when using mB.
  • Fixed crash with Exporter when the connected inventory incorrectly reported a higher remainder than the originally inserted amount.
  • Fixed being able to move the Portable Grid to another inventory slot when using a hotkey.
  • Fixed Portable Grid losing energy when switching disks.
  • Fixed crash when submerging Detector in water.
  • Fixed Interface not dropping upgrades.

v2.0.0-beta.4

on Jul 29, 2025
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v2.0.0-beta.4

on Jul 29, 2025
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Added

  • The crafting preview can now show a crafting tree.

Fixed

  • The Interface's resource container is protected against empty fluid stacks now, avoiding crashes with certain mods.

v2.0.0-beta.3

on Jul 22, 2025
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v2.0.0-beta.3

on Jul 22, 2025
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Changed

  • Closing the Crafting Preview window (via cancel or escape) will now properly cancel pending calculations.
  • Autocrafting requests that take too long will be automatically stopped after 5 seconds.
  • It is no longer possible to queue an unlimited amount of autocrafting requests when the autocrafting system is busy.

v2.0.0-beta.2

on Apr 6, 2025
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v2.0.0-beta.2

on Apr 6, 2025
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Changed

  • Updated Disk Drive textures.
  • Updated Machine Casing textures.
  • Updated Crafting Grid textures.
  • Updated Storage Monitor textures.
  • Updated Controller casing textures.
  • Updated Autocrafter casing textures.
  • Updated Configuration Card, Processor Binding, Silicon, Quartz Enriched Iron and Quartz Enriched Copper textures.

Fixed

  • Fixed Relay always requiring 8 energy on NeoForge.
  • Fixed crash with processing patterns that have no outputs due to removing mods.
  • Fixed not being able to shift click items in the Crafting Grid when an External Storage was connected, on NeoForge.
  • Fixed locking mode on the Autocrafter "Lock until connected machine is empty" inserting too many resources when using speed upgrades.
  • Fixed processing and crafting pattern tooltips sometimes not being large enough.
  • Fixed crash when adding pattern for EnderIO conduits in single player.
  • Fixed Portable Grid and Controller doubling stored energy when placed.
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