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Reactive Alchemy

Reactive Alchemy

An alchemy-themed magic mod based around in-world experimentation

10.1k
41
Magic
Utility

Compatibility

Minecraft: Java Edition

1.21.x
1.20–1.20.1
1.19.2
1.18.2

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

hyperlynx
hyperlynx Owner

Details

Licensed CC-BY-NC-4.0
Published 2 years ago
Updated last week
DescriptionGalleryChangelogVersions

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reactive-1.21.1-9l.0

by hyperlynx on Nov 13, 2024
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reactive-1.20.1-9l.0

by hyperlynx on Nov 13, 2024
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  • Fixed a long-standing issue that sometimes caused Ender Rifts to teleport the player even if they were holding a Ferrous Crystal
  • Buffed sacrifice and made its yield vary between kinds of mob
  • Fixed a bug where multiple Crucibles could benefit from a single sacrifice
  • Fixed a bug where already removed Crucibles could receive a sacrifice
  • Nerfed Discharge reaction
  • Nerfed Flamethrower reaction
  • Updated the Simplified Chinese translation (by ChuijkYahus)

reactive-1.20.1-9k.0

by hyperlynx on Nov 9, 2024
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  • Added Alex's Caves compatability
  • Allowed the Displacement Mallet to displace adjacent blocks if it hits a Framed Motion Salt Block that is receiving Redstone Signal
  • Fixed a potential crash when viewing invalidly defined powers in JEI
  • Added Crucible error handling to avoid crashing the game if something breaks
  • Added a config option to view Power ingredients directly in the JEI menu
  • (KubeJS) Improved error handling for incorrect scripts
  • (KubeJS) Added an option to create Powers that aren't visible in the Crucible
  • (KubeJS) The KubeJS Integration Version is now 2.1

reactive-1.21.1-9k.0

by hyperlynx on Nov 9, 2024
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  • Allowed the Displacement Mallet to displace adjacent blocks if it hits a Framed Motion Salt Block that is receiving Redstone Signal
  • Fixed a potential crash when viewing invalidly defined powers in JEI
  • Added Crucible error handling to avoid crashing the game if something breaks
  • (KubeJS) Improved error handling for incorrect scripts
  • (KubeJS) Added an option to create Powers that aren't visible in the Crucible
  • (KubeJS) The KubeJS Integration Version is now 2.1
  • Reverted compatibility fix for old versions of EMI
  • Added Alex's Caves compatibility proactively in case it updates soon

reactive-1.20.1-9j.1

by hyperlynx on Oct 29, 2024
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  • Fix JEI integration being broken after a certain JEI version

reactive-1.20.1-9j.0

by hyperlynx on Oct 29, 2024
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  • Backport of the Version 9 Update
  • Added KubeJS Integration to enable custom Powers, Reactions, and Special Cases
  • Added Rending Plinth
  • Added Mnemonic Bulb
  • Added Enchantments for the Staves of Power and Displacer
  • Added /reactive command
  • Added the ability to disable chosen reactions in the config
  • Fixed Shukler Crucibles being lost when broken via Piston
  • Fixed Slow Falling being untranslated
  • Fixed Creation having an inconsistent name
  • Adjusted the vanilla Remote Getaway advancement to make more sense if acquired using a Rending Plinth
  • (Versioning) The suffix .0 indicates the port version. Version-specific issues in the future will increment this number instead of the patch letter.

reactive-1.21.1-9j

by hyperlynx on Oct 26, 2024
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  • Restored EMI compatibility

reactive-1.21.1-9i

by hyperlynx on Oct 22, 2024
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  • Fixed a crash when the Crucible expends Powers
  • Adjusted 'Remote Getaway' vanilla advancement to not be misleading if achieved using the Rending Plinth
  • (Internal) Moved java packages to .dev top level domain

reactive-1.21.1-9h

by hyperlynx on Oct 15, 2024
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  • Updated the Simplified Chinese translation (by ChuijkYahus)
  • Fixed Motion Salt Blocks causing air to fall
  • Improved the wording of the disabledReactions config key comment

reactive-1.21.1-9g

by hyperlynx on Oct 15, 2024
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  • Added a config option to disable any chosen reaction
  • Added /reactive reaction list command
  • Added /reactive reaction reload command
  • Made Shulker Crucibles drop themselves in all situations
  • Fixed dissolve recipes creating too much output for power source items
  • Fixed Crucible not detecting some perfect reaction formulas
  • Fixed Slow Falling reaction not being named in Litmus Paper

reactive-1.20.1-8i

by hyperlynx on Oct 8, 2024
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  • Fixed some issues in the Simplified Chinese translation (by ChuijkYahus)

reactive-1.21.1-9f

by hyperlynx on Oct 8, 2024
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  • Fixed some issues in the Simplified Chinese translation (by ChuijkYahus)
  • Fixed some Litmus Paper text not obeying the colorization config entry

reactive-1.21.1-9e

by hyperlynx on Oct 3, 2024
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  • Fixed Litmus Paper reporting 'CRUCIBLE INTEGRITY VIOLATION' on both client and server
  • Restored JEI Integration for JEI versions 19.16+
  • Added a Simplified Chinese Translation by ChuijkYahus. Thank you!

reactive-1.20.1-8h

by hyperlynx on Oct 3, 2024
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  • Updated the Litmus Paper documentation to match its new behavior.
  • Added a Simplified Chinese Translation by ChuijkYahus. Thank you!

reactive-1.21.1-9d

by hyperlynx on Oct 2, 2024
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  • Changed the syntax of the KubeJS reaction builder to ask for a Component to name the reaction with
  • Added alwaysPerfect() method for the KubeJS reaction builder
  • Changed the KubeJS integration version to 2 to reflect the above breaking changes
  • Fixed reactions not being correctly gated by their perfection criteria

reactive-1.20.1-8g

by hyperlynx on Oct 2, 2024
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  • Improved Litmus Paper
    • Litmus Paper now reports on many reactions at once
    • Litmus Paper now reports the names of possible reactions if you've discovered them
    • Litmus Paper now shows either only Power or only Reactions depending on whether the Player is sneaking
    • Already existing Litmus Paper works as it used to -- take a new measurement to update it.

reactive-1.21.1-9c

by hyperlynx on Oct 2, 2024
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  • Fixed a crash when performing Water Writing
  • Added /reactive command.
    • Added /reactive give_warp_bottle command clause.
    • Added /reactive power (add/remove) command clause.
    • Existence of the command can be toggled in the config.

reactive-1.21.1-9b

by hyperlynx on Sep 30, 2024
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  • Fixed a crash when reading an empty Litmus Paper on a dedicated server
  • Added a NeoForge config screen for the mod
  • Fixed the mod description not being visible in the Mods menu.

reactive-1.21.1-9a

by hyperlynx on Sep 5, 2024
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  • Improved the wording of the Staff of Power creation instructions
  • Fix various documentation issues that made it not line up with the current state of the mod

reactive-1.20.1-8f

by hyperlynx on Sep 5, 2024
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  • Improved the wording of the Staff of Power creation instructions
  • Fixed an issue where particles would stack up while the game is paused
  • Fixed the Astral-Curse Annihilation not having a journal entry
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